A B C D E F G H I J K L M N O P R S T U V W X Y

A

AbsoluteGravityHandler - Class in moagg.level.xml
 
AbsoluteGravityHandler(Attributes) - Constructor for class moagg.level.xml.AbsoluteGravityHandler
 
AbstractAiming - Class in moagg.model.weapon.turret.aiming
 
AbstractAiming() - Constructor for class moagg.model.weapon.turret.aiming.AbstractAiming
 
AbstractAimingStrategy - Class in moagg.game.control.weapon.turret.aiming
 
AbstractAimingStrategy() - Constructor for class moagg.game.control.weapon.turret.aiming.AbstractAimingStrategy
 
AbstractApplet - Class in moagg.game.level.applet
 
AbstractApplet() - Constructor for class moagg.game.level.applet.AbstractApplet
 
AbstractApplet(int) - Constructor for class moagg.game.level.applet.AbstractApplet
 
AbstractBarrel - Class in moagg.model.weapon.mortar
 
AbstractBarrel() - Constructor for class moagg.model.weapon.mortar.AbstractBarrel
 
AbstractBarrel - Class in moagg.model.weapon.turret
 
AbstractBarrel() - Constructor for class moagg.model.weapon.turret.AbstractBarrel
 
AbstractCollisionHandler - Class in moagg.game.control.collision
This class is capable of handling the collisions common to all game types.
AbstractCollisionHandler(InternalGameControl) - Constructor for class moagg.game.control.collision.AbstractCollisionHandler
 
AbstractControllableImageFactory - Class in moagg.artwork.object
 
AbstractControllableImageFactory() - Constructor for class moagg.artwork.object.AbstractControllableImageFactory
 
AbstractData - Class in moagg.level.xml.data
 
AbstractData() - Constructor for class moagg.level.xml.data.AbstractData
 
AbstractDecorationData - Class in moagg.level.xml.data.object
Base class holding common properties to all objects.
AbstractDecorationData() - Constructor for class moagg.level.xml.data.object.AbstractDecorationData
 
AbstractGameControlImpl - Class in moagg.game.control
 
AbstractGameControlImpl() - Constructor for class moagg.game.control.AbstractGameControlImpl
 
AbstractHandler - Class in moagg.level.xml
 
AbstractHandler() - Constructor for class moagg.level.xml.AbstractHandler
 
AbstractImageFactory - Class in moagg.artwork.object
 
AbstractImageFactory() - Constructor for class moagg.artwork.object.AbstractImageFactory
 
AbstractLocalGravityHandler - Class in moagg.level.xml
 
AbstractLocalGravityHandler(String, boolean, Attributes) - Constructor for class moagg.level.xml.AbstractLocalGravityHandler
 
AbstractMenu - Class in moagg.game.menu
 
AbstractMenu(GameEngine) - Constructor for class moagg.game.menu.AbstractMenu
 
AbstractMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.AbstractMenu
 
AbstractMenu.MenuItem - Class in moagg.game.menu
 
AbstractMenu.MenuItem(int, int, String) - Constructor for class moagg.game.menu.AbstractMenu.MenuItem
 
AbstractMoaggAnimatedSprite - Class in moagg.model.object.sprite
 
AbstractMoaggAnimatedSprite() - Constructor for class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
AbstractMoaggCollisionGroup - Class in moagg.game
 
AbstractMoaggCollisionGroup() - Constructor for class moagg.game.AbstractMoaggCollisionGroup
 
AbstractMoaggMapCollisionGroup - Class in moagg.game
 
AbstractMoaggMapCollisionGroup(Map) - Constructor for class moagg.game.AbstractMoaggMapCollisionGroup
 
AbstractMoaggSprite - Class in moagg.model.object.sprite
 
AbstractMoaggSprite() - Constructor for class moagg.model.object.sprite.AbstractMoaggSprite
 
AbstractObjectFactory - Class in moagg.level.xml.factory.object
 
AbstractObjectFactory() - Constructor for class moagg.level.xml.factory.object.AbstractObjectFactory
 
AbstractPhysicImpl - Class in moagg.game.control.handler.physic
 
AbstractPhysicImpl() - Constructor for class moagg.game.control.handler.physic.AbstractPhysicImpl
 
AbstractPrefs - Class in moagg.prefs
 
AbstractPrefs() - Constructor for class moagg.prefs.AbstractPrefs
 
AbstractProjectileFactoryImpl - Class in moagg.game.control.weapon.mortar
 
AbstractProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.mortar.AbstractProjectileFactoryImpl
 
AbstractProjectileFactoryImpl - Class in moagg.game.control.weapon.turret
 
AbstractProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.turret.AbstractProjectileFactoryImpl
 
AbstractSinglePlayerGameControlHandler - Class in moagg.game.control.handler
Base class for game control handlers only relevant for single player games.
AbstractSinglePlayerGameControlHandler() - Constructor for class moagg.game.control.handler.AbstractSinglePlayerGameControlHandler
 
AbstractSoundClips - Class in moagg.artwork.sound
 
AbstractSoundClips() - Constructor for class moagg.artwork.sound.AbstractSoundClips
 
AbstractSpriteHandler - Class in moagg.level.xml
 
AbstractSpriteHandler() - Constructor for class moagg.level.xml.AbstractSpriteHandler
 
AbstractWarhead - Class in moagg.model.warhead.missile
 
AbstractWarhead(Missile) - Constructor for class moagg.model.warhead.missile.AbstractWarhead
 
AbstractWeapon - Class in moagg.model.weapon
This is an abstract implementation of a weapon delegating the having the ability to inject a fire strategy.
AbstractWeapon() - Constructor for class moagg.model.weapon.AbstractWeapon
 
Activatable - Interface in moagg.level.xml.data.object
 
Activatable - Interface in moagg.model
Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state.
ActivatableImpl - Class in moagg.level.xml.data.object
 
ActivatableImpl() - Constructor for class moagg.level.xml.data.object.ActivatableImpl
 
ActivatableImpl - Class in moagg.model
 
ActivatableImpl() - Constructor for class moagg.model.ActivatableImpl
 
ActivatableObject - Interface in moagg.model.object
Game objects that can be activated and deactivated have to implement this interface.
activate() - Method in interface moagg.model.object.ActivatableObject
Calling this method activates this object.
activate() - Method in class moagg.model.object.sprite.Barrier
 
activate() - Method in class moagg.model.object.sprite.Blackhole
 
activate() - Method in class moagg.model.object.sprite.Fountain
 
activate() - Method in class moagg.model.object.sprite.Magnet
 
activate() - Method in class moagg.model.object.sprite.Thorn
 
add(Objective) - Method in class moagg.game.control.objective.Objectives
 
add(GhostFrame) - Method in class moagg.prefs.ghost.Ghost
 
add(ScoreEntry) - Method in class moagg.prefs.score.ScoreEntries
 
add(int, int, double) - Method in class moagg.types.math.Matrix
 
add(Rectangle, double) - Method in class moagg.types.math.Matrix
 
add(int, int) - Method in class moagg.types.math.Point
 
add(Point) - Method in class moagg.types.math.Point
 
add(Point, Point) - Static method in class moagg.types.math.Point
 
add(double, double) - Method in class moagg.types.math.Vector
 
add(Vector) - Method in class moagg.types.math.Vector
 
add(Vector, Vector) - Static method in class moagg.types.math.Vector
 
addAppletToLeft(Applet) - Method in class moagg.game.level.applet.Panel
 
addAppletToRight(Applet) - Method in class moagg.game.level.applet.Panel
 
addBarrel(MortarData.BarrelData) - Method in class moagg.level.xml.data.object.MortarData
 
addBarrel(TurretData.BarrelData) - Method in class moagg.level.xml.data.object.TurretData
 
addCrateToUnload(Crate) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
addDecoration(AbstractDecorationData) - Method in class moagg.level.xml.data.PlayGroundData
 
addElapsedTime(long) - Method in class moagg.prefs.score.Score
 
addFriction(Rectangle, double) - Method in class moagg.game.control.AbstractGameControlImpl
 
addFriction(Rectangle, double) - Method in interface moagg.game.control.GameControl
This method shall be used to change the friction matrix of the playground.
addGravity(Rectangle, Vector) - Method in class moagg.game.control.AbstractGameControlImpl
 
addGravity(Rectangle, Vector) - Method in interface moagg.game.control.GameControl
This method shall be used to change the gravity matrix of the playground.
addLocalGravity(LocalGravityData) - Method in class moagg.level.xml.data.PlayGroundData
 
addObject(MoaggGameObject) - Method in class moagg.model.level.PlayGround
 
addObjective(Objective) - Method in interface moagg.game.control.GameControl
 
addObjective(Objective) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
addObjective(Objective) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
addObjective(Objective) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
addParticle(Particle) - Method in interface moagg.game.control.InternalGameControl
 
addParticle(Particle) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
 
addParticle(Particle) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
addParticle(Particle) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
addPoints(int) - Method in class moagg.prefs.score.Score
 
addProjectile(ShootableObject) - Method in interface moagg.game.control.InternalGameControl
 
addProjectile(ShootableObject) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
addProjectile(ShootableObject) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
 
addProjectile(ShootableObject) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
addProjectile(ShootableObject) - Method in class moagg.game.MultiPlayerServerGameObject
 
addScore(LevelKey, ScoreEntry) - Method in class moagg.prefs.score.ScorePrefs
 
addSpeed(Vector) - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
addSpeed(Vector) - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
addStartPlatform(Platform) - Method in class moagg.model.level.Level
 
addStreamSpeed(Rectangle, Vector) - Method in class moagg.game.control.AbstractGameControlImpl
 
addStreamSpeed(Rectangle, Vector) - Method in interface moagg.game.control.GameControl
This method shall be used to change the stream speed matrix of the playground.
addWaypoint(GrinderData.WaypointData) - Method in class moagg.level.xml.data.object.GrinderData
 
addWaypoint(Vector) - Method in class moagg.model.object.sprite.Grinder
 
addWeapon(Weapon) - Method in class moagg.model.weapon.WeaponList
 
addX(int) - Method in class moagg.types.math.Point
 
addX(double) - Method in class moagg.types.math.Vector
 
addY(int) - Method in class moagg.types.math.Point
 
addY(double) - Method in class moagg.types.math.Vector
 
AimingStrategy - Interface in moagg.game.control.weapon.turret.aiming
 
angle - Variable in class moagg.network.packet.CreateShipPacket
 
angle - Variable in class moagg.network.packet.UpdateShipPacket
 
AngleUtil - Class in moagg.util.math
 
AngleUtil() - Constructor for class moagg.util.math.AngleUtil
 
Applet - Interface in moagg.game.level.applet
 
ArgumentChecker - Class in moagg.util
 
ArgumentChecker() - Constructor for class moagg.util.ArgumentChecker
 
armor - Variable in class moagg.network.packet.CreateShipPacket
 
armor - Variable in class moagg.network.packet.UpdateShipPacket
 
ArmorApplet - Class in moagg.game.level.applet
 
ArmorApplet() - Constructor for class moagg.game.level.applet.ArmorApplet
 
ArrayTool - Class in moagg.util
 
ArrayTool() - Constructor for class moagg.util.ArrayTool
 

B

BackDecorator - Class in moagg.model.weapon.ship
 
BackDecorator() - Constructor for class moagg.model.weapon.ship.BackDecorator
 
BackDecorator(Weapon) - Constructor for class moagg.model.weapon.ship.BackDecorator
 
BackDecoratorProjectileFactoryImpl - Class in moagg.game.control.weapon.ship
 
BackDecoratorProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.ship.BackDecoratorProjectileFactoryImpl
 
background - Variable in class moagg.game.menu.AbstractMenu
 
BarrelList - Class in moagg.model.weapon.mortar
 
BarrelList() - Constructor for class moagg.model.weapon.mortar.BarrelList
 
BarrelList - Class in moagg.model.weapon.turret
 
BarrelList() - Constructor for class moagg.model.weapon.turret.BarrelList
 
Barrier - Class in moagg.model.object.sprite
 
Barrier() - Constructor for class moagg.model.object.sprite.Barrier
 
BarrierData - Class in moagg.level.xml.data.object
 
BarrierData() - Constructor for class moagg.level.xml.data.object.BarrierData
 
BarrierFactory - Class in moagg.level.xml.factory.object
 
BarrierFactory() - Constructor for class moagg.level.xml.factory.object.BarrierFactory
 
BarrierHandler - Class in moagg.level.xml.object
 
BarrierHandler() - Constructor for class moagg.level.xml.object.BarrierHandler
 
BarrierImageFactory - Class in moagg.artwork.object
 
BarrierImageFactory() - Constructor for class moagg.artwork.object.BarrierImageFactory
 
Blackhole - Class in moagg.model.object.sprite
 
Blackhole() - Constructor for class moagg.model.object.sprite.Blackhole
 
BlackholeData - Class in moagg.level.xml.data.object
 
BlackholeData() - Constructor for class moagg.level.xml.data.object.BlackholeData
 
BlackholeFactory - Class in moagg.level.xml.factory.object
 
BlackholeFactory() - Constructor for class moagg.level.xml.factory.object.BlackholeFactory
 
BlackholeHandler - Class in moagg.level.xml.object
 
BlackholeHandler() - Constructor for class moagg.level.xml.object.BlackholeHandler
 
BlackHoleImageFactory - Class in moagg.artwork.object
 
BlackHoleImageFactory() - Constructor for class moagg.artwork.object.BlackHoleImageFactory
 
Blaster - Class in moagg.model.weapon.ship
This class represents a blaster gun for ships.
Blaster() - Constructor for class moagg.model.weapon.ship.Blaster
 
Blaster(FireStrategy) - Constructor for class moagg.model.weapon.ship.Blaster
 
Blaster - Class in moagg.model.weapon.tank
This class represents a blaster gun for tanks.
Blaster() - Constructor for class moagg.model.weapon.tank.Blaster
 
Blaster(FireStrategy) - Constructor for class moagg.model.weapon.tank.Blaster
 
BlasterBarrel - Class in moagg.model.weapon.turret
 
BlasterBarrel() - Constructor for class moagg.model.weapon.turret.BlasterBarrel
 
BlasterFactoryImpl - Class in moagg.game.control.weapon.ship
 
BlasterFactoryImpl() - Constructor for class moagg.game.control.weapon.ship.BlasterFactoryImpl
 
BlasterFactoryImpl - Class in moagg.game.control.weapon.tank
 
BlasterFactoryImpl() - Constructor for class moagg.game.control.weapon.tank.BlasterFactoryImpl
 
BlasterFactoryImpl - Class in moagg.game.control.weapon.turret
 
BlasterFactoryImpl() - Constructor for class moagg.game.control.weapon.turret.BlasterFactoryImpl
 
BONUS - Static variable in class moagg.level.xml.LevelHandler
 
BOUNCE_FACTOR - Static variable in class moagg.types.Constant
A multiplier for the vertical velocity, if bouncing from a platform.
BricksConverter - Class in moagg.level.converter
Helper application for migrating maps to the new tile indices for "brick" and "blue": - brick10.png changed from 10 to 0a - brick11.png changed from 11 to 0b - brick12.png changed from 12 to 0c - blue10.png changed from 10 to 0a - blue11.png changed from 11 to 0b - blue12.png changed from 12 to 0c
BricksConverter() - Constructor for class moagg.level.converter.BricksConverter
 
BricksRandomizer - Class in moagg.level.converter
Helper application for randomizing the "brick" tiles.
BricksRandomizer() - Constructor for class moagg.level.converter.BricksRandomizer
 
BringCrateToPlatform - Class in moagg.game.control.objective
 
BringCrateToPlatform() - Constructor for class moagg.game.control.objective.BringCrateToPlatform
 
broadcastCreateShipPacket(MultiPlayerClientData) - Method in class moagg.game.MultiPlayerServerGameObject
 
broadcastDestroyProjectilePacket(DestroyableObject) - Method in class moagg.game.MultiPlayerServerGameObject
 
broadcastDisconnect(MultiPlayerClientData) - Method in class moagg.game.MultiPlayerServerGameObject
 
broadcastUpdateFragsPacket() - Method in class moagg.game.MultiPlayerServerGameObject
 
broadcastUpdateShipPacket(MultiPlayerClientData) - Method in class moagg.game.MultiPlayerServerGameObject
 

C

calculateLandingZone(BufferedImage) - Method in class moagg.artwork.object.AbstractControllableImageFactory
 
callScript(String, Object...) - Method in class moagg.game.control.AbstractGameControlImpl
 
callScript(String, Object...) - Method in interface moagg.game.control.InternalGameControl
 
callScript(String, Object...) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
 
characters(char[], int, int) - Method in class moagg.level.xml.LevelContentHandler
 
checkDestroyedObjects() - Method in class moagg.game.MultiPlayerServerGameObject
 
checkFrags() - Method in class moagg.game.MultiPlayerServerGameObject
 
checkIntRange(int, int, int) - Static method in class moagg.util.ArgumentChecker
 
checkNotNull(Object) - Static method in class moagg.util.ArgumentChecker
 
checkShipLanded(Ship, InternalGameControl) - Method in class moagg.game.control.handler.LandingHandler
 
checkShipOnFuelPlatform(Ship, long) - Method in class moagg.game.control.handler.LandingHandler
 
checkShipTakeoff(Ship, InternalGameControl) - Method in class moagg.game.control.handler.LandingHandler
 
checkUnsigned(int) - Static method in class moagg.util.ArgumentChecker
 
cleanup() - Method in class moagg.game.control.AbstractGameControlImpl
 
clear() - Method in class moagg.prefs.score.ScoreEntries
 
clearPopUpText() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
clearWaypoints() - Method in class moagg.model.object.sprite.Grinder
 
collisionHandler - Variable in class moagg.game.control.AbstractGameControlImpl
 
CollisionHandler - Interface in moagg.game.control.collision
 
compareTo(Score) - Method in class moagg.prefs.score.Score
 
compareTo(ScoreEntry) - Method in class moagg.prefs.score.ScoreEntry
 
ComplexPhysicImpl - Class in moagg.game.control.handler.physic
A full-blown physics implementatios containing gravity, friction and streams.
ComplexPhysicImpl() - Constructor for class moagg.game.control.handler.physic.ComplexPhysicImpl
 
ConeBurstImpl - Class in moagg.game.control.warhead.missile
 
ConeBurstImpl() - Constructor for class moagg.game.control.warhead.missile.ConeBurstImpl
 
ConeBurstWarhead - Class in moagg.model.warhead.missile
 
ConeBurstWarhead(Missile) - Constructor for class moagg.model.warhead.missile.ConeBurstWarhead
 
Constant - Class in moagg.types
 
Constant() - Constructor for class moagg.types.Constant
 
contains(ScoreEntry) - Method in class moagg.prefs.score.ScoreEntries
 
contains(Rectangle) - Method in class moagg.types.math.Rectangle
 
contains(Point) - Method in class moagg.types.math.Rectangle
 
continueWithNextLevel() - Method in class moagg.game.LevelGameObject
 
ContinuousFireStrategy - Class in moagg.model.weapon
This fire strategy is firing continuous shots with a settable reload time in-between when the "fire button" is pressed.
ContinuousFireStrategy() - Constructor for class moagg.model.weapon.ContinuousFireStrategy
 
Controllable - Interface in moagg.model
Game objects that can be controlled by rotating and thrusting should use this interface (and impl) for storing the state.
ControllableImpl - Class in moagg.model
 
ControllableImpl() - Constructor for class moagg.model.ControllableImpl
 
ControllableObject - Interface in moagg.model.object
Game objects that can be controlled by rotating and thrusting have to implement this interface.
ControlPrefs - Class in moagg.prefs.control
 
ControlPrefs() - Constructor for class moagg.prefs.control.ControlPrefs
 
ControlsMenu - Class in moagg.game.menu
 
ControlsMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.ControlsMenu
 
convert(File) - Method in class moagg.level.converter.BricksConverter
 
convertMap(File) - Method in class moagg.level.converter.BricksConverter
 
convertMap(DataInputStream, DataOutputStream) - Method in class moagg.level.converter.BricksConverter
 
convertMapV1(DataInputStream, DataOutputStream) - Method in class moagg.level.converter.BricksConverter
 
convertMapV2(DataInputStream, DataOutputStream) - Method in class moagg.level.converter.BricksConverter
 
convertNumberRanges(String) - Static method in class moagg.util.StringUtil
 
copy(int[], int, Rectangle, int[], int, Point) - Static method in class moagg.util.ArrayTool
src sw dst dw . . . . . => . . . . . . . sr--+ . . . dp--+ . . +---+ . . . +---+ . . . . . . . . . . . . . . . . . .
copyNonAlphaPixels(int[], int, int[], int, Point) - Static method in class moagg.util.ArrayTool
src sw dst dw . . . . => . . . . . . . . . . . dp----+ . . . . . . | . . + . . +-----+ . . . . . . .
cos(double) - Static method in class moagg.util.math.SinusTable
 
Crate - Class in moagg.model.object.sprite
 
Crate() - Constructor for class moagg.model.object.sprite.Crate
 
CrateData - Class in moagg.level.xml.data.object
 
CrateData() - Constructor for class moagg.level.xml.data.object.CrateData
 
CrateFactory - Class in moagg.level.xml.factory.object
 
CrateFactory() - Constructor for class moagg.level.xml.factory.object.CrateFactory
 
CrateHandler - Class in moagg.level.xml.object
 
CrateHandler() - Constructor for class moagg.level.xml.object.CrateHandler
 
CrateImageFactory - Class in moagg.artwork.object
 
CrateImageFactory() - Constructor for class moagg.artwork.object.CrateImageFactory
 
CrateType - Enum in moagg.types
 
CREATE_BLASTER_PROJECTILE_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
CREATE_SHIP_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
createActivatable(Activatable) - Method in class moagg.level.xml.factory.object.AbstractObjectFactory
 
createAiming(AbstractBarrel) - Method in class moagg.game.control.weapon.turret.AbstractProjectileFactoryImpl
 
CreateBlasterProjectilePacket - Class in moagg.network.packet
 
CreateBlasterProjectilePacket() - Constructor for class moagg.network.packet.CreateBlasterProjectilePacket
 
createCreateBlasterProjectilePacket(ShootableObject) - Method in class moagg.game.MultiPlayerPacketConverter
 
createCreateShipPacket(MultiPlayerClientData) - Method in class moagg.game.MultiPlayerPacketConverter
 
createDestroyable(Destroyable) - Method in class moagg.level.xml.factory.object.AbstractObjectFactory
 
createDimension() - Method in enum moagg.types.prefs.ScreenResolution
 
createDisconnectPacket(MultiPlayerClientData) - Method in class moagg.game.MultiPlayerPacketConverter
 
createExplosionParticle(MoaggGameObject, Orientation) - Method in class moagg.game.control.handler.explosion.OrientationExplosionImpl
 
createExplosionParticle(Sprite) - Method in class moagg.game.control.handler.explosion.ProjectileExplosionImpl
 
createExplosionParticle(Ship) - Method in class moagg.game.control.handler.explosion.ShipExplosionImpl
 
createExplosionParticle(Tank) - Method in class moagg.game.control.handler.explosion.TankExplosionImpl
 
createExplosionParticle(DestroyableTile) - Method in class moagg.game.control.handler.explosion.TileExplosionImpl
 
createFountainParticle(Fountain) - Method in class moagg.game.control.handler.CreateFountainParticlesHandler
 
CreateFountainParticlesHandler - Class in moagg.game.control.handler
Takes care of creating particles for particle fountains.
CreateFountainParticlesHandler() - Constructor for class moagg.game.control.handler.CreateFountainParticlesHandler
 
createImage(HVOrientation, int, boolean) - Method in class moagg.artwork.object.BarrierImageFactory
 
createImage(Orientation, int, int) - Method in class moagg.artwork.object.ThornImageFactory
 
createLaser(int, int, int, double, double, double) - Method in class moagg.game.control.weapon.ship.LaserFactoryImpl
 
createLaser(int, int, double) - Method in class moagg.game.control.weapon.tank.LaserFactoryImpl
 
createLevel(String, String, LevelData) - Method in interface moagg.level.xml.factory.ObjectFactory
 
createLevel(String, String, LevelData) - Method in class moagg.level.xml.factory.ObjectFactoryImpl
 
createMissionEntry(String, String) - Method in class moagg.level.MissionReader
 
createMortarBarrel(MortarData.BarrelData) - Method in class moagg.level.xml.factory.object.MortarFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.AbstractObjectFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.BarrierFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.BlackholeFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.CrateFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.FountainFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.GrinderFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.MagnetFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.MortarFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.PlatformFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.SamFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.SwitchFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.TankFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.ThornFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.TileFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.object.TurretFactory
 
createObject(AbstractDecorationData) - Method in class moagg.level.xml.factory.ObjectFactoryImpl
 
createPlayer() - Method in class moagg.game.MultiPlayerClientGameObject
 
createPlayGround(PlayGroundData) - Method in class moagg.level.xml.factory.ObjectFactoryImpl
 
createProjectile(Mortar, AbstractBarrel, int, InternalGameControl) - Method in class moagg.game.control.weapon.mortar.AbstractProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.mortar.FixedProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.mortar.RandomProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.mortar.SmartProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in interface moagg.game.control.weapon.ProjectileFactory
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.sam.MissileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.ship.BackDecoratorProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.ship.BlasterFactoryImpl
 
createProjectile(int, int, int, double, double, double) - Method in class moagg.game.control.weapon.ship.BlasterFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.ship.DoubleDecoratorProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.ship.LaserFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.ship.TripleDecoratorProjectileFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.tank.BlasterFactoryImpl
 
createProjectile(int, int, double) - Method in class moagg.game.control.weapon.tank.BlasterFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.tank.LaserFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.turret.BlasterFactoryImpl
 
createProjectile(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.weapon.turret.LaserFactoryImpl
 
createProjectileFactory(Weapon) - Method in class moagg.game.control.handler.ShootHandler
 
createProjectiles(Grenade, InternalGameControl) - Method in class moagg.game.control.warhead.grenade.StarBurstImpl
 
createProjectiles(Missile, InternalGameControl) - Method in class moagg.game.control.warhead.missile.ConeBurstImpl
 
createProjectiles(Missile, InternalGameControl) - Method in class moagg.game.control.warhead.missile.StarBurstImpl
 
CreateShipPacket - Class in moagg.network.packet
 
CreateShipPacket() - Constructor for class moagg.network.packet.CreateShipPacket
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.AbstractLocalGravityHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.DeathMatchHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.DecorationsHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.GameControlHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.GlobalGravityHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.GravityHandler
 
createSubHandler(String, Attributes) - Method in interface moagg.level.xml.Handler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.LevelHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.BarrierHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.BlackholeHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.CrateHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.FountainHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.GrinderHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.GrinderWaypointHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.MagnetHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.MortarBarrelHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.MortarHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.PlatformHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.SamHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.SwitchHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.TankHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.ThornHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.TileHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.TurretBarrelHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.object.TurretHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.PlayGroundHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.RootHandler
 
createSubHandler(String, Attributes) - Method in class moagg.level.xml.StartPositionHandler
 
createThrustParticle(ControllableObject) - Method in class moagg.game.control.handler.CreateThrustParticlesHandler
 
CreateThrustParticlesHandler - Class in moagg.game.control.handler
Takes care of creating thrust particles for ships and missiles.
CreateThrustParticlesHandler() - Constructor for class moagg.game.control.handler.CreateThrustParticlesHandler
 
createTurretBarrel(TurretData.BarrelData) - Method in class moagg.level.xml.factory.object.TurretFactory
 
createUpdateControlPacket(Ship, boolean) - Method in class moagg.game.MultiPlayerPacketConverter
 
createUpdateFragsPacket(Collection<MultiPlayerClientData>) - Method in class moagg.game.MultiPlayerPacketConverter
 
createUpdateShipPacket(MultiPlayerClientData) - Method in class moagg.game.MultiPlayerPacketConverter
 

D

DataProvider - Interface in moagg.level.xml.object
 
deactivate() - Method in interface moagg.model.object.ActivatableObject
Calling this method deactivates this object.
deactivate() - Method in class moagg.model.object.sprite.Barrier
 
deactivate() - Method in class moagg.model.object.sprite.Blackhole
 
deactivate() - Method in class moagg.model.object.sprite.Fountain
 
deactivate() - Method in class moagg.model.object.sprite.Magnet
 
deactivate() - Method in class moagg.model.object.sprite.Thorn
 
DeathMatchHandler - Class in moagg.level.xml
 
DeathMatchHandler(Attributes) - Constructor for class moagg.level.xml.DeathMatchHandler
 
decFrags() - Method in class moagg.game.MultiPlayerClientData
 
DecorationsHandler - Class in moagg.level.xml
 
DecorationsHandler(PlayGroundData) - Constructor for class moagg.level.xml.DecorationsHandler
 
DEFAULT_FRICTION - Static variable in class moagg.level.xml.data.PlayGroundData
 
DEFAULT_GRAVITY_Y - Static variable in class moagg.level.xml.data.PlayGroundData
 
DESCRIPTION - Static variable in class moagg.level.xml.LevelHandler
 
destroy() - Method in interface moagg.model.object.DestroyableObject
Calling this method will initiate the destruction of this object.
destroy() - Method in class moagg.model.object.sprite.DestroyableTile
 
destroy() - Method in class moagg.model.object.sprite.Grenade
 
destroy() - Method in class moagg.model.object.sprite.Laser
 
destroy() - Method in class moagg.model.object.sprite.Missile
 
destroy() - Method in class moagg.model.object.sprite.Mortar
 
destroy() - Method in class moagg.model.object.sprite.Projectile
 
destroy() - Method in class moagg.model.object.sprite.Sam
 
destroy() - Method in class moagg.model.object.sprite.Ship
 
destroy() - Method in class moagg.model.object.sprite.Tank
 
destroy() - Method in class moagg.model.object.sprite.Turret
 
DESTROY_PROJECTILE_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
Destroyable - Interface in moagg.level.xml.data.object
 
Destroyable - Interface in moagg.model
Game objects that can be destroyed should use this interface (and impl) for storing the state.
DestroyableImpl - Class in moagg.level.xml.data.object
 
DestroyableImpl() - Constructor for class moagg.level.xml.data.object.DestroyableImpl
 
DestroyableImpl - Class in moagg.model
 
DestroyableImpl() - Constructor for class moagg.model.DestroyableImpl
 
DestroyableObject - Interface in moagg.model.object
Game objects that can be destroyed have to implement this interface.
DestroyableTile - Class in moagg.model.object.sprite
 
DestroyableTile() - Constructor for class moagg.model.object.sprite.DestroyableTile
 
DestroyObjectPacket - Class in moagg.network.packet
 
DestroyObjectPacket() - Constructor for class moagg.network.packet.DestroyObjectPacket
 
DestroyProjectilePacket - Class in moagg.network.packet
 
DestroyProjectilePacket() - Constructor for class moagg.network.packet.DestroyProjectilePacket
 
DestroyTarget - Class in moagg.game.control.objective
 
DestroyTarget() - Constructor for class moagg.game.control.objective.DestroyTarget
 
DestroyTarget(DestroyableObject) - Constructor for class moagg.game.control.objective.DestroyTarget
 
Difficulty - Enum in moagg.types.prefs
 
directory - Variable in class moagg.level.MissionReader.MissionEntry
 
DISCONNECT_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
DisconnectPacket - Class in moagg.network.packet
 
DisconnectPacket() - Constructor for class moagg.network.packet.DisconnectPacket
 
distance(Vector, Vector) - Static method in class moagg.types.math.Vector
 
DoubleDecorator - Class in moagg.model.weapon.ship
This class represents a variant of the "standard" blaster where two shots are fired at the same time.
DoubleDecorator() - Constructor for class moagg.model.weapon.ship.DoubleDecorator
 
DoubleDecorator(Weapon) - Constructor for class moagg.model.weapon.ship.DoubleDecorator
 
DoubleDecoratorProjectileFactoryImpl - Class in moagg.game.control.weapon.ship
 
DoubleDecoratorProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.ship.DoubleDecoratorProjectileFactoryImpl
 
dropCrate(Crate) - Method in class moagg.model.object.sprite.Ship
 

E

endElement(String, String, String) - Method in class moagg.level.xml.LevelContentHandler
 
ensureMissionInfo(String) - Method in class moagg.prefs.handicap.HandicapPrefs
 
ensurePath(String) - Method in class moagg.prefs.ghost.Ghost
 
enter() - Method in class moagg.game.menu.AbstractMenu
 
enter() - Method in class moagg.game.menu.ControlsMenu
 
enter() - Method in class moagg.game.menu.GameMenu
 
enter() - Method in class moagg.game.menu.GhostMenu
 
enter() - Method in class moagg.game.menu.InGameSettingsMenu
 
enter() - Method in class moagg.game.menu.JoinMultiPlayerMenu
 
enter() - Method in class moagg.game.menu.MainMenu
 
enter() - Method in class moagg.game.menu.MissionMenu
 
enter() - Method in class moagg.game.menu.NetworkMenu
 
enter() - Method in class moagg.game.menu.PlayerMenu
 
enter() - Method in class moagg.game.menu.SettingsMenu
 
enter() - Method in class moagg.game.menu.SystemMenu
 
enter() - Method in class moagg.game.startup.SelectDifficultyScreen
 
enter() - Method in class moagg.game.startup.SelectLanguageScreen
 
equals(Object) - Method in class moagg.level.xml.data.AbstractData
 
equals(Object) - Method in class moagg.network.packet.UpdateControlPacket
 
equals(Object) - Method in class moagg.prefs.score.LevelKey
 
equals(Object) - Method in class moagg.prefs.score.Score
 
equals(Object) - Method in class moagg.prefs.score.ScoreEntry
 
equals(Object) - Method in class moagg.types.math.Point
 
equals(Object) - Method in class moagg.types.math.Rectangle
 
equals(Object) - Method in class moagg.types.math.Vector
 
ERROR_POP_UP_FRAME_COLOR - Static variable in class moagg.types.Constant
The frame color (with alpha component) for error pop ups.
exp(double, double) - Static method in class moagg.types.math.Vector
 
Explosion - Interface in moagg.game.control.handler.explosion
 
ExplosionHandler - Class in moagg.game.control.handler
 
ExplosionHandler() - Constructor for class moagg.game.control.handler.ExplosionHandler
 
EXT - Static variable in class moagg.artwork.object.AbstractImageFactory
 
ext.gtge.forum.main.util - package ext.gtge.forum.main.util
 

F

findShipByNetworkId(short) - Method in class moagg.game.MultiPlayerServerGameObject
 
finish() - Method in class moagg.game.control.AbstractGameControlImpl
 
finish() - Method in interface moagg.game.control.GameControl
If this method is called, the currently played level will end.
finish() - Method in class moagg.game.LevelGameObject
 
finish() - Method in class moagg.game.menu.widget.PopUpFrame
 
finish() - Method in class moagg.game.MultiPlayerClientGameObject
 
finish() - Method in class moagg.game.MultiPlayerServerGameObject
 
FINISH_GAME_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
FinishGamePacket - Class in moagg.network.packet
 
FinishGamePacket() - Constructor for class moagg.network.packet.FinishGamePacket
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.AbstractLocalGravityHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.DeathMatchHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.DecorationsHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.GameControlHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.GlobalGravityHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.GravityHandler
 
finishSubHandler(String, Handler) - Method in interface moagg.level.xml.Handler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.LevelHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.BarrierHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.BlackholeHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.CrateHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.FountainHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.GrinderHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.GrinderWaypointHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.MagnetHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.MortarBarrelHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.MortarHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.PlatformHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.SamHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.SwitchHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.TankHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.ThornHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.TileHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.TurretBarrelHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.object.TurretHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.PlayGroundHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.RootHandler
 
finishSubHandler(String, Handler) - Method in class moagg.level.xml.StartPositionHandler
 
FireStrategy - Interface in moagg.model.weapon
Every weapon derived from AbstractWeapon uses a fire strategy implementing this interface.
first() - Method in class moagg.prefs.score.ScoreEntries
 
firstColor() - Static method in enum moagg.types.PlatformEdge
 
FixedAiming - Class in moagg.model.weapon.turret.aiming
 
FixedAiming() - Constructor for class moagg.model.weapon.turret.aiming.FixedAiming
 
FixedAimingStrategy - Class in moagg.game.control.weapon.turret.aiming
 
FixedAimingStrategy() - Constructor for class moagg.game.control.weapon.turret.aiming.FixedAimingStrategy
 
FixedBarrel - Class in moagg.model.weapon.mortar
 
FixedBarrel() - Constructor for class moagg.model.weapon.mortar.FixedBarrel
 
FixedProjectileFactoryImpl - Class in moagg.game.control.weapon.mortar
 
FixedProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.mortar.FixedProjectileFactoryImpl
 
font - Variable in class moagg.game.menu.AbstractMenu
 
FontFactory - Class in moagg.artwork.font
 
FontFactory() - Constructor for class moagg.artwork.font.FontFactory
 
Fountain - Class in moagg.model.object.sprite
 
Fountain() - Constructor for class moagg.model.object.sprite.Fountain
 
FountainData - Class in moagg.level.xml.data.object
 
FountainData() - Constructor for class moagg.level.xml.data.object.FountainData
 
FountainFactory - Class in moagg.level.xml.factory.object
 
FountainFactory() - Constructor for class moagg.level.xml.factory.object.FountainFactory
 
FountainHandler - Class in moagg.level.xml.object
 
FountainHandler() - Constructor for class moagg.level.xml.object.FountainHandler
 
FountainImageFactory - Class in moagg.artwork.object
 
FountainImageFactory() - Constructor for class moagg.artwork.object.FountainImageFactory
 
FPSApplet - Class in moagg.game.level.applet
 
FPSApplet(GameObject) - Constructor for class moagg.game.level.applet.FPSApplet
 
frags - Variable in class moagg.network.packet.FinishGamePacket
 
frags - Variable in class moagg.network.packet.UpdateFragsPacket
 
Frags - Class in moagg.prefs.score
 
Frags() - Constructor for class moagg.prefs.score.Frags
 
FRICTION_FACTOR - Static variable in class moagg.types.Constant
Multiplication factor for the friction (which is 50 per default).
fromString(String) - Static method in class moagg.prefs.score.LevelKey
 
fromString(String) - Static method in class moagg.prefs.score.ScoreEntries
 
fromString(String) - Static method in class moagg.prefs.score.ScoreEntry
 
fromString(String) - Static method in enum moagg.types.prefs.Difficulty
 
fromString(String) - Static method in enum moagg.types.prefs.GhostPlayback
 
fromString(String) - Static method in enum moagg.types.prefs.Language
 
fromString(String) - Static method in enum moagg.types.prefs.ScreenResolution
 
fromString(String) - Static method in enum moagg.types.prefs.TimerType
 
fuel - Variable in class moagg.network.packet.CreateShipPacket
 
fuel - Variable in class moagg.network.packet.UpdateShipPacket
 
FuelApplet - Class in moagg.game.level.applet
 
FuelApplet() - Constructor for class moagg.game.level.applet.FuelApplet
 
fuelCapacity - Variable in class moagg.network.packet.UpdateShipPacket
 

G

gameControl - Variable in class moagg.game.control.collision.AbstractCollisionHandler
 
GameControl - Interface in moagg.game.control
This interface represents the parts of the game control interface exposed to level scripting.
GAMECONTROL - Static variable in class moagg.level.xml.LevelHandler
 
GameControlData - Class in moagg.level.xml.data
 
GameControlData() - Constructor for class moagg.level.xml.data.GameControlData
 
GameControlHandler - Interface in moagg.game.control.handler
The actual logic of game control is divided into multiple handlers implementing this interface.
GameControlHandler - Class in moagg.level.xml
 
GameControlHandler() - Constructor for class moagg.level.xml.GameControlHandler
 
GameMenu - Class in moagg.game.menu
 
GameMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.GameMenu
 
GameType - Enum in moagg.types
 
get(int, int) - Method in class moagg.types.math.Matrix
 
getAbs() - Method in class moagg.types.math.Vector
 
getActivation() - Method in interface moagg.level.xml.data.object.Activatable
 
getActivation() - Method in class moagg.level.xml.data.object.ActivatableImpl
 
getActivation() - Method in class moagg.level.xml.data.object.BarrierData
 
getActivation() - Method in class moagg.level.xml.data.object.FountainData
 
getActivation() - Method in class moagg.level.xml.data.object.MagnetData
 
getActivation() - Method in interface moagg.model.Activatable
 
getActivation() - Method in class moagg.model.ActivatableImpl
 
getActivationTransition(ActivatableObject) - Method in class moagg.game.control.handler.GravityUpdateHandler
 
getAiming() - Method in class moagg.model.weapon.turret.AbstractBarrel
 
getAlign() - Method in class moagg.prefs.control.ControlPrefs
 
getAngle(Turret, AbstractBarrel, GameControl) - Method in interface moagg.game.control.weapon.turret.aiming.AimingStrategy
 
getAngle(Turret, AbstractBarrel, GameControl) - Method in class moagg.game.control.weapon.turret.aiming.FixedAimingStrategy
 
getAngle(Turret, AbstractBarrel, GameControl) - Method in class moagg.game.control.weapon.turret.aiming.RandomAimingStrategy
 
getAngle(Turret, AbstractBarrel, GameControl) - Method in class moagg.game.control.weapon.turret.aiming.SmartAimingStrategy
 
getAngle(Turret, AbstractBarrel, GameControl) - Method in class moagg.game.control.weapon.turret.aiming.SweepAimingStrategy
 
getAngle() - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
getAngle() - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
getAngle() - Method in interface moagg.model.Controllable
 
getAngle() - Method in class moagg.model.ControllableImpl
 
getAngle() - Method in interface moagg.model.object.ControllableObject
 
getAngle() - Method in class moagg.model.object.sprite.Laser
 
getAngle() - Method in class moagg.model.object.sprite.Missile
 
getAngle() - Method in class moagg.model.object.sprite.Ship
 
getAngle() - Method in class moagg.model.weapon.mortar.FixedBarrel
 
getAngle() - Method in class moagg.model.weapon.turret.aiming.FixedAiming
 
getAngle() - Method in class moagg.model.weapon.turret.aiming.SweepAiming
 
getAngle() - Method in class moagg.network.packet.CreateShipPacket
 
getAngle() - Method in class moagg.network.packet.UpdateShipPacket
 
getAngle() - Method in class moagg.prefs.ghost.GhostFrame
 
getAngle(double, double) - Static method in class moagg.util.math.AngleUtil
Calculates the angle relative to the origin (0/0).
getAngle(double, double, double, double) - Static method in class moagg.util.math.AngleUtil
Calculates the angle between (x2/y2) and (x1/y1).
getAngle(Point, Point) - Static method in class moagg.util.math.AngleUtil
Calculates the angle between p1 and p2.
getAngle(Vector, Vector) - Static method in class moagg.util.math.AngleUtil
Calculates the angle between v1 and v2.
getAngle(Rectangle, Rectangle) - Static method in class moagg.util.math.AngleUtil
Calculates the angle between the centers of r2 and r1.
getAngleStep() - Method in class moagg.model.weapon.turret.aiming.SweepAiming
 
getArmor() - Method in class moagg.artwork.object.StatusBarImageFactory
 
getArmor() - Method in class moagg.network.packet.CreateShipPacket
 
getArmor() - Method in class moagg.network.packet.UpdateShipPacket
 
getAuthorEmail() - Method in class moagg.game.ReleaseProperties
 
getAvailableShips() - Method in class moagg.artwork.object.ShipImageFactory
 
getAverageTileValue(Matrix, MoaggGameObject, double) - Static method in class moagg.util.MatrixTool
For a given matrix and game object, this method calculates the average value considering that every matrix row/column represents a tile row/column of a map.
getBarrels() - Method in class moagg.level.xml.data.object.MortarData
 
getBarrels() - Method in class moagg.level.xml.data.object.TurretData
 
getBaseClient() - Method in class moagg.game.MultiPlayerClientData
 
getBestFragsString(Frags) - Method in class moagg.game.level.applet.MultiPlayerFragsApplet
 
getBestScoreOfPlayer(LevelKey, String) - Method in class moagg.prefs.score.ScorePrefs
 
getBestScoreString(Score) - Method in class moagg.game.level.applet.ScoreApplet
 
getBooleanAttribute(String, String, Attributes, Boolean) - Method in class moagg.level.xml.AbstractHandler
 
getCategoryId(String) - Method in class moagg.artwork.tiles.TileImageFactory
 
getCategoryId() - Method in class moagg.level.xml.data.object.TileData
 
getCenter() - Method in class moagg.types.math.Rectangle
 
getCenterAngle(Mortar) - Method in class moagg.game.control.weapon.mortar.AbstractProjectileFactoryImpl
 
getCenterAngle(Turret) - Method in class moagg.game.control.weapon.turret.aiming.AbstractAimingStrategy
 
getClientData(int) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
 
getClientData(int) - Method in class moagg.game.MultiPlayerServerGameObject
 
getClientID() - Method in class moagg.game.MultiPlayerClientData
 
getCrateHeight(CrateType) - Method in class moagg.artwork.object.CrateImageFactory
 
getCrates() - Method in class moagg.model.object.sprite.Ship
 
getCrateToUnload() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getCrateWidth(CrateType) - Method in class moagg.artwork.object.CrateImageFactory
 
getDamage() - Method in interface moagg.model.object.ShootableObject
 
getDamage() - Method in class moagg.model.object.sprite.Grenade
 
getDamage() - Method in class moagg.model.object.sprite.Laser
 
getDamage() - Method in class moagg.model.object.sprite.Missile
 
getDamage() - Method in class moagg.model.object.sprite.Projectile
 
getData() - Method in class moagg.level.xml.object.BarrierHandler
 
getData() - Method in class moagg.level.xml.object.BlackholeHandler
 
getData() - Method in class moagg.level.xml.object.CrateHandler
 
getData() - Method in interface moagg.level.xml.object.DataProvider
 
getData() - Method in class moagg.level.xml.object.FountainHandler
 
getData() - Method in class moagg.level.xml.object.GrinderHandler
 
getData() - Method in class moagg.level.xml.object.MagnetHandler
 
getData() - Method in class moagg.level.xml.object.MortarHandler
 
getData() - Method in class moagg.level.xml.object.PlatformHandler
 
getData() - Method in class moagg.level.xml.object.SamHandler
 
getData() - Method in class moagg.level.xml.object.SwitchHandler
 
getData() - Method in class moagg.level.xml.object.TankHandler
 
getData() - Method in class moagg.level.xml.object.ThornHandler
 
getData() - Method in class moagg.level.xml.object.TileHandler
 
getData() - Method in class moagg.level.xml.object.TurretHandler
 
getDate() - Method in class moagg.prefs.score.ScoreEntry
 
getDecorations() - Method in class moagg.level.xml.data.PlayGroundData
 
getDefaultSpeed(WeaponType) - Method in class moagg.level.xml.object.TurretBarrelHandler
 
getDelay() - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
getDelay() - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
getDescription(String, String) - Static method in class moagg.game.level.LevelStrings
 
getDescription() - Method in class moagg.game.ReleaseProperties
 
getDescription() - Method in enum moagg.types.prefs.Language
 
getDifficulty() - Method in class moagg.prefs.player.PlayerPrefs
 
getDistance() - Method in class moagg.level.xml.data.object.MagnetData
 
getDistance() - Method in class moagg.model.object.sprite.Magnet
 
getDistance() - Method in class moagg.model.weapon.ship.DoubleDecorator
 
getElapsedTime() - Method in class moagg.prefs.score.Score
 
getElapsedTimeAsString() - Method in class moagg.prefs.score.Score
 
getException() - Method in class moagg.game.startup.InitializerThread
 
getExploderDelay() - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
getExploderDelay() - Method in class moagg.model.weapon.mortar.AbstractBarrel
 
getFrags() - Method in class moagg.game.MultiPlayerClientData
 
getFrags() - Method in class moagg.network.packet.FinishGamePacket
 
getFrags() - Method in class moagg.network.packet.UpdateFragsPacket
 
getFrags() - Method in class moagg.prefs.score.Frags
 
getFragsString(int) - Method in class moagg.game.level.applet.MultiPlayerLimitApplet
 
getFrameDelay() - Method in class moagg.prefs.ghost.Ghost
 
getFriction() - Method in class moagg.level.xml.data.GravityData
 
getFriction() - Method in class moagg.model.level.PlayGround
 
getFrictionFor(MoaggGameObject) - Method in class moagg.game.control.AbstractGameControlImpl
 
getFrictionFor(MoaggGameObject) - Method in interface moagg.game.control.GameControl
Since the playground's friction may vary depending on the game object's position, this method shall be used to determine the object's current friction factor.
getFuel() - Method in interface moagg.model.Controllable
 
getFuel() - Method in class moagg.model.ControllableImpl
 
getFuel() - Method in interface moagg.model.object.ControllableObject
 
getFuel() - Method in class moagg.model.object.sprite.Missile
 
getFuel() - Method in class moagg.model.object.sprite.Ship
 
getFuel() - Method in class moagg.network.packet.CreateShipPacket
 
getFuel() - Method in class moagg.network.packet.UpdateShipPacket
 
getFuelCapacity() - Method in interface moagg.model.Controllable
 
getFuelCapacity() - Method in class moagg.model.ControllableImpl
 
getFuelCapacity() - Method in interface moagg.model.object.ControllableObject
 
getFuelCapacity() - Method in class moagg.model.object.sprite.Missile
 
getFuelCapacity() - Method in class moagg.model.object.sprite.Ship
 
getFuelCapacity() - Method in class moagg.network.packet.UpdateShipPacket
 
getFuelPercentage() - Method in class moagg.level.xml.data.LevelData
 
getFuelPercentage() - Method in class moagg.level.xml.data.object.CrateData
 
getFuelPercentage() - Method in class moagg.level.xml.StartPositionHandler
 
getFuelPercentage() - Method in class moagg.model.level.Level
 
getFuelPercentage() - Method in class moagg.model.object.sprite.Crate
 
getFuelPerMilliSecond() - Method in interface moagg.model.Controllable
 
getFuelPerMilliSecond() - Method in class moagg.model.ControllableImpl
 
getFuelPerMilliSecond() - Method in interface moagg.model.object.ControllableObject
 
getFuelPerMilliSecond() - Method in class moagg.model.object.sprite.Missile
 
getFuelPerMilliSecond() - Method in class moagg.model.object.sprite.Ship
 
getGame(int) - Method in class moagg.game.MoaggGameEngine
 
getGameControl() - Method in class moagg.game.LevelGameObject
 
getGameControl() - Method in class moagg.game.MultiPlayerClientGameObject
 
getGameControl() - Method in class moagg.game.MultiPlayerServerGameObject
 
getGameControlScript() - Method in class moagg.level.xml.data.LevelData
 
getGameControlScript() - Method in class moagg.model.level.Level
 
getGameType() - Method in class moagg.level.xml.data.LevelData
 
getGameType() - Method in class moagg.model.level.Level
 
getGhost() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getGhost() - Method in class moagg.game.LevelGameObject
 
getGhostFile(LevelKey, String) - Static method in class moagg.prefs.ghost.Ghost
 
getGhostPath(LevelKey) - Static method in class moagg.prefs.ghost.Ghost
 
getGhostPlayback() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getGhostPlayback() - Method in class moagg.game.LevelGameObject
 
getGhostPlayback() - Method in class moagg.prefs.player.PlayerPrefs
 
getGhostPlaybackName() - Method in class moagg.prefs.player.PlayerPrefs
 
getGhostRecord() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getGhostRecord() - Method in class moagg.game.LevelGameObject
 
getGhostsSpriteGroup() - Method in interface moagg.game.control.InternalGameControl
 
getGhostsSpriteGroup() - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
getGhostsSpriteGroup() - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
getGhostsSpriteGroup() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getGhostsSpriteGroup() - Method in class moagg.game.LevelGameObject
 
getGlobalGravity() - Method in class moagg.level.xml.data.PlayGroundData
 
getGravity() - Method in class moagg.level.xml.data.object.BlackholeData
 
getGravity() - Method in class moagg.model.object.sprite.Blackhole
 
getGravityData() - Method in class moagg.level.xml.GlobalGravityHandler
 
getGravityFor(MoaggGameObject) - Method in class moagg.game.control.AbstractGameControlImpl
 
getGravityFor(MoaggGameObject) - Method in interface moagg.game.control.GameControl
Since the playground's gravity may vary depending on the game object's position, this method shall be used to determine the object's current gravity vector.
getGravityRectangle(Magnet) - Method in class moagg.game.control.handler.GravityUpdateHandler
 
getGravityVector(Magnet) - Method in class moagg.game.control.handler.GravityUpdateHandler
 
getGravityX() - Method in class moagg.model.level.PlayGround
 
getGravityY() - Method in class moagg.model.level.PlayGround
 
getGrenade() - Method in class moagg.model.warhead.grenade.StarBurstWarhead
 
getGrenadeImage() - Method in class moagg.artwork.object.ProjectileImageFactory
 
getGX() - Method in class moagg.level.xml.data.GravityData
 
getGY() - Method in class moagg.level.xml.data.GravityData
 
getH() - Method in class moagg.level.xml.data.LocalGravityData
 
getH() - Method in class moagg.types.math.Rectangle
 
getHandicap(String) - Method in class moagg.prefs.handicap.HandicapPrefs
 
getHeading() - Method in enum moagg.types.MissileHeading
 
getHealth() - Method in interface moagg.level.xml.data.object.Destroyable
 
getHealth() - Method in class moagg.level.xml.data.object.DestroyableImpl
 
getHealth() - Method in class moagg.level.xml.data.object.MortarData
 
getHealth() - Method in class moagg.level.xml.data.object.SamData
 
getHealth() - Method in class moagg.level.xml.data.object.TankData
 
getHealth() - Method in class moagg.level.xml.data.object.TileData
 
getHealth() - Method in class moagg.level.xml.data.object.TurretData
 
getHealth() - Method in interface moagg.model.Destroyable
 
getHealth() - Method in class moagg.model.DestroyableImpl
 
getHealth() - Method in interface moagg.model.object.DestroyableObject
 
getHealth() - Method in class moagg.model.object.sprite.DestroyableTile
 
getHealth() - Method in class moagg.model.object.sprite.Grenade
 
getHealth() - Method in class moagg.model.object.sprite.Laser
 
getHealth() - Method in class moagg.model.object.sprite.Missile
 
getHealth() - Method in class moagg.model.object.sprite.Mortar
 
getHealth() - Method in class moagg.model.object.sprite.Projectile
 
getHealth() - Method in class moagg.model.object.sprite.Sam
 
getHealth() - Method in class moagg.model.object.sprite.Ship
 
getHealth() - Method in class moagg.model.object.sprite.Tank
 
getHealth() - Method in class moagg.model.object.sprite.Turret
 
getHealth() - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
getHeight() - Method in class moagg.model.level.Map
 
getHeight() - Method in interface moagg.model.object.MoaggGameObject
 
getHexAttribute(String, String, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
getHexAttribute(String, String, Attributes, int) - Method in class moagg.level.xml.AbstractHandler
 
getHVOrientation() - Method in class moagg.level.xml.data.object.BarrierData
 
getId() - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
getID() - Method in interface moagg.model.object.MoaggGameObject
 
getId() - Method in class moagg.network.packet.CreateShipPacket
 
getId() - Method in class moagg.network.packet.DestroyObjectPacket
 
getId() - Method in class moagg.network.packet.DisconnectPacket
 
getId() - Method in class moagg.network.packet.UpdateObjectPacket
 
getId() - Method in class moagg.network.packet.UpdateShipPacket
 
getIds() - Method in class moagg.network.packet.FinishGamePacket
 
getIds() - Method in class moagg.network.packet.UpdateFragsPacket
 
getImage() - Method in class moagg.artwork.object.BlackHoleImageFactory
 
getImage(CrateType) - Method in class moagg.artwork.object.CrateImageFactory
 
getImage(Orientation) - Method in class moagg.artwork.object.FountainImageFactory
 
getImage(Orientation) - Method in class moagg.artwork.object.SamBatteryImageFactory
 
getImage(Orientation) - Method in class moagg.artwork.object.SwitchImageFactory
 
getImage() - Method in class moagg.artwork.object.TankImageFactory
 
getImage(Orientation, TurretType) - Method in class moagg.artwork.object.TurretImageFactory
 
getImage() - Method in class moagg.model.level.Map
 
getImages(HVOrientation, int) - Method in class moagg.artwork.object.BarrierImageFactory
 
getImages() - Method in class moagg.artwork.object.GrinderImageFactory
 
getImages(Orientation, int) - Method in class moagg.artwork.object.MagnetImageFactory
 
getImages() - Method in class moagg.artwork.object.MissileImageFactory
 
getImages(PlatformEdge, PlatformEdge, int) - Method in class moagg.artwork.object.PlatformImageFactory
 
getImages(int) - Method in class moagg.artwork.object.ShipImageFactory
 
getImages(Orientation, int) - Method in class moagg.artwork.object.ThornImageFactory
 
getInitialDelay() - Method in interface moagg.level.xml.data.object.Activatable
 
getInitialDelay() - Method in class moagg.level.xml.data.object.ActivatableImpl
 
getInitialDelay() - Method in class moagg.level.xml.data.object.BarrierData
 
getInitialDelay() - Method in class moagg.level.xml.data.object.FountainData
 
getInitialDelay() - Method in class moagg.level.xml.data.object.MagnetData
 
getInitialDelay() - Method in interface moagg.model.Activatable
 
getInitialDelay() - Method in class moagg.model.ActivatableImpl
 
getInitialMissileAngle(Sam) - Method in class moagg.game.control.weapon.sam.MissileFactoryImpl
 
getInitialParticleSpeed(Fountain) - Method in class moagg.game.control.handler.CreateFountainParticlesHandler
 
getInstance() - Static method in class moagg.artwork.font.FontFactory
 
getInstance() - Static method in class moagg.artwork.object.BarrierImageFactory
 
getInstance() - Static method in class moagg.artwork.object.BlackHoleImageFactory
 
getInstance() - Static method in class moagg.artwork.object.CrateImageFactory
 
getInstance() - Static method in class moagg.artwork.object.FountainImageFactory
 
getInstance() - Static method in class moagg.artwork.object.GrinderImageFactory
 
getInstance() - Static method in class moagg.artwork.object.MagnetImageFactory
 
getInstance() - Static method in class moagg.artwork.object.MissileImageFactory
 
getInstance() - Static method in class moagg.artwork.object.PlatformImageFactory
 
getInstance() - Static method in class moagg.artwork.object.ProjectileImageFactory
 
getInstance() - Static method in class moagg.artwork.object.SamBatteryImageFactory
 
getInstance() - Static method in class moagg.artwork.object.ShipImageFactory
 
getInstance() - Static method in class moagg.artwork.object.StatusBarImageFactory
 
getInstance() - Static method in class moagg.artwork.object.SwitchImageFactory
 
getInstance() - Static method in class moagg.artwork.object.TankImageFactory
 
getInstance() - Static method in class moagg.artwork.object.ThornImageFactory
 
getInstance() - Static method in class moagg.artwork.object.TurretImageFactory
 
getInstance() - Static method in class moagg.artwork.sound.GuiSoundClips
 
getInstance() - Static method in class moagg.artwork.sound.MusicClips
 
getInstance() - Static method in class moagg.artwork.tiles.TileImageFactory
 
getInstance() - Static method in class moagg.game.ReleaseProperties
 
getInstance() - Static method in class moagg.game.SystemProperties
 
getInstance() - Static method in class moagg.level.LevelReader
 
getInstance() - Static method in class moagg.level.MapReader
 
getInstance() - Static method in class moagg.level.MissionReader
 
getInstance() - Static method in class moagg.prefs.control.ControlPrefs
 
getInstance() - Static method in class moagg.prefs.handicap.HandicapPrefs
 
getInstance() - Static method in class moagg.prefs.network.NetworkPrefs
 
getInstance() - Static method in class moagg.prefs.player.PlayerPrefs
 
getInstance() - Static method in class moagg.prefs.score.ScorePrefs
 
getInstance() - Static method in class moagg.prefs.system.SystemPrefs
 
getIntAttribute(String, String, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
getIntAttribute(String, String, Attributes, int) - Method in class moagg.level.xml.AbstractHandler
 
getLabel() - Method in enum moagg.types.prefs.Difficulty
 
getLandedPlatform() - Method in interface moagg.model.object.LandableObject
 
getLandedPlatform() - Method in class moagg.model.object.sprite.Ship
 
getLandingZone() - Method in class moagg.artwork.object.MissileImageFactory
 
getLandingZone(int) - Method in class moagg.artwork.object.ShipImageFactory
 
getLandingZone() - Method in class moagg.model.object.sprite.Platform
 
getLandingZone() - Method in class moagg.model.object.sprite.Ship
 
getLanguage() - Method in class moagg.prefs.system.SystemPrefs
 
getLaserImage(double, int) - Method in class moagg.artwork.object.ProjectileImageFactory
 
getLastPlayedLevel(String) - Method in class moagg.prefs.handicap.HandicapPrefs
 
getLeft() - Method in class moagg.prefs.control.ControlPrefs
 
getLeftEdge() - Method in class moagg.level.xml.data.object.PlatformData
 
getLevel() - Method in class moagg.game.control.AbstractGameControlImpl
 
getLevel() - Method in interface moagg.game.control.InternalGameControl
 
getLevel() - Method in class moagg.game.LevelGameObject
 
getLevel() - Method in class moagg.game.MultiPlayerClientGameObject
 
getLevel() - Method in class moagg.game.MultiPlayerServerGameObject
 
getLevel() - Method in class moagg.level.xml.LevelContentHandler
 
getLevel() - Method in class moagg.level.xml.LevelHandler
 
getLevel() - Method in class moagg.level.xml.RootHandler
 
getLevel() - Method in class moagg.model.level.Level
 
getLevel() - Method in class moagg.network.packet.LoadLevelPacket
 
getLevel() - Method in class moagg.prefs.score.LevelKey
 
getLocale() - Method in enum moagg.types.prefs.Language
 
getLocalGravities() - Method in class moagg.level.xml.data.PlayGroundData
 
getLocalGravityData() - Method in class moagg.level.xml.AbstractLocalGravityHandler
 
getMap() - Method in class moagg.model.level.PlayGround
 
getMapName() - Method in class moagg.level.xml.data.PlayGroundData
 
getMapName() - Method in class moagg.model.level.PlayGround
 
getMass() - Method in interface moagg.model.Controllable
 
getMass() - Method in class moagg.model.ControllableImpl
 
getMass() - Method in interface moagg.model.object.ControllableObject
 
getMass() - Method in class moagg.model.object.sprite.Crate
 
getMass() - Method in class moagg.model.object.sprite.Missile
 
getMass() - Method in class moagg.model.object.sprite.Ship
 
getMaxFrags() - Method in class moagg.level.xml.data.LevelData
 
getMaxFrags() - Method in class moagg.level.xml.DeathMatchHandler
 
getMaxFrags() - Method in class moagg.model.level.Level
 
getMaxTime() - Method in class moagg.level.xml.data.LevelData
 
getMaxTime() - Method in class moagg.level.xml.DeathMatchHandler
 
getMaxTime() - Method in class moagg.model.level.Level
 
getMaxX() - Method in class moagg.model.object.sprite.Tank
 
getMenuFont() - Method in class moagg.artwork.font.FontFactory
 
getMessage() - Method in exception moagg.level.IllegalAttributeXmlHandlerException
 
getMessage() - Method in exception moagg.level.MissingAttributeXmlHandlerException
 
getMessage() - Method in exception moagg.level.UnexpectedNodeXmlHandlerException
 
getMinX() - Method in class moagg.model.object.sprite.Tank
 
getMissile() - Method in class moagg.model.warhead.missile.AbstractWarhead
 
getMissileDelay() - Method in class moagg.level.xml.data.object.SamData
 
getMissileFuel() - Method in class moagg.level.xml.data.object.SamData
 
getMissileFuel() - Method in class moagg.model.object.sprite.Sam
 
getMissileHeading() - Method in class moagg.level.xml.data.object.SamData
 
getMissileHeading() - Method in class moagg.model.object.sprite.Sam
 
getMissileHeadingAttribute(Attributes) - Method in class moagg.level.xml.object.SamHandler
 
getMissileWarhead() - Method in class moagg.level.xml.data.object.SamData
 
getMissileWarhead() - Method in class moagg.model.object.sprite.Sam
 
getMissileWarheadAttribute(Attributes) - Method in class moagg.level.xml.object.SamHandler
 
getMission() - Method in class moagg.model.level.Level
 
getMission() - Method in class moagg.network.packet.LoadLevelPacket
 
getMission() - Method in class moagg.prefs.score.LevelKey
 
getMissions() - Method in class moagg.level.MissionReader
 
getMissionsPath() - Method in class moagg.game.SystemProperties
 
getMissionTitle(String) - Static method in class moagg.game.level.LevelStrings
 
getMortarBarrelData() - Method in class moagg.level.xml.object.MortarBarrelHandler
 
getMultiplayerMission() - Method in class moagg.level.MissionReader
 
getName() - Method in class moagg.model.object.sprite.Ship
 
getName() - Method in class moagg.network.packet.CreateShipPacket
 
getName() - Method in class moagg.network.packet.LoginPacket
 
getName() - Method in class moagg.prefs.player.PlayerPrefs
 
getName() - Method in class moagg.prefs.score.ScoreEntry
 
getName() - Method in enum moagg.types.CrateType
 
getName() - Method in enum moagg.types.PlatformEdge
 
getName() - Method in enum moagg.types.TurretType
 
getName() - Method in enum moagg.types.WeaponType
 
getNarrowFont() - Method in class moagg.artwork.font.FontFactory
 
getNetworkException() - Method in class moagg.game.JoinMultiPlayerGameObject
 
getNetworkException() - Method in class moagg.game.MultiPlayerClientGameObject
 
getObjectById(int) - Method in class moagg.game.control.AbstractGameControlImpl
 
getObjectById(int) - Method in interface moagg.game.control.GameControl
 
getObjectById(int) - Method in class moagg.model.level.PlayGround
 
getObjectives() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getObjects() - Method in class moagg.game.control.AbstractGameControlImpl
 
getObjects() - Method in interface moagg.game.control.InternalGameControl
 
getObjects() - Method in class moagg.model.level.PlayGround
 
getObjectsSpriteGroup() - Method in class moagg.game.LevelGameObject
 
getObjectsSpriteGroup() - Method in class moagg.game.MultiPlayerClientGameObject
 
getObjectsSpriteGroup() - Method in class moagg.game.MultiPlayerServerGameObject
 
getOffInterval() - Method in interface moagg.level.xml.data.object.Activatable
 
getOffInterval() - Method in class moagg.level.xml.data.object.ActivatableImpl
 
getOffInterval() - Method in class moagg.level.xml.data.object.BarrierData
 
getOffInterval() - Method in class moagg.level.xml.data.object.FountainData
 
getOffInterval() - Method in class moagg.level.xml.data.object.MagnetData
 
getOffInterval() - Method in interface moagg.model.Activatable
 
getOffInterval() - Method in class moagg.model.ActivatableImpl
 
getOnInterval() - Method in interface moagg.level.xml.data.object.Activatable
 
getOnInterval() - Method in class moagg.level.xml.data.object.ActivatableImpl
 
getOnInterval() - Method in class moagg.level.xml.data.object.BarrierData
 
getOnInterval() - Method in class moagg.level.xml.data.object.FountainData
 
getOnInterval() - Method in class moagg.level.xml.data.object.MagnetData
 
getOnInterval() - Method in interface moagg.model.Activatable
 
getOnInterval() - Method in class moagg.model.ActivatableImpl
 
getOrientation() - Method in class moagg.level.xml.data.object.FountainData
 
getOrientation() - Method in class moagg.level.xml.data.object.MagnetData
 
getOrientation() - Method in class moagg.level.xml.data.object.MortarData
 
getOrientation() - Method in class moagg.level.xml.data.object.SamData
 
getOrientation() - Method in class moagg.level.xml.data.object.SwitchData
 
getOrientation() - Method in class moagg.level.xml.data.object.ThornData
 
getOrientation() - Method in class moagg.level.xml.data.object.TurretData
 
getOrientation() - Method in interface moagg.model.object.OrientationObject
 
getOrientation() - Method in class moagg.model.object.sprite.Fountain
 
getOrientation() - Method in class moagg.model.object.sprite.Magnet
 
getOrientation() - Method in class moagg.model.object.sprite.Mortar
 
getOrientation() - Method in class moagg.model.object.sprite.Sam
 
getOrientation() - Method in class moagg.model.object.sprite.Switch
 
getOrientation() - Method in class moagg.model.object.sprite.Thorn
 
getOrientation() - Method in class moagg.model.object.sprite.Turret
 
getParticle() - Method in class moagg.artwork.object.FountainImageFactory
 
getParticleLifeTime() - Method in class moagg.level.xml.data.object.FountainData
 
getParticleLifeTime() - Method in class moagg.model.object.sprite.Fountain
 
getParticleScatter() - Method in class moagg.level.xml.data.object.FountainData
 
getParticleScatter() - Method in class moagg.model.object.sprite.Fountain
 
getParticleSpeed() - Method in class moagg.level.xml.data.object.FountainData
 
getParticleSpeed() - Method in class moagg.model.object.sprite.Fountain
 
getParticlesSpriteGroup() - Method in class moagg.game.LevelGameObject
 
getParticlesSpriteGroup() - Method in class moagg.game.MultiPlayerClientGameObject
 
getPercentage() - Method in class moagg.game.startup.InitializerThread
 
getPlatformCollisionTimer(int) - Method in class moagg.game.control.AbstractGameControlImpl
 
getPlatformHeight() - Method in class moagg.artwork.object.PlatformImageFactory
 
getPlatforms() - Method in class moagg.game.control.AbstractGameControlImpl
 
getPlatforms() - Method in interface moagg.game.control.InternalGameControl
 
getPlatforms() - Method in class moagg.model.level.PlayGround
 
getPlayer() - Method in interface moagg.game.control.GameControl
 
getPlayer() - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
 
getPlayer() - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
getPlayer() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getPlayer() - Method in class moagg.game.LevelGameObject
 
getPlayer() - Method in class moagg.game.MultiPlayerClientGameObject
 
getPlayerByNetworkId(short) - Method in class moagg.game.MultiPlayerClientGameObject
 
getPlayersSpriteGroup() - Method in interface moagg.game.control.InternalGameControl
 
getPlayersSpriteGroup() - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
 
getPlayersSpriteGroup() - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
 
getPlayersSpriteGroup() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getPlayersSpriteGroup() - Method in class moagg.game.LevelGameObject
 
getPlayersSpriteGroup() - Method in class moagg.game.MultiPlayerClientGameObject
 
getPlayersSpriteGroup() - Method in class moagg.game.MultiPlayerServerGameObject
 
getPlayGround() - Method in class moagg.level.xml.data.LevelData
 
getPlayGround() - Method in class moagg.level.xml.PlayGroundHandler
 
getPlayGround() - Method in class moagg.model.level.Level
 
getPoints() - Method in class moagg.prefs.score.Score
 
getPopUpText() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getPosition() - Method in class moagg.game.level.applet.AbstractApplet
 
getPosition() - Method in interface moagg.game.level.applet.Applet
 
getPositionRectangle() - Method in interface moagg.model.object.MoaggGameObject
 
getPositionRectangle() - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
getPositionRectangle() - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
getProjectileId() - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
getProjectileId() - Method in class moagg.network.packet.DestroyProjectilePacket
 
getProjectileImage() - Method in class moagg.artwork.object.ProjectileImageFactory
 
getProjectilesSpriteGroup() - Method in interface moagg.game.control.InternalGameControl
 
getProjectilesSpriteGroup() - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
 
getProjectilesSpriteGroup() - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
 
getProjectilesSpriteGroup() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getProjectilesSpriteGroup() - Method in class moagg.game.LevelGameObject
 
getProjectilesSpriteGroup() - Method in class moagg.game.MultiPlayerClientGameObject
 
getProjectilesSpriteGroup() - Method in class moagg.game.MultiPlayerServerGameObject
 
getRandom(int, int) - Static method in class moagg.util.RandomTool
 
getRandom(double, double) - Static method in class moagg.util.RandomTool
 
getReloadTime() - Method in class moagg.model.weapon.ContinuousFireStrategy
 
getRGB(HVOrientation, int) - Method in class moagg.artwork.object.BarrierImageFactory
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship/barrier.
getRGB(PlatformEdge, PlatformEdge, int) - Method in class moagg.artwork.object.PlatformImageFactory
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship/platform.
getRGB(Orientation, int) - Method in class moagg.artwork.object.ThornImageFactory
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship/thorn.
getRGB(Orientation, int, int) - Method in class moagg.artwork.object.ThornImageFactory
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship/thorn.
getRGB(int, int) - Method in class moagg.artwork.tiles.TileImageFactory
 
getRGB(Sprite) - Method in class moagg.game.AbstractMoaggCollisionGroup
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship and misc. objects.
getRGB(BufferedImage, int[], int, int) - Method in class moagg.game.AbstractMoaggCollisionGroup
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship and misc. objects.
getRGB(Sprite) - Method in class moagg.game.AbstractMoaggMapCollisionGroup
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship and misc. objects.
getRGB(BufferedImage, int[], int, int) - Method in class moagg.game.AbstractMoaggMapCollisionGroup
This method is part of a workaround for the big performance-decrease on Linux for the collision detection between ship and misc. objects.
getRGB() - Method in class moagg.model.level.Map
 
getRGB() - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
getRGB() - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
getRGB(BufferedImage) - Static method in class moagg.util.ImageTool
 
getRight() - Method in class moagg.prefs.control.ControlPrefs
 
getRightEdge() - Method in class moagg.level.xml.data.object.PlatformData
 
getRotation() - Method in interface moagg.model.Controllable
 
getRotation() - Method in class moagg.model.ControllableImpl
 
getRotation() - Method in interface moagg.model.object.ControllableObject
 
getRotation() - Method in class moagg.model.object.sprite.Missile
 
getRotation() - Method in class moagg.model.object.sprite.Ship
 
getRotation() - Method in class moagg.network.packet.UpdateControlPacket
 
getRotation() - Method in class moagg.network.packet.UpdateShipPacket
 
getRotationSpeed() - Method in interface moagg.model.Controllable
 
getRotationSpeed() - Method in class moagg.model.ControllableImpl
 
getRotationSpeed() - Method in interface moagg.model.object.ControllableObject
 
getRotationSpeed() - Method in class moagg.model.object.sprite.Missile
 
getRotationSpeed() - Method in class moagg.model.object.sprite.Ship
 
getScore() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getScore() - Method in class moagg.game.LevelGameObject
 
getScore() - Method in class moagg.prefs.score.ScoreEntry
 
getScoreEntries(LevelKey) - Method in class moagg.prefs.score.ScorePrefs
 
getScorePoints() - Method in interface moagg.model.object.DestroyableObject
 
getScorePoints() - Method in class moagg.model.object.sprite.DestroyableTile
 
getScorePoints() - Method in class moagg.model.object.sprite.Grenade
 
getScorePoints() - Method in class moagg.model.object.sprite.Laser
 
getScorePoints() - Method in class moagg.model.object.sprite.Missile
 
getScorePoints() - Method in class moagg.model.object.sprite.Mortar
 
getScorePoints() - Method in class moagg.model.object.sprite.Projectile
 
getScorePoints() - Method in class moagg.model.object.sprite.Sam
 
getScorePoints() - Method in class moagg.model.object.sprite.Ship
 
getScorePoints() - Method in class moagg.model.object.sprite.Tank
 
getScorePoints() - Method in class moagg.model.object.sprite.Turret
 
getScoreString(Score) - Method in class moagg.game.level.applet.ScoreApplet
 
getScreenResolution() - Method in class moagg.prefs.system.SystemPrefs
 
getScreenShot() - Method in class moagg.prefs.control.ControlPrefs
 
getServerIp() - Method in class moagg.prefs.network.NetworkPrefs
 
getServerPort() - Method in class moagg.prefs.network.NetworkPrefs
 
getServerSyncTime() - Method in class moagg.prefs.network.NetworkPrefs
 
getShip() - Method in class moagg.game.MultiPlayerClientData
 
getShipType() - Method in class moagg.model.object.sprite.Ship
 
getShipType() - Method in class moagg.network.packet.CreateShipPacket
 
getShipType() - Method in class moagg.network.packet.LoginPacket
 
getShipType() - Method in class moagg.prefs.ghost.Ghost
 
getShipType() - Method in class moagg.prefs.player.PlayerPrefs
 
getShoot() - Method in class moagg.prefs.control.ControlPrefs
 
getShooter() - Method in interface moagg.model.object.ShootableObject
 
getShooter() - Method in class moagg.model.object.sprite.Grenade
 
getShooter() - Method in class moagg.model.object.sprite.Laser
 
getShooter() - Method in class moagg.model.object.sprite.Missile
 
getShooter() - Method in class moagg.model.object.sprite.Projectile
 
getSize() - Method in class moagg.level.xml.data.object.BarrierData
 
getSize() - Method in class moagg.level.xml.data.object.MagnetData
 
getSize() - Method in class moagg.level.xml.data.object.PlatformData
 
getSize() - Method in class moagg.level.xml.data.object.ThornData
 
getSpeed() - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
getSpeed() - Method in class moagg.level.xml.data.object.TankData
 
getSpeed() - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
getSpeed() - Method in interface moagg.model.object.MoaggGameObject
 
getSpeed() - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
getSpeed() - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
getSpeed() - Method in class moagg.model.weapon.mortar.AbstractBarrel
 
getSpeed() - Method in class moagg.model.weapon.turret.AbstractBarrel
 
getStartPlatformIds() - Method in class moagg.level.xml.data.LevelData
 
getStartPlatformIds() - Method in class moagg.level.xml.StartPositionHandler
 
getStartPlatforms() - Method in class moagg.model.level.Level
 
getStartPosition() - Method in class moagg.level.xml.data.LevelData
 
getStartPosition() - Method in class moagg.model.level.Level
 
getStartX() - Method in class moagg.level.xml.StartPositionHandler
 
getStartY() - Method in class moagg.level.xml.StartPositionHandler
 
getStatusText() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
getStep() - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
getStreamSpeedFor(MoaggGameObject) - Method in class moagg.game.control.AbstractGameControlImpl
 
getStreamSpeedFor(MoaggGameObject) - Method in interface moagg.game.control.GameControl
Since the playground's stream speed may vary depending on the game object's position, this method shall be used to determine the object's current stream speed vector.
getStreamX() - Method in class moagg.model.level.PlayGround
 
getStreamY() - Method in class moagg.model.level.PlayGround
 
getStrength() - Method in class moagg.level.xml.data.object.MagnetData
 
getStrength() - Method in class moagg.model.object.sprite.Magnet
 
getStretchFactor() - Method in enum moagg.types.prefs.Difficulty
 
getString(String, String) - Static method in class moagg.game.level.LevelStrings
 
getString(String, String, String) - Static method in class moagg.game.level.LevelStrings
 
getString(String, String, String, Object...) - Static method in class moagg.game.level.LevelStrings
 
getString(String) - Static method in class moagg.game.Strings
 
getString(String, Object...) - Static method in class moagg.game.Strings
 
getStringAttribute(String, String, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
getStringAttribute(String, String, Attributes, String) - Method in class moagg.level.xml.AbstractHandler
 
getTankType() - Method in class moagg.model.object.sprite.Tank
 
getTargetAngle(double, Vector) - Method in class moagg.model.object.sprite.Missile
 
getText() - Method in class moagg.game.menu.widget.TextField
 
getThrust() - Method in class moagg.prefs.control.ControlPrefs
 
getThrustAcceleration(ControllableObject, long) - Method in class moagg.game.control.handler.physic.AbstractPhysicImpl
 
getThrustForce() - Method in interface moagg.model.Controllable
 
getThrustForce() - Method in class moagg.model.ControllableImpl
 
getThrustForce() - Method in interface moagg.model.object.ControllableObject
 
getThrustForce() - Method in class moagg.model.object.sprite.Missile
 
getThrustForce() - Method in class moagg.model.object.sprite.Ship
 
getTile(int, int) - Method in class moagg.artwork.tiles.TileImageFactory
 
getTile(int, int, int, int) - Method in class moagg.artwork.tiles.TileImageFactory
 
getTileId() - Method in class moagg.level.xml.data.object.TileData
 
getTilesPath() - Method in class moagg.game.SystemProperties
 
getTime() - Method in class moagg.util.StopWatch
 
getTimer() - Method in class moagg.game.SystemProperties
 
getTimer() - Method in class moagg.prefs.system.SystemPrefs
 
getTimeString(long) - Method in class moagg.game.level.applet.MultiPlayerLimitApplet
 
getTurretBarrelData() - Method in class moagg.level.xml.object.TurretBarrelHandler
 
getTurretHeight(TurretType) - Method in class moagg.artwork.object.TurretImageFactory
 
getType() - Method in class moagg.level.xml.data.object.CrateData
 
getType() - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
getType() - Method in class moagg.level.xml.data.object.TankData
 
getType() - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
getType() - Method in class moagg.level.xml.data.object.TurretData
 
getType() - Method in class moagg.model.object.sprite.Crate
 
getType() - Method in class moagg.model.object.sprite.Mortar
 
getType() - Method in class moagg.model.object.sprite.Turret
 
getUnsignedIntAttribute(String, String, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
getUnsignedIntAttribute(String, String, Attributes, int) - Method in class moagg.level.xml.AbstractHandler
 
getVelocity() - Method in class moagg.level.xml.data.object.GrinderData
 
getVelocity() - Method in class moagg.model.object.sprite.Grinder
 
getVersion() - Method in class moagg.game.ReleaseProperties
 
getVersion() - Method in class moagg.network.packet.LoginPacket
 
getVX() - Method in class moagg.level.xml.data.GravityData
 
getVX() - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
getVX() - Method in class moagg.network.packet.CreateShipPacket
 
getVX() - Method in class moagg.network.packet.UpdateObjectPacket
 
getVX() - Method in class moagg.network.packet.UpdateShipPacket
 
getVX() - Method in class moagg.prefs.ghost.GhostFrame
 
getVY() - Method in class moagg.level.xml.data.GravityData
 
getVY() - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
getVY() - Method in class moagg.network.packet.CreateShipPacket
 
getVY() - Method in class moagg.network.packet.UpdateObjectPacket
 
getVY() - Method in class moagg.network.packet.UpdateShipPacket
 
getVY() - Method in class moagg.prefs.ghost.GhostFrame
 
getW() - Method in class moagg.level.xml.data.LocalGravityData
 
getW() - Method in class moagg.level.xml.data.object.TankData
 
getW() - Method in class moagg.types.math.Rectangle
 
getWarhead() - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
getWarhead() - Method in interface moagg.model.object.ShootableWithWarheadObject
 
getWarhead() - Method in class moagg.model.object.sprite.Grenade
 
getWarhead() - Method in class moagg.model.object.sprite.Missile
 
getWarhead() - Method in class moagg.model.weapon.mortar.AbstractBarrel
 
getWarheadHandler(Warhead) - Method in class moagg.game.control.handler.WarheadHandler
 
getWaypointData() - Method in class moagg.level.xml.object.GrinderWaypointHandler
 
getWaypoints() - Method in class moagg.level.xml.data.object.GrinderData
 
getWeapon() - Method in interface moagg.model.object.ShooterObject
 
getWeapon() - Method in class moagg.model.object.sprite.Mortar
 
getWeapon() - Method in class moagg.model.object.sprite.Sam
 
getWeapon() - Method in class moagg.model.object.sprite.Ship
 
getWeapon() - Method in class moagg.model.object.sprite.Tank
 
getWeapon() - Method in class moagg.model.object.sprite.Turret
 
getWeapon() - Method in class moagg.model.weapon.WeaponDecorator
 
getWeapons() - Method in class moagg.model.weapon.WeaponList
 
getWeaponType() - Method in class moagg.level.xml.data.object.TankData
 
getWeaponType() - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
getWidth() - Method in class moagg.model.level.Map
 
getWidth() - Method in interface moagg.model.object.MoaggGameObject
 
getWrecks() - Method in class moagg.prefs.score.Score
 
getX() - Method in class moagg.game.menu.AbstractMenu.MenuItem
 
getX() - Method in class moagg.level.xml.data.LocalGravityData
 
getX() - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
getX() - Method in class moagg.level.xml.data.object.GrinderData.WaypointData
 
getX() - Method in interface moagg.model.object.MoaggGameObject
 
getX() - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
getX() - Method in class moagg.network.packet.CreateShipPacket
 
getX() - Method in class moagg.network.packet.UpdateObjectPacket
 
getX() - Method in class moagg.network.packet.UpdateShipPacket
 
getX() - Method in class moagg.prefs.ghost.GhostFrame
 
getX() - Method in class moagg.types.math.Point
 
getX() - Method in class moagg.types.math.Rectangle
 
getX() - Method in class moagg.types.math.Vector
 
getXSize() - Method in class moagg.types.math.Matrix
 
getY() - Method in class moagg.game.menu.AbstractMenu.MenuItem
 
getY() - Method in class moagg.level.xml.data.LocalGravityData
 
getY() - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
getY() - Method in class moagg.level.xml.data.object.GrinderData.WaypointData
 
getY() - Method in interface moagg.model.object.MoaggGameObject
 
getY() - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
getY() - Method in class moagg.network.packet.CreateShipPacket
 
getY() - Method in class moagg.network.packet.UpdateObjectPacket
 
getY() - Method in class moagg.network.packet.UpdateShipPacket
 
getY() - Method in class moagg.prefs.ghost.GhostFrame
 
getY() - Method in class moagg.types.math.Point
 
getY() - Method in class moagg.types.math.Rectangle
 
getY() - Method in class moagg.types.math.Vector
 
getYourFragsString(Frags) - Method in class moagg.game.level.applet.MultiPlayerFragsApplet
 
getYourScoreString(Score) - Method in class moagg.game.level.applet.ScoreApplet
 
getYSize() - Method in class moagg.types.math.Matrix
 
Ghost - Class in moagg.prefs.ghost
 
Ghost() - Constructor for class moagg.prefs.ghost.Ghost
 
GhostFrame - Class in moagg.prefs.ghost
 
GhostFrame() - Constructor for class moagg.prefs.ghost.GhostFrame
 
GhostMenu - Class in moagg.game.menu
 
GhostMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.GhostMenu
 
GhostPlayback - Enum in moagg.types.prefs
 
GhostPlaybackHandler - Class in moagg.game.control.handler
 
GhostPlaybackHandler() - Constructor for class moagg.game.control.handler.GhostPlaybackHandler
 
GhostRecordHandler - Class in moagg.game.control.handler
 
GhostRecordHandler() - Constructor for class moagg.game.control.handler.GhostRecordHandler
 
GhostShip - Class in moagg.model.object.sprite
 
GhostShip() - Constructor for class moagg.model.object.sprite.GhostShip
 
GlobalGravityHandler - Class in moagg.level.xml
 
GlobalGravityHandler(Attributes) - Constructor for class moagg.level.xml.GlobalGravityHandler
 
GRAVITY_FACTOR - Static variable in class moagg.types.Constant
Multiplication factor for the gravity (which is 100 per default).
GravityData - Class in moagg.level.xml.data
 
GravityData() - Constructor for class moagg.level.xml.data.GravityData
 
GravityHandler - Class in moagg.level.xml
 
GravityHandler(PlayGroundData) - Constructor for class moagg.level.xml.GravityHandler
 
GravityUpdateHandler - Class in moagg.game.control.handler
Takes care of updating the level's gravity matrix if e.g. magnets are switched on or off.
GravityUpdateHandler() - Constructor for class moagg.game.control.handler.GravityUpdateHandler
 
Grenade - Class in moagg.model.object.sprite
 
Grenade() - Constructor for class moagg.model.object.sprite.Grenade
 
GrenadePhysicImpl - Class in moagg.game.control.handler.physic
 
GrenadePhysicImpl() - Constructor for class moagg.game.control.handler.physic.GrenadePhysicImpl
 
Grinder - Class in moagg.model.object.sprite
 
Grinder() - Constructor for class moagg.model.object.sprite.Grinder
 
GrinderData - Class in moagg.level.xml.data.object
 
GrinderData() - Constructor for class moagg.level.xml.data.object.GrinderData
 
GrinderData.WaypointData - Class in moagg.level.xml.data.object
 
GrinderData.WaypointData() - Constructor for class moagg.level.xml.data.object.GrinderData.WaypointData
 
GrinderFactory - Class in moagg.level.xml.factory.object
 
GrinderFactory() - Constructor for class moagg.level.xml.factory.object.GrinderFactory
 
GrinderHandler - Class in moagg.level.xml.object
 
GrinderHandler() - Constructor for class moagg.level.xml.object.GrinderHandler
 
GrinderImageFactory - Class in moagg.artwork.object
 
GrinderImageFactory() - Constructor for class moagg.artwork.object.GrinderImageFactory
 
GrinderWaypointHandler - Class in moagg.level.xml.object
 
GrinderWaypointHandler(Attributes) - Constructor for class moagg.level.xml.object.GrinderWaypointHandler
 
GuiSoundClips - Class in moagg.artwork.sound
 
GuiSoundClips() - Constructor for class moagg.artwork.sound.GuiSoundClips
 

H

HandicapPrefs - Class in moagg.prefs.handicap
 
HandicapPrefs() - Constructor for class moagg.prefs.handicap.HandicapPrefs
 
handleActivateableAttributes(String, Activatable, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.AbstractSpriteHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.BarrierHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.BlackholeHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.CrateHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.FountainHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.GrinderHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.MagnetHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.MortarHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.PlatformHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.SamHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.SwitchHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.TankHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.ThornHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.TileHandler
 
handleAttributes(Attributes) - Method in class moagg.level.xml.object.TurretHandler
 
handleCreateBlasterProjectilePacket(CreateBlasterProjectilePacket) - Method in class moagg.game.MultiPlayerPacketConverter
 
handleCreateShipPacket(CreateShipPacket, Ship) - Method in class moagg.game.MultiPlayerPacketConverter
 
handleDestroyableAttributes(String, Destroyable, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
handleObject(ControllableObject, InternalGameControl) - Method in class moagg.game.control.handler.CreateThrustParticlesHandler
 
handleObject(DestroyableObject, InternalGameControl, long) - Method in class moagg.game.control.handler.ExplosionHandler
 
Handler - Interface in moagg.level.xml
 
handleShoot(ShooterObject, InternalGameControl) - Method in class moagg.game.control.handler.ShootHandler
 
handleShoot(ShooterObject, Weapon, InternalGameControl) - Method in class moagg.game.control.handler.ShootHandler
 
handleTag(String, String) - Method in class moagg.level.xml.AbstractLocalGravityHandler
 
handleTag(String, String) - Method in class moagg.level.xml.DeathMatchHandler
 
handleTag(String, String) - Method in class moagg.level.xml.DecorationsHandler
 
handleTag(String, String) - Method in class moagg.level.xml.GameControlHandler
 
handleTag(String, String) - Method in class moagg.level.xml.GlobalGravityHandler
 
handleTag(String, String) - Method in class moagg.level.xml.GravityHandler
 
handleTag(String, String) - Method in interface moagg.level.xml.Handler
 
handleTag(String, String) - Method in class moagg.level.xml.LevelHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.BarrierHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.BlackholeHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.CrateHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.FountainHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.GrinderHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.GrinderWaypointHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.MagnetHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.MortarBarrelHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.MortarHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.PlatformHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.SamHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.SwitchHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.TankHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.ThornHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.TileHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.TurretBarrelHandler
 
handleTag(String, String) - Method in class moagg.level.xml.object.TurretHandler
 
handleTag(String, String) - Method in class moagg.level.xml.PlayGroundHandler
 
handleTag(String, String) - Method in class moagg.level.xml.RootHandler
 
handleTag(String, String) - Method in class moagg.level.xml.StartPositionHandler
 
handleUpdateShipPacket(UpdateShipPacket, Ship) - Method in class moagg.game.MultiPlayerPacketConverter
 
hasActivation() - Method in interface moagg.level.xml.data.object.Activatable
 
hasActivation() - Method in class moagg.level.xml.data.object.ActivatableImpl
 
hasActivation() - Method in class moagg.level.xml.data.object.BarrierData
 
hasActivation() - Method in class moagg.level.xml.data.object.FountainData
 
hasActivation() - Method in class moagg.level.xml.data.object.MagnetData
 
hasActivation() - Method in interface moagg.model.Activatable
 
hasActivation() - Method in class moagg.model.ActivatableImpl
 
hasCapacityForCrate(Crate) - Method in class moagg.model.object.sprite.Ship
 
hasCrate(Crate) - Method in class moagg.model.object.sprite.Ship
 
hasCrates() - Method in class moagg.model.object.sprite.Ship
 
hasCratesToUnload() - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
hashCode() - Method in class moagg.level.xml.data.AbstractData
 
hashCode() - Method in class moagg.network.packet.UpdateControlPacket
 
hashCode() - Method in class moagg.prefs.score.LevelKey
 
hashCode() - Method in class moagg.prefs.score.Score
 
hashCode() - Method in class moagg.prefs.score.ScoreEntry
 
hashCode() - Method in class moagg.types.math.Point
 
hashCode() - Method in class moagg.types.math.Rectangle
 
hashCode() - Method in class moagg.types.math.Vector
 
health - Variable in class moagg.network.packet.CreateBlasterProjectilePacket
 
HeapApplet - Class in moagg.game.level.applet
 
HeapApplet() - Constructor for class moagg.game.level.applet.HeapApplet
 
hide() - Method in interface moagg.model.object.MoaggGameObject
Calling this method hides this object.
hide() - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
hide() - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
HighScoreGameObject - Class in moagg.game
 
HighScoreGameObject(GameEngine, BufferedImage, ScoreEntries, ScoreEntry) - Constructor for class moagg.game.HighScoreGameObject
 
HiScoreFilter - Class in moagg.level.converter
Helper application to remove all but the first high score entry of all levels.
HiScoreFilter() - Constructor for class moagg.level.converter.HiScoreFilter
 
HVOrientation - Enum in moagg.types
 

I

id - Variable in class moagg.network.packet.CreateShipPacket
 
id - Variable in class moagg.network.packet.DestroyObjectPacket
 
id - Variable in class moagg.network.packet.DisconnectPacket
 
id - Variable in class moagg.network.packet.UpdateObjectPacket
 
id - Variable in class moagg.network.packet.UpdateShipPacket
 
ids - Variable in class moagg.network.packet.FinishGamePacket
 
ids - Variable in class moagg.network.packet.UpdateFragsPacket
 
IllegalAttributeXmlHandlerException - Exception in moagg.level
 
IllegalAttributeXmlHandlerException(String, String, String) - Constructor for exception moagg.level.IllegalAttributeXmlHandlerException
 
ImageTool - Class in moagg.util
 
ImageTool() - Constructor for class moagg.util.ImageTool
 
incFrags() - Method in class moagg.game.MultiPlayerClientData
 
incPoints() - Method in class moagg.prefs.score.Score
 
incWrecks() - Method in class moagg.prefs.score.Score
 
InGameSettingsMenu - Class in moagg.game.menu
 
InGameSettingsMenu(GameEngine, LevelGameObject) - Constructor for class moagg.game.menu.InGameSettingsMenu
 
init(GameObject) - Method in class moagg.artwork.font.FontFactory
 
init(GameObject) - Method in class moagg.artwork.object.AbstractImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.BarrierImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.BlackHoleImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.CrateImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.FountainImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.GrinderImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.MagnetImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.MissileImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.PlatformImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.ProjectileImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.SamBatteryImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.ShipImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.StatusBarImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.SwitchImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.TankImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.ThornImageFactory
 
init(GameObject) - Method in class moagg.artwork.object.TurretImageFactory
 
init(GameObject) - Method in class moagg.artwork.sound.AbstractSoundClips
 
init(GameObject) - Method in class moagg.artwork.sound.GuiSoundClips
 
init(GameObject) - Method in class moagg.artwork.sound.MusicClips
 
init(GameObject) - Method in class moagg.artwork.tiles.TileImageFactory
 
INIT - Static variable in class moagg.game.control.ScriptFunctionName
Called after the level is loaded and before the game continues to perform any level-internal initializations.
init() - Static method in class moagg.game.level.LevelStrings
 
init() - Static method in class moagg.game.Strings
 
init() - Method in class moagg.level.MissionReader
 
initBackground() - Method in class moagg.game.LevelGameObject
 
initBackground() - Method in class moagg.game.MultiPlayerClientGameObject
 
initBackground() - Method in class moagg.game.MultiPlayerServerGameObject
 
initCategory(int, String, GameObject) - Method in class moagg.artwork.tiles.TileImageFactory
 
initCollisionGroups() - Method in class moagg.game.LevelGameObject
 
initCollisionGroups() - Method in class moagg.game.MultiPlayerServerGameObject
 
initEngine() - Method in class moagg.game.MoaggGameEngine
 
initForPreview() - Method in class moagg.game.LevelGameObject
 
initGhost(int) - Method in class moagg.game.LevelGameObject
 
initGravityMatrix(PlayGroundData, PlayGround) - Method in class moagg.level.LevelReader
 
INITIAL_SHIP_HEALTH - Static variable in class moagg.types.Constant
The initial health of the player's ship.
INITIAL_SHIP_MASS - Static variable in class moagg.types.Constant
The initial ship mass.
InitializerThread - Class in moagg.game.startup
 
InitializerThread(GameObject) - Constructor for class moagg.game.startup.InitializerThread
 
initLevel() - Method in class moagg.game.MissionGameObject
 
initLevel(Ship) - Method in class moagg.game.MissionGameObject
 
initLevel() - Method in class moagg.game.StartMultiPlayerGameObject
 
initLevelList(InputStream, MissionReader.MissionEntry) - Method in class moagg.level.MissionReader
 
initMenuItems() - Method in class moagg.game.menu.AbstractMenu
 
initMenuItems() - Method in class moagg.game.menu.ControlsMenu
 
initMenuItems() - Method in class moagg.game.menu.GameMenu
 
initMenuItems() - Method in class moagg.game.menu.GhostMenu
 
initMenuItems() - Method in class moagg.game.menu.InGameSettingsMenu
 
initMenuItems() - Method in class moagg.game.menu.JoinMultiPlayerMenu
 
initMenuItems() - Method in class moagg.game.menu.MainMenu
 
initMenuItems() - Method in class moagg.game.menu.MissionMenu
 
initMenuItems() - Method in class moagg.game.menu.NetworkMenu
 
initMenuItems() - Method in class moagg.game.menu.PlayerMenu
 
initMenuItems() - Method in class moagg.game.menu.SettingsMenu
 
initMenuItems() - Method in class moagg.game.menu.SystemMenu
 
initMenuItems() - Method in class moagg.game.startup.SelectDifficultyScreen
 
initMenuItems() - Method in class moagg.game.startup.SelectLanguageScreen
 
initMissionOrder() - Method in class moagg.level.MissionReader
 
initNetworkConfig() - Method in class moagg.game.startup.InitializerThread
 
initPanel() - Method in class moagg.game.LevelGameObject
 
initPanel() - Method in class moagg.game.MultiPlayerClientGameObject
 
initPlatformHeight() - Method in class moagg.artwork.object.PlatformImageFactory
 
initPlayer(Ship) - Method in class moagg.game.LevelGameObject
 
initPlayer(int) - Method in class moagg.game.MultiPlayerServerGameObject
 
initPlayer2(Ship) - Method in class moagg.game.LevelGameObject
This method initializes the player's ship for the initial (or a further) life.
initPlayer2(Ship) - Method in class moagg.game.MultiPlayerServerGameObject
This method initializes the player's ship for the initial (or a further) life.
initProjectile(ShootableObject, Turret, AbstractBarrel, int, InternalGameControl) - Method in class moagg.game.control.weapon.turret.AbstractProjectileFactoryImpl
 
initResources() - Method in class moagg.game.HighScoreGameObject
 
initResources() - Method in class moagg.game.JoinMultiPlayerGameObject
 
initResources() - Method in class moagg.game.LevelGameObject
 
initResources() - Method in class moagg.game.menu.AbstractMenu
 
initResources() - Method in class moagg.game.menu.ControlsMenu
 
initResources() - Method in class moagg.game.menu.GameMenu
 
initResources() - Method in class moagg.game.menu.GhostMenu
 
initResources() - Method in class moagg.game.menu.InGameSettingsMenu
 
initResources() - Method in class moagg.game.menu.JoinMultiPlayerMenu
 
initResources() - Method in class moagg.game.menu.MainMenu
 
initResources() - Method in class moagg.game.menu.MissionMenu
 
initResources() - Method in class moagg.game.menu.NetworkMenu
 
initResources() - Method in class moagg.game.menu.PlayerMenu
 
initResources() - Method in class moagg.game.menu.SettingsMenu
 
initResources() - Method in class moagg.game.menu.SystemMenu
 
initResources() - Method in class moagg.game.menu.widget.PopUpFrame
 
initResources() - Method in class moagg.game.menu.widget.TextField
 
initResources() - Method in class moagg.game.MissionGameObject
 
initResources() - Method in class moagg.game.MoaggGameEngine
 
initResources() - Method in class moagg.game.MultiPlayerClientGameObject
 
initResources() - Method in class moagg.game.MultiPlayerServerGameObject
 
initResources() - Method in class moagg.game.StartMultiPlayerGameObject
 
initResources() - Method in class moagg.game.startup.SelectDifficultyScreen
 
initResources() - Method in class moagg.game.startup.SelectLanguageScreen
 
initResources() - Method in class moagg.game.startup.SplashScreen
 
initResources2() - Method in class moagg.game.MultiPlayerServerGameObject
 
initScripting() - Method in class moagg.game.control.AbstractGameControlImpl
 
initTile(int, int, String, String, GameObject) - Method in class moagg.artwork.tiles.TileImageFactory
 
initTile(int, int, int, int) - Method in class moagg.artwork.tiles.TileImageFactory
 
initTimer() - Method in class moagg.game.MoaggGameEngine
 
InternalGameControl - Interface in moagg.game.control
Extended game control interface for internal use.
intersect(Rectangle) - Method in class moagg.types.math.Rectangle
 
isAborted() - Method in class moagg.game.menu.widget.TextField
 
isActivated() - Method in interface moagg.model.object.ActivatableObject
 
isActivated() - Method in class moagg.model.object.sprite.Barrier
 
isActivated() - Method in class moagg.model.object.sprite.Blackhole
 
isActivated() - Method in class moagg.model.object.sprite.Fountain
 
isActivated() - Method in class moagg.model.object.sprite.Magnet
 
isActivated() - Method in class moagg.model.object.sprite.Thorn
 
isActive() - Method in class moagg.prefs.ghost.GhostFrame
 
isAligned() - Method in interface moagg.model.object.ControllableObject
 
isAligned() - Method in class moagg.model.object.sprite.Missile
 
isAligned() - Method in class moagg.model.object.sprite.Ship
 
isAvailable() - Method in class ext.gtge.forum.main.util.ModPlayer
Please refer to superclass for documentation .
isBackgroundBetween(MoaggGameObject, MoaggGameObject) - Method in class moagg.game.control.AbstractGameControlImpl
 
isBackgroundBetween(MoaggGameObject, MoaggGameObject) - Method in interface moagg.game.control.InternalGameControl
 
isBackgroundBetween(int, int, int, int) - Method in class moagg.model.level.Map
Determines whether the map only contains background between the two given tiles.
isBackgroundTile(int, int) - Method in class moagg.model.level.Map
Determines whether the given tile is background only.
isCargo() - Method in enum moagg.types.CrateType
 
isCollide(Sprite, Sprite, CollisionShape, CollisionShape) - Method in class moagg.game.AbstractMoaggCollisionGroup
The pixel-perfect collision handling doesn't seem to work correctly (e.g. for projectiles no collision is ever detected).
isCollide(Sprite, Sprite, CollisionShape, CollisionShape) - Method in class moagg.game.AbstractMoaggMapCollisionGroup
 
isCollision() - Method in class moagg.model.object.sprite.Particle
 
isConnectError() - Method in class moagg.game.JoinMultiPlayerGameObject
 
isContinueWithNextLevel() - Method in class moagg.game.LevelGameObject
 
isDemo() - Method in class moagg.game.SystemProperties
 
isDestroyableByProjectile() - Method in interface moagg.model.object.ShootableObject
 
isDestroyableByProjectile() - Method in class moagg.model.object.sprite.Grenade
 
isDestroyableByProjectile() - Method in class moagg.model.object.sprite.Laser
 
isDestroyableByProjectile() - Method in class moagg.model.object.sprite.Missile
 
isDestroyableByProjectile() - Method in class moagg.model.object.sprite.Projectile
 
isDistribute() - Method in class moagg.game.ReleaseProperties
 
isEmpty() - Method in class moagg.prefs.score.ScoreEntries
 
isEntered() - Method in class moagg.game.menu.widget.TextField
 
isExploderTimerExpired() - Method in class moagg.model.warhead.grenade.StarBurstWarhead
 
isFinished() - Method in class moagg.game.control.AbstractGameControlImpl
 
isFinished() - Method in class moagg.game.menu.widget.PopUpFrame
 
isFragsUpdated() - Method in class moagg.game.MultiPlayerClientData
 
isFuelPlatform() - Method in class moagg.model.object.sprite.Platform
 
isFullScreen() - Method in class moagg.prefs.system.SystemPrefs
 
isGhostRecord() - Method in class moagg.prefs.player.PlayerPrefs
 
isLanded() - Method in interface moagg.model.object.LandableObject
 
isLanded() - Method in class moagg.model.object.sprite.Ship
 
isLanded() - Method in class moagg.network.packet.UpdateShipPacket
 
isMusic() - Method in class moagg.prefs.system.SystemPrefs
 
isPlatformCollisionActive(Ship) - Method in class moagg.game.control.AbstractGameControlImpl
 
isPlatformCollisionActive(Ship) - Method in interface moagg.game.control.InternalGameControl
Called by the collision handlers to determine if a detected Ship/Platform collision has to be handled.
isReached(SinglePlayerGameControlImpl) - Method in class moagg.game.control.objective.BringCrateToPlatform
 
isReached(SinglePlayerGameControlImpl) - Method in class moagg.game.control.objective.DestroyTarget
 
isReached(SinglePlayerGameControlImpl) - Method in class moagg.game.control.objective.LandOnPlatform
 
isReached(SinglePlayerGameControlImpl) - Method in interface moagg.game.control.objective.Objective
 
isRelative() - Method in class moagg.level.xml.data.LocalGravityData
 
isRescued() - Method in class moagg.model.object.sprite.Crate
 
isSelected() - Method in class moagg.game.menu.widget.TextField
 
isShoot() - Method in class moagg.model.weapon.AbstractWeapon
 
isShoot() - Method in class moagg.model.weapon.ContinuousFireStrategy
 
isShoot() - Method in class moagg.model.weapon.NullWeapon
 
isShoot() - Method in class moagg.model.weapon.SingleFireStrategy
 
isShoot() - Method in interface moagg.model.weapon.Weapon
Called by the game control (via the game object) in each frame.
isShoot() - Method in class moagg.model.weapon.WeaponDecorator
 
isShoot() - Method in class moagg.model.weapon.WeaponList
 
isShoot() - Method in class moagg.network.packet.UpdateControlPacket
 
isThrust() - Method in interface moagg.model.Controllable
 
isThrust() - Method in class moagg.model.ControllableImpl
 
isThrust() - Method in interface moagg.model.object.ControllableObject
 
isThrust() - Method in class moagg.model.object.sprite.Missile
 
isThrust() - Method in class moagg.model.object.sprite.Ship
 
isThrust() - Method in class moagg.network.packet.CreateShipPacket
 
isThrust() - Method in class moagg.network.packet.UpdateControlPacket
 
isThrust() - Method in class moagg.network.packet.UpdateShipPacket
 
isThrust() - Method in class moagg.prefs.ghost.GhostFrame
 
isVisible() - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
isVisible() - Method in interface moagg.model.object.MoaggGameObject
 
isVisible() - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
isVisible() - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
isWeapon() - Method in enum moagg.types.CrateType
 
isWeaponDecorator() - Method in enum moagg.types.CrateType
 
iterator() - Method in class moagg.prefs.ghost.Ghost
 
iterator() - Method in class moagg.prefs.score.ScoreEntries
 

J

JoinMultiPlayerGameObject - Class in moagg.game
 
JoinMultiPlayerGameObject(GameEngine, BufferedImage) - Constructor for class moagg.game.JoinMultiPlayerGameObject
 
JoinMultiPlayerMenu - Class in moagg.game.menu
 
JoinMultiPlayerMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.JoinMultiPlayerMenu
 

K

KEY_SWITCH_PREFIX - Static variable in class moagg.game.menu.AbstractMenu
 

L

LandableObject - Interface in moagg.model.object
Game objects that are capable of landing on a platform have to implement this interface.
landed - Variable in class moagg.network.packet.UpdateShipPacket
 
LandingHandler - Class in moagg.game.control.handler
Takes care of checking if the ship has landed on a platform.
LandingHandler() - Constructor for class moagg.game.control.handler.LandingHandler
 
LandOnPlatform - Class in moagg.game.control.objective
This objective is reached if the player landed on a particular platform.
LandOnPlatform() - Constructor for class moagg.game.control.objective.LandOnPlatform
 
LandOnPlatform(Platform) - Constructor for class moagg.game.control.objective.LandOnPlatform
 
landPlayerOnPlatform(Ship, Platform) - Method in class moagg.game.control.handler.LandingHandler
 
Language - Enum in moagg.types.prefs
 
Laser - Class in moagg.model.object.sprite
 
Laser() - Constructor for class moagg.model.object.sprite.Laser
 
Laser - Class in moagg.model.weapon.ship
This class represents a laser gun for ships.
Laser() - Constructor for class moagg.model.weapon.ship.Laser
 
Laser(FireStrategy) - Constructor for class moagg.model.weapon.ship.Laser
 
Laser - Class in moagg.model.weapon.tank
This class represents a laser gun for tanks.
Laser() - Constructor for class moagg.model.weapon.tank.Laser
 
Laser(FireStrategy) - Constructor for class moagg.model.weapon.tank.Laser
 
LaserBarrel - Class in moagg.model.weapon.turret
 
LaserBarrel() - Constructor for class moagg.model.weapon.turret.LaserBarrel
 
LaserFactoryImpl - Class in moagg.game.control.weapon.ship
 
LaserFactoryImpl() - Constructor for class moagg.game.control.weapon.ship.LaserFactoryImpl
 
LaserFactoryImpl - Class in moagg.game.control.weapon.tank
 
LaserFactoryImpl() - Constructor for class moagg.game.control.weapon.tank.LaserFactoryImpl
 
LaserFactoryImpl - Class in moagg.game.control.weapon.turret
 
LaserFactoryImpl() - Constructor for class moagg.game.control.weapon.turret.LaserFactoryImpl
 
last() - Method in class moagg.prefs.score.ScoreEntries
 
lastColor() - Static method in enum moagg.types.PlatformEdge
 
level - Variable in class moagg.game.control.AbstractGameControlImpl
 
Level - Class in moagg.model.level
 
Level() - Constructor for class moagg.model.level.Level
 
level - Variable in class moagg.network.packet.LoadLevelPacket
 
LevelContentHandler - Class in moagg.level.xml
 
LevelContentHandler() - Constructor for class moagg.level.xml.LevelContentHandler
 
LevelData - Class in moagg.level.xml.data
 
LevelData() - Constructor for class moagg.level.xml.data.LevelData
 
LevelGameObject - Class in moagg.game
 
LevelGameObject(GameEngine, String, String) - Constructor for class moagg.game.LevelGameObject
 
LevelHandler - Class in moagg.level.xml
 
LevelHandler() - Constructor for class moagg.level.xml.LevelHandler
 
LevelKey - Class in moagg.prefs.score
 
LevelKey() - Constructor for class moagg.prefs.score.LevelKey
 
LevelKey(String, String) - Constructor for class moagg.prefs.score.LevelKey
 
LevelReader - Class in moagg.level
 
LevelReader() - Constructor for class moagg.level.LevelReader
 
LevelReaderException - Exception in moagg.level
 
LevelReaderException(Throwable) - Constructor for exception moagg.level.LevelReaderException
 
LevelReaderException(String) - Constructor for exception moagg.level.LevelReaderException
 
LevelReaderException(String, Throwable) - Constructor for exception moagg.level.LevelReaderException
 
levels - Variable in class moagg.level.MissionReader.MissionEntry
 
LevelStrings - Class in moagg.game.level
 
LevelStrings() - Constructor for class moagg.game.level.LevelStrings
 
LevelXmlHandlerException - Exception in moagg.level
 
LevelXmlHandlerException() - Constructor for exception moagg.level.LevelXmlHandlerException
 
LevelXmlHandlerException(Throwable) - Constructor for exception moagg.level.LevelXmlHandlerException
 
LevelXmlHandlerException(String) - Constructor for exception moagg.level.LevelXmlHandlerException
 
load(LevelKey, String) - Static method in class moagg.prefs.ghost.Ghost
 
LOAD_LEVEL_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
loadLevel(String, String) - Method in class moagg.game.MultiPlayerClientGameObject
 
LoadLevelPacket - Class in moagg.network.packet
 
LoadLevelPacket() - Constructor for class moagg.network.packet.LoadLevelPacket
 
LocalGravityData - Class in moagg.level.xml.data
 
LocalGravityData() - Constructor for class moagg.level.xml.data.LocalGravityData
 
log - Variable in class moagg.game.control.AbstractGameControlImpl
 
log - Static variable in class moagg.game.control.collision.AbstractCollisionHandler
 
log - Static variable in class moagg.game.MoaggGameEngine
 
log - Static variable in class moagg.level.xml.LevelHandler
 
LOGIN_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
LoginPacket - Class in moagg.network.packet
 
LoginPacket() - Constructor for class moagg.network.packet.LoginPacket
 

M

Magnet - Class in moagg.model.object.sprite
 
Magnet() - Constructor for class moagg.model.object.sprite.Magnet
 
MagnetData - Class in moagg.level.xml.data.object
 
MagnetData() - Constructor for class moagg.level.xml.data.object.MagnetData
 
MagnetFactory - Class in moagg.level.xml.factory.object
 
MagnetFactory() - Constructor for class moagg.level.xml.factory.object.MagnetFactory
 
MagnetHandler - Class in moagg.level.xml.object
 
MagnetHandler() - Constructor for class moagg.level.xml.object.MagnetHandler
 
MagnetImageFactory - Class in moagg.artwork.object
 
MagnetImageFactory() - Constructor for class moagg.artwork.object.MagnetImageFactory
 
main(String[]) - Static method in class moagg.game.MoaggGameEngine
 
main(String[]) - Static method in class moagg.level.converter.BricksConverter
 
main(String[]) - Static method in class moagg.level.converter.BricksRandomizer
 
main(String[]) - Static method in class moagg.level.converter.HiScoreFilter
 
MainMenu - Class in moagg.game.menu
 
MainMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.MainMenu
 
Map - Class in moagg.model.level
 
Map(int, int) - Constructor for class moagg.model.level.Map
 
MapReader - Class in moagg.level
 
MapReader() - Constructor for class moagg.level.MapReader
 
MapReaderException - Exception in moagg.level
 
MapReaderException(String) - Constructor for exception moagg.level.MapReaderException
 
MapReaderException(String, Throwable) - Constructor for exception moagg.level.MapReaderException
 
markAsForegroundTile(int, int) - Method in class moagg.model.level.Map
 
Matrix - Class in moagg.types.math
 
Matrix(int, int) - Constructor for class moagg.types.math.Matrix
 
Matrix(int, int, double) - Constructor for class moagg.types.math.Matrix
 
MatrixTool - Class in moagg.util
 
MatrixTool() - Constructor for class moagg.util.MatrixTool
 
MAX_HORIZONTAL_LANDING_SPEED - Static variable in class moagg.types.Constant
The max. horizontal speed of a ship to land without bouncing.
MAX_SHIP_MASS - Static variable in class moagg.types.Constant
The maximum ship mass (INITIAL_SHIP_MASS + sum of all picked up crates' mass.
MAX_VERTICAL_BOUNCING_SPEED - Static variable in class moagg.types.Constant
The max. vertical speed of a ship to bounce without being destroyed.
MAX_VERTICAL_LANDING_SPEED - Static variable in class moagg.types.Constant
The max. vertical speed of a ship to land without bouncing.
maxTextWidth - Variable in class moagg.game.menu.AbstractMenu
 
menuItems - Variable in class moagg.game.menu.AbstractMenu
 
MESSAGE_POP_UP_FRAME_COLOR - Static variable in class moagg.types.Constant
The frame color (with alpha component) for message pop ups.
MIN_SHIP_DISTANCE_FOR_MULTIPLAYER_START_PLATFORM - Static variable in class moagg.types.Constant
When determining the start platform in multiplayer mode, the pixel distance to other ships must not be less than this value.
Missile - Class in moagg.model.object.sprite
 
Missile() - Constructor for class moagg.model.object.sprite.Missile
 
MissileControlHandler - Class in moagg.game.control.handler
Takes care of updating the rotation state of missiles.
MissileControlHandler() - Constructor for class moagg.game.control.handler.MissileControlHandler
 
MissileFactoryImpl - Class in moagg.game.control.weapon.sam
 
MissileFactoryImpl() - Constructor for class moagg.game.control.weapon.sam.MissileFactoryImpl
 
MissileHeading - Enum in moagg.types
 
MissileImageFactory - Class in moagg.artwork.object
 
MissileImageFactory() - Constructor for class moagg.artwork.object.MissileImageFactory
 
MissileLauncher - Class in moagg.model.weapon.sam
 
MissileLauncher() - Constructor for class moagg.model.weapon.sam.MissileLauncher
 
MissilePhysicImpl - Class in moagg.game.control.handler.physic
The physics implementation for missiles, based on ComplexPhysicImpl.
MissilePhysicImpl() - Constructor for class moagg.game.control.handler.physic.MissilePhysicImpl
 
MissileWarhead - Enum in moagg.types
 
MissingAttributeXmlHandlerException - Exception in moagg.level
 
MissingAttributeXmlHandlerException(String, String) - Constructor for exception moagg.level.MissingAttributeXmlHandlerException
 
mission - Variable in class moagg.network.packet.LoadLevelPacket
 
MISSION_PATH - Static variable in class moagg.level.converter.BricksConverter
 
MISSION_PATH - Static variable in class moagg.level.converter.BricksRandomizer
 
MissionGameObject - Class in moagg.game
 
MissionGameObject(GameEngine, BufferedImage, MissionReader.MissionEntry) - Constructor for class moagg.game.MissionGameObject
 
MissionMenu - Class in moagg.game.menu
 
MissionMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.MissionMenu
 
MissionReader - Class in moagg.level
 
MissionReader() - Constructor for class moagg.level.MissionReader
 
MissionReader.MissionEntry - Class in moagg.level
 
MissionReader.MissionEntry() - Constructor for class moagg.level.MissionReader.MissionEntry
 
moagg.artwork.font - package moagg.artwork.font
 
moagg.artwork.object - package moagg.artwork.object
 
moagg.artwork.sound - package moagg.artwork.sound
 
moagg.artwork.tiles - package moagg.artwork.tiles
 
moagg.game - package moagg.game
 
moagg.game.control - package moagg.game.control
 
moagg.game.control.collision - package moagg.game.control.collision
 
moagg.game.control.handler - package moagg.game.control.handler
 
moagg.game.control.handler.explosion - package moagg.game.control.handler.explosion
 
moagg.game.control.handler.physic - package moagg.game.control.handler.physic
 
moagg.game.control.objective - package moagg.game.control.objective
 
moagg.game.control.warhead - package moagg.game.control.warhead
 
moagg.game.control.warhead.grenade - package moagg.game.control.warhead.grenade
 
moagg.game.control.warhead.missile - package moagg.game.control.warhead.missile
 
moagg.game.control.weapon - package moagg.game.control.weapon
 
moagg.game.control.weapon.mortar - package moagg.game.control.weapon.mortar
 
moagg.game.control.weapon.sam - package moagg.game.control.weapon.sam
 
moagg.game.control.weapon.ship - package moagg.game.control.weapon.ship
 
moagg.game.control.weapon.tank - package moagg.game.control.weapon.tank
 
moagg.game.control.weapon.turret - package moagg.game.control.weapon.turret
 
moagg.game.control.weapon.turret.aiming - package moagg.game.control.weapon.turret.aiming
 
moagg.game.level - package moagg.game.level
 
moagg.game.level.applet - package moagg.game.level.applet
 
moagg.game.menu - package moagg.game.menu
 
moagg.game.menu.widget - package moagg.game.menu.widget
 
moagg.game.startup - package moagg.game.startup
 
moagg.level - package moagg.level
 
moagg.level.converter - package moagg.level.converter
 
moagg.level.xml - package moagg.level.xml
 
moagg.level.xml.data - package moagg.level.xml.data
 
moagg.level.xml.data.object - package moagg.level.xml.data.object
 
moagg.level.xml.factory - package moagg.level.xml.factory
 
moagg.level.xml.factory.object - package moagg.level.xml.factory.object
 
moagg.level.xml.object - package moagg.level.xml.object
 
moagg.model - package moagg.model
 
moagg.model.level - package moagg.model.level
 
moagg.model.object - package moagg.model.object
 
moagg.model.object.sprite - package moagg.model.object.sprite
 
moagg.model.warhead - package moagg.model.warhead
 
moagg.model.warhead.grenade - package moagg.model.warhead.grenade
 
moagg.model.warhead.missile - package moagg.model.warhead.missile
 
moagg.model.weapon - package moagg.model.weapon
 
moagg.model.weapon.mortar - package moagg.model.weapon.mortar
 
moagg.model.weapon.sam - package moagg.model.weapon.sam
 
moagg.model.weapon.ship - package moagg.model.weapon.ship
 
moagg.model.weapon.tank - package moagg.model.weapon.tank
 
moagg.model.weapon.turret - package moagg.model.weapon.turret
 
moagg.model.weapon.turret.aiming - package moagg.model.weapon.turret.aiming
 
moagg.network.packet - package moagg.network.packet
 
moagg.prefs - package moagg.prefs
 
moagg.prefs.control - package moagg.prefs.control
 
moagg.prefs.ghost - package moagg.prefs.ghost
 
moagg.prefs.handicap - package moagg.prefs.handicap
 
moagg.prefs.network - package moagg.prefs.network
 
moagg.prefs.player - package moagg.prefs.player
 
moagg.prefs.score - package moagg.prefs.score
 
moagg.prefs.system - package moagg.prefs.system
 
moagg.types - package moagg.types
 
moagg.types.math - package moagg.types.math
 
moagg.types.prefs - package moagg.types.prefs
 
moagg.util - package moagg.util
 
moagg.util.math - package moagg.util.math
 
MoaggGameEngine - Class in moagg.game
 
MoaggGameEngine() - Constructor for class moagg.game.MoaggGameEngine
 
MoaggGameObject - Interface in moagg.model.object
Common interface that all game objects must implement.
ModPlayer - Class in ext.gtge.forum.main.util
The class player has been tested to be properly working on IBXM v 4.7.
ModPlayer() - Constructor for class ext.gtge.forum.main.util.ModPlayer
Constructor for objects of class Player.
Mortar - Class in moagg.model.object.sprite
 
Mortar() - Constructor for class moagg.model.object.sprite.Mortar
 
MortarBarrelHandler - Class in moagg.level.xml.object
 
MortarBarrelHandler(Attributes) - Constructor for class moagg.level.xml.object.MortarBarrelHandler
 
MortarBarrelType - Enum in moagg.types
 
MortarBarrelWarhead - Enum in moagg.types
 
MortarData - Class in moagg.level.xml.data.object
 
MortarData() - Constructor for class moagg.level.xml.data.object.MortarData
 
MortarData.BarrelData - Class in moagg.level.xml.data.object
 
MortarData.BarrelData() - Constructor for class moagg.level.xml.data.object.MortarData.BarrelData
 
MortarFactory - Class in moagg.level.xml.factory.object
 
MortarFactory() - Constructor for class moagg.level.xml.factory.object.MortarFactory
 
MortarHandler - Class in moagg.level.xml.object
 
MortarHandler() - Constructor for class moagg.level.xml.object.MortarHandler
 
mul(double) - Method in class moagg.types.math.Vector
 
mul(Vector, double) - Static method in class moagg.types.math.Vector
 
MultiPlayerClientData - Class in moagg.game
 
MultiPlayerClientData(MultiPlayerServerGameObject) - Constructor for class moagg.game.MultiPlayerClientData
 
MultiPlayerClientGameControlImpl - Class in moagg.game.control
 
MultiPlayerClientGameControlImpl(MultiPlayerClientGameObject) - Constructor for class moagg.game.control.MultiPlayerClientGameControlImpl
 
MultiPlayerClientGameObject - Class in moagg.game
 
MultiPlayerClientGameObject(GameEngine) - Constructor for class moagg.game.MultiPlayerClientGameObject
 
MultiPlayerCollisionHandler - Class in moagg.game.control.collision
 
MultiPlayerCollisionHandler(MultiPlayerServerGameControlImpl) - Constructor for class moagg.game.control.collision.MultiPlayerCollisionHandler
 
MultiPlayerFragsApplet - Class in moagg.game.level.applet
 
MultiPlayerFragsApplet() - Constructor for class moagg.game.level.applet.MultiPlayerFragsApplet
 
MultiPlayerLimitApplet - Class in moagg.game.level.applet
 
MultiPlayerLimitApplet() - Constructor for class moagg.game.level.applet.MultiPlayerLimitApplet
 
MultiPlayerPacketConverter - Class in moagg.game
 
MultiPlayerPacketConverter() - Constructor for class moagg.game.MultiPlayerPacketConverter
 
MultiPlayerServerGameControlImpl - Class in moagg.game.control
 
MultiPlayerServerGameControlImpl(MultiPlayerServerGameObject) - Constructor for class moagg.game.control.MultiPlayerServerGameControlImpl
 
MultiPlayerServerGameObject - Class in moagg.game
 
MultiPlayerServerGameObject(GameEngine, String, String) - Constructor for class moagg.game.MultiPlayerServerGameObject
 
MusicClips - Class in moagg.artwork.sound
 
MusicClips() - Constructor for class moagg.artwork.sound.MusicClips
 

N

NAME - Static variable in class moagg.level.xml.AbsoluteGravityHandler
 
NAME - Static variable in class moagg.level.xml.DeathMatchHandler
 
NAME - Static variable in class moagg.level.xml.DecorationsHandler
 
NAME - Static variable in class moagg.level.xml.GameControlHandler
 
NAME - Static variable in class moagg.level.xml.GlobalGravityHandler
 
NAME - Static variable in class moagg.level.xml.GravityHandler
 
NAME - Static variable in class moagg.level.xml.LevelHandler
 
NAME - Static variable in class moagg.level.xml.object.BarrierHandler
 
NAME - Static variable in class moagg.level.xml.object.BlackholeHandler
 
NAME - Static variable in class moagg.level.xml.object.CrateHandler
 
NAME - Static variable in class moagg.level.xml.object.FountainHandler
 
NAME - Static variable in class moagg.level.xml.object.GrinderHandler
 
NAME - Static variable in class moagg.level.xml.object.GrinderWaypointHandler
 
NAME - Static variable in class moagg.level.xml.object.MagnetHandler
 
NAME - Static variable in class moagg.level.xml.object.MortarBarrelHandler
 
NAME - Static variable in class moagg.level.xml.object.MortarHandler
 
NAME - Static variable in class moagg.level.xml.object.PlatformHandler
 
NAME - Static variable in class moagg.level.xml.object.SamHandler
 
NAME - Static variable in class moagg.level.xml.object.SwitchHandler
 
NAME - Static variable in class moagg.level.xml.object.TankHandler
 
NAME - Static variable in class moagg.level.xml.object.ThornHandler
 
NAME - Static variable in class moagg.level.xml.object.TileHandler
 
NAME - Static variable in class moagg.level.xml.object.TurretBarrelHandler
 
NAME - Static variable in class moagg.level.xml.object.TurretHandler
 
NAME - Static variable in class moagg.level.xml.PlayGroundHandler
 
NAME - Static variable in class moagg.level.xml.RelativeGravityHandler
 
NAME - Static variable in class moagg.level.xml.StartPositionHandler
 
name - Variable in class moagg.network.packet.CreateShipPacket
 
name - Variable in class moagg.network.packet.LoginPacket
 
NetworkMenu - Class in moagg.game.menu
 
NetworkMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.NetworkMenu
 
NetworkPacketIDs - Class in moagg.network.packet
 
NetworkPacketIDs() - Constructor for class moagg.network.packet.NetworkPacketIDs
 
NetworkPrefs - Class in moagg.prefs.network
 
NetworkPrefs() - Constructor for class moagg.prefs.network.NetworkPrefs
 
normalize(double) - Static method in class moagg.util.math.AngleUtil
 
normalize(int) - Static method in class moagg.util.math.AngleUtil
 
notifyError(Throwable) - Method in class moagg.game.MoaggGameEngine
 
NullImpl - Class in moagg.game.control.warhead
 
NullImpl() - Constructor for class moagg.game.control.warhead.NullImpl
 
NullWarhead - Class in moagg.model.warhead
A null implementation that does nothing.
NullWarhead() - Constructor for class moagg.model.warhead.NullWarhead
 
NullWeapon - Class in moagg.model.weapon
A null implementation that does nothing.
NullWeapon() - Constructor for class moagg.model.weapon.NullWeapon
 

O

ObjectFactory - Interface in moagg.level.xml.factory
 
ObjectFactoryImpl - Class in moagg.level.xml.factory
 
ObjectFactoryImpl() - Constructor for class moagg.level.xml.factory.ObjectFactoryImpl
 
Objective - Interface in moagg.game.control.objective
Every level defines objectives that the player has to reach to finish the level.
Objectives - Class in moagg.game.control.objective
 
Objectives() - Constructor for class moagg.game.control.objective.Objectives
 
ON_CRATE_PICKUP - Static variable in class moagg.game.control.ScriptFunctionName
Called if the player picked up a crate.
ON_DESTROYED - Static variable in class moagg.game.control.ScriptFunctionName
Called if an object was destroyed.
ON_LANDED - Static variable in class moagg.game.control.ScriptFunctionName
Called if the player landed on a platform.
ON_OBJECTIVE_REACHED - Static variable in class moagg.game.control.ScriptFunctionName
Called if all objectives of the level are reached.
ON_SWITCH - Static variable in class moagg.game.control.ScriptFunctionName
Called if a switch was hit by a projectile.
ON_TAKE_OFF - Static variable in class moagg.game.control.ScriptFunctionName
Called if the player takes of from a platform.
onDestroyablePlaygroundCollision(DestroyableObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onObjectObjectCollision(MoaggGameObject, MoaggGameObject) - Method in class moagg.game.control.AbstractGameControlImpl
 
onObjectObjectCollision(MoaggGameObject, MoaggGameObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onObjectObjectCollision(MoaggGameObject, MoaggGameObject) - Method in interface moagg.game.control.collision.CollisionHandler
 
onObjectObjectCollision(MoaggGameObject, MoaggGameObject) - Method in interface moagg.game.control.InternalGameControl
 
onObjectObjectCollision(MoaggGameObject, MoaggGameObject) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
onObjectPlaygroundCollision(MoaggGameObject) - Method in class moagg.game.control.AbstractGameControlImpl
 
onObjectPlaygroundCollision(MoaggGameObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onObjectPlaygroundCollision(MoaggGameObject) - Method in interface moagg.game.control.collision.CollisionHandler
 
onObjectPlaygroundCollision(MoaggGameObject) - Method in interface moagg.game.control.InternalGameControl
 
onObjectPlaygroundCollision(MoaggGameObject) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
onParticlePlaygroundCollision(Particle) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipBonusCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipBonusCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.SinglePlayerCollisionHandler
 
onShipCargoCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipDestroyableCollision(Ship, DestroyableObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipFuelCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipObjectCollision(Ship, MoaggGameObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipParticleCollision(Ship, Particle) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipPlatformCollision(Ship, Platform) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipPlaygroundCollision(Ship) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipShipCollision(Ship, Ship) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipShootableCollision(Ship, ShootableObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipShootableCollision(Ship, ShootableObject) - Method in class moagg.game.control.collision.MultiPlayerCollisionHandler
 
onShipUnknownObjectCollision(Ship, MoaggGameObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipWeaponCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShipWeaponDecoratorCrateCollision(Ship, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShootableCrateCollision(ShootableObject, Crate) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShootableDestroyableCollision(ShootableObject, DestroyableObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShootableDestroyableCollision(ShootableObject, DestroyableObject) - Method in class moagg.game.control.collision.SinglePlayerCollisionHandler
 
onShootableObjectCollision(ShootableObject, MoaggGameObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShootableShootableCollision(ShootableObject, ShootableObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShootableSwitchCollision(ShootableObject, Switch) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
onShootableUnknownObjectCollision(ShootableObject, MoaggGameObject) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
Orientation - Enum in moagg.types
 
OrientationExplosionImpl - Class in moagg.game.control.handler.explosion
 
OrientationExplosionImpl() - Constructor for class moagg.game.control.handler.explosion.OrientationExplosionImpl
 
OrientationObject - Interface in moagg.model.object
Game objects that have an Orientation have to implement this interface.

P

Panel - Class in moagg.game.level.applet
 
Panel(GameObject) - Constructor for class moagg.game.level.applet.Panel
 
PANEL_HEIGHT - Static variable in class moagg.game.level.applet.Panel
 
parseEdge(String, String) - Method in class moagg.level.xml.object.PlatformHandler
 
parseOrientation(String, Attributes) - Method in class moagg.level.xml.AbstractHandler
 
parsePreset(String) - Method in class moagg.level.xml.object.TurretHandler
 
parseType(String) - Method in class moagg.level.xml.object.CrateHandler
 
parseType(String) - Method in class moagg.level.xml.object.MortarBarrelHandler
 
parseType(String) - Method in class moagg.level.xml.object.TankHandler
 
parseType(String) - Method in class moagg.level.xml.object.TurretBarrelHandler
 
parseType(String) - Method in class moagg.level.xml.object.TurretHandler
 
parseWarhead(String) - Method in class moagg.level.xml.object.MortarBarrelHandler
 
parseWeaponType(String) - Method in class moagg.level.xml.object.TankHandler
 
parseWeaponType(String) - Method in class moagg.level.xml.object.TurretBarrelHandler
 
Particle - Class in moagg.model.object.sprite
 
Particle() - Constructor for class moagg.model.object.sprite.Particle
 
PARTICLE_LIFETIME - Static variable in class moagg.game.control.handler.explosion.OrientationExplosionImpl
The lifetime of an explosion particle in milliseconds.
PARTICLE_LIFETIME - Static variable in class moagg.game.control.handler.explosion.ProjectileExplosionImpl
The lifetime of an explosion particle in milliseconds.
PARTICLE_LIFETIME - Static variable in class moagg.game.control.handler.explosion.ShipExplosionImpl
The lifetime of an explosion particle in milliseconds.
PARTICLE_LIFETIME - Static variable in class moagg.game.control.handler.explosion.TankExplosionImpl
The lifetime of an explosion particle in milliseconds.
PARTICLE_LIFETIME - Static variable in class moagg.game.control.handler.explosion.TileExplosionImpl
The lifetime of an explosion particle in milliseconds.
PARTICLE_LIFETIME_FUZZ - Static variable in class moagg.game.control.handler.explosion.OrientationExplosionImpl
Explosion particle lifetime fuzz in milliseconds.
PARTICLE_LIFETIME_FUZZ - Static variable in class moagg.game.control.handler.explosion.ProjectileExplosionImpl
Explosion particle lifetime fuzz in milliseconds.
PARTICLE_LIFETIME_FUZZ - Static variable in class moagg.game.control.handler.explosion.ShipExplosionImpl
Explosion particle lifetime fuzz in milliseconds.
PARTICLE_LIFETIME_FUZZ - Static variable in class moagg.game.control.handler.explosion.TankExplosionImpl
Explosion particle lifetime fuzz in milliseconds.
PARTICLE_LIFETIME_FUZZ - Static variable in class moagg.game.control.handler.explosion.TileExplosionImpl
Explosion particle lifetime fuzz in milliseconds.
PARTICLE_SPEED - Static variable in class moagg.game.control.handler.explosion.OrientationExplosionImpl
The relative speed of explosion particles.
PARTICLE_SPEED - Static variable in class moagg.game.control.handler.explosion.ProjectileExplosionImpl
The relative speed of explosion particles.
PARTICLE_SPEED - Static variable in class moagg.game.control.handler.explosion.ShipExplosionImpl
The relative speed of explosion particles.
PARTICLE_SPEED - Static variable in class moagg.game.control.handler.explosion.TankExplosionImpl
The relative speed of explosion particles.
PARTICLE_SPEED - Static variable in class moagg.game.control.handler.explosion.TileExplosionImpl
The relative speed of explosion particles.
PARTICLE_SPEED_FUZZ - Static variable in class moagg.game.control.handler.explosion.ProjectileExplosionImpl
Explosion particle speed fuzz.
PARTICLE_SPEED_FUZZ - Static variable in class moagg.game.control.handler.explosion.ShipExplosionImpl
Explosion particle speed fuzz.
PARTICLE_SPEED_FUZZ - Static variable in class moagg.game.control.handler.explosion.TileExplosionImpl
Explosion particle speed fuzz.
Physic - Interface in moagg.game.control.handler.physic
 
PhysicHandler - Class in moagg.game.control.handler
Applies a physical engine to game objects.
PhysicHandler() - Constructor for class moagg.game.control.handler.PhysicHandler
 
pickupCrate(Crate) - Method in class moagg.model.object.sprite.Ship
 
Platform - Class in moagg.model.object.sprite
 
Platform() - Constructor for class moagg.model.object.sprite.Platform
 
platformCollisionTimers - Variable in class moagg.game.control.AbstractGameControlImpl
For every active player, a Timer is stored which is used to temporarily disable Ship/Platform collisions after take off, which likely occurs when the player is thrusting and rotating simultaneously.
PlatformData - Class in moagg.level.xml.data.object
 
PlatformData() - Constructor for class moagg.level.xml.data.object.PlatformData
 
PlatformEdge - Enum in moagg.types
 
PlatformFactory - Class in moagg.level.xml.factory.object
 
PlatformFactory() - Constructor for class moagg.level.xml.factory.object.PlatformFactory
 
PlatformHandler - Class in moagg.level.xml.object
 
PlatformHandler() - Constructor for class moagg.level.xml.object.PlatformHandler
 
PlatformImageFactory - Class in moagg.artwork.object
 
PlatformImageFactory() - Constructor for class moagg.artwork.object.PlatformImageFactory
 
play() - Method in class moagg.artwork.sound.MusicClips
 
play(int) - Method in class moagg.artwork.sound.MusicClips
 
PlayerMenu - Class in moagg.game.menu
 
PlayerMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.PlayerMenu
 
PlayerPrefs - Class in moagg.prefs.player
 
PlayerPrefs() - Constructor for class moagg.prefs.player.PlayerPrefs
 
PlayGround - Class in moagg.model.level
 
PlayGround() - Constructor for class moagg.model.level.PlayGround
 
PlayGroundData - Class in moagg.level.xml.data
 
PlayGroundData() - Constructor for class moagg.level.xml.data.PlayGroundData
 
PlayGroundHandler - Class in moagg.level.xml
 
PlayGroundHandler(Attributes) - Constructor for class moagg.level.xml.PlayGroundHandler
 
playLevel() - Method in class moagg.game.MissionGameObject
 
playSound(URL) - Method in class ext.gtge.forum.main.util.ModPlayer
Please refer to superclass for documentation .
playTick() - Method in class moagg.artwork.sound.GuiSoundClips
 
playTitle() - Method in class moagg.artwork.sound.MusicClips
 
playZap() - Method in class moagg.artwork.sound.GuiSoundClips
 
Point - Class in moagg.types.math
 
Point() - Constructor for class moagg.types.math.Point
 
Point(int, int) - Constructor for class moagg.types.math.Point
 
Point(Point) - Constructor for class moagg.types.math.Point
 
PopUpFrame - Class in moagg.game.menu.widget
 
PopUpFrame(GameEngine) - Constructor for class moagg.game.menu.widget.PopUpFrame
 
PopUpFrame(GameObject) - Constructor for class moagg.game.menu.widget.PopUpFrame
 
prefs - Variable in class moagg.prefs.AbstractPrefs
 
processCategory(Attributes) - Method in class moagg.level.xml.object.TileHandler
 
processPacket(NetworkPacket, MultiPlayerClientData) - Method in class moagg.game.MultiPlayerServerGameObject
 
Projectile - Class in moagg.model.object.sprite
 
Projectile() - Constructor for class moagg.model.object.sprite.Projectile
 
ProjectileExplosionImpl - Class in moagg.game.control.handler.explosion
 
ProjectileExplosionImpl() - Constructor for class moagg.game.control.handler.explosion.ProjectileExplosionImpl
 
ProjectileFactory - Interface in moagg.game.control.weapon
 
ProjectileFactoryDecorator - Interface in moagg.game.control.weapon
 
projectileId - Variable in class moagg.network.packet.CreateBlasterProjectilePacket
 
projectileId - Variable in class moagg.network.packet.DestroyProjectilePacket
 
ProjectileImageFactory - Class in moagg.artwork.object
 
ProjectileImageFactory() - Constructor for class moagg.artwork.object.ProjectileImageFactory
 

R

RandomAiming - Class in moagg.model.weapon.turret.aiming
 
RandomAiming() - Constructor for class moagg.model.weapon.turret.aiming.RandomAiming
 
RandomAimingStrategy - Class in moagg.game.control.weapon.turret.aiming
 
RandomAimingStrategy() - Constructor for class moagg.game.control.weapon.turret.aiming.RandomAimingStrategy
 
RandomBarrel - Class in moagg.model.weapon.mortar
 
RandomBarrel() - Constructor for class moagg.model.weapon.mortar.RandomBarrel
 
randomize(File) - Method in class moagg.level.converter.BricksRandomizer
 
randomizeMap(File) - Method in class moagg.level.converter.BricksRandomizer
 
randomizeMap(DataInputStream, DataOutputStream) - Method in class moagg.level.converter.BricksRandomizer
 
randomizeMapV1(DataInputStream, DataOutputStream) - Method in class moagg.level.converter.BricksRandomizer
 
randomizeMapV2(DataInputStream, DataOutputStream) - Method in class moagg.level.converter.BricksRandomizer
 
RandomProjectileFactoryImpl - Class in moagg.game.control.weapon.mortar
 
RandomProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.mortar.RandomProjectileFactoryImpl
 
RandomTool - Class in moagg.util
 
RandomTool() - Constructor for class moagg.util.RandomTool
 
readLevel(String, String, GameObject) - Method in class moagg.level.LevelReader
 
readMap(String, String, GameObject) - Method in class moagg.level.MapReader
 
readMapV1(DataInputStream) - Method in class moagg.level.MapReader
 
readMapV2(DataInputStream) - Method in class moagg.level.MapReader
 
Rectangle - Class in moagg.types.math
A custom Rectangle class, since java.awt.Rectangle uses double in its interface (ugh).
Rectangle() - Constructor for class moagg.types.math.Rectangle
 
Rectangle(int, int, int, int) - Constructor for class moagg.types.math.Rectangle
 
Rectangle(Rectangle) - Constructor for class moagg.types.math.Rectangle
 
RelativeGravityHandler - Class in moagg.level.xml
 
RelativeGravityHandler(Attributes) - Constructor for class moagg.level.xml.RelativeGravityHandler
 
ReleaseProperties - Class in moagg.game
 
ReleaseProperties() - Constructor for class moagg.game.ReleaseProperties
 
remove(ScoreEntry) - Method in class moagg.prefs.score.ScoreEntries
 
render(Graphics2D) - Method in class moagg.game.HighScoreGameObject
 
render(Graphics2D) - Method in class moagg.game.JoinMultiPlayerGameObject
 
render(Graphics2D) - Method in class moagg.game.level.applet.AbstractApplet
 
render(Graphics2D) - Method in interface moagg.game.level.applet.Applet
 
render(Graphics2D) - Method in class moagg.game.level.applet.Panel
 
render(Graphics2D) - Method in class moagg.game.LevelGameObject
 
render(Graphics2D, boolean) - Method in class moagg.game.menu.AbstractMenu.MenuItem
 
render(Graphics2D) - Method in class moagg.game.menu.AbstractMenu
 
render(Graphics2D) - Method in class moagg.game.menu.ControlsMenu
 
render(Graphics2D) - Method in class moagg.game.menu.GhostMenu
 
render(Graphics2D) - Method in class moagg.game.menu.JoinMultiPlayerMenu
 
render(Graphics2D) - Method in class moagg.game.menu.NetworkMenu
 
render(Graphics2D) - Method in class moagg.game.menu.PlayerMenu
 
render(Graphics2D) - Method in class moagg.game.menu.SystemMenu
 
render(Graphics2D) - Method in class moagg.game.menu.widget.PopUpFrame
 
render(Graphics2D) - Method in class moagg.game.menu.widget.TextField
 
render(Graphics2D) - Method in class moagg.game.MissionGameObject
 
render(Graphics2D) - Method in class moagg.game.MultiPlayerClientGameObject
 
render(Graphics2D) - Method in class moagg.game.MultiPlayerServerGameObject
 
render(Graphics2D) - Method in class moagg.game.StartMultiPlayerGameObject
 
render(Graphics2D) - Method in class moagg.game.startup.SelectDifficultyScreen
 
render(Graphics2D) - Method in class moagg.game.startup.SplashScreen
 
render(Graphics2D, int, int) - Method in class moagg.model.object.sprite.GhostShip
 
render(Graphics2D) - Method in class moagg.model.object.sprite.Particle
It turned out that this method must be overloaded to render particles "manually".
renderContent(Graphics2D) - Method in class moagg.game.level.applet.AbstractApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.ArmorApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.FPSApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.FuelApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.HeapApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.MultiPlayerFragsApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.MultiPlayerLimitApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.ScoreApplet
 
renderContent(Graphics2D) - Method in class moagg.game.level.applet.SpeedApplet
 
renderHighScores(Graphics2D) - Method in class moagg.game.HighScoreGameObject
 
renderHighScores(Graphics2D) - Method in class moagg.game.MissionGameObject
 
renderPreview(Graphics2D) - Method in class moagg.game.LevelGameObject
 
renderPreview(Graphics2D) - Method in class moagg.game.MultiPlayerClientGameObject
 
renderPreview(Graphics2D) - Method in class moagg.game.MultiPlayerServerGameObject
 
renderText(Graphics2D, String, int, int, boolean) - Method in class moagg.game.menu.AbstractMenu
 
replaySound(URL) - Method in class ext.gtge.forum.main.util.ModPlayer
Please refer to superclass for documentation .
reset() - Method in class moagg.util.StopWatch
 
resetBuffer() - Method in class moagg.level.xml.LevelContentHandler
 
resetPlatformCollisionTimer(Ship) - Method in class moagg.game.control.AbstractGameControlImpl
 
resetPlatformCollisionTimer(Ship) - Method in interface moagg.game.control.InternalGameControl
Called by the LandingHandler if a player takes off from a platform.
resetPlayer(Ship) - Method in class moagg.game.LevelGameObject
This method resets any upgrades the player's ship might have.
resetPlayer(Ship) - Method in class moagg.game.MultiPlayerServerGameObject
This method resets any upgrades the player's ship might have.
RESPAWN_DELAY - Static variable in class moagg.types.Constant
The delay between the ship explosion and its respawning in milliseconds.
RootHandler - Class in moagg.level.xml
 
RootHandler() - Constructor for class moagg.level.xml.RootHandler
 
rotation - Variable in class moagg.network.packet.UpdateControlPacket
 
rotation - Variable in class moagg.network.packet.UpdateShipPacket
 
Rotation - Enum in moagg.types
 
run() - Method in class moagg.game.SaveScreenShotThread
 
run() - Method in class moagg.game.startup.InitializerThread
 

S

Sam - Class in moagg.model.object.sprite
 
Sam() - Constructor for class moagg.model.object.sprite.Sam
 
SamBatteryImageFactory - Class in moagg.artwork.object
 
SamBatteryImageFactory() - Constructor for class moagg.artwork.object.SamBatteryImageFactory
 
SamData - Class in moagg.level.xml.data.object
 
SamData() - Constructor for class moagg.level.xml.data.object.SamData
 
SamFactory - Class in moagg.level.xml.factory.object
 
SamFactory() - Constructor for class moagg.level.xml.factory.object.SamFactory
 
SamHandler - Class in moagg.level.xml.object
 
SamHandler() - Constructor for class moagg.level.xml.object.SamHandler
 
save(LevelKey, String) - Method in class moagg.prefs.ghost.Ghost
 
SaveScreenShotThread - Class in moagg.game
 
SaveScreenShotThread(BufferedImage, File) - Constructor for class moagg.game.SaveScreenShotThread
 
Score - Class in moagg.prefs.score
 
Score() - Constructor for class moagg.prefs.score.Score
 
ScoreApplet - Class in moagg.game.level.applet
 
ScoreApplet() - Constructor for class moagg.game.level.applet.ScoreApplet
 
ScoreEntries - Class in moagg.prefs.score
 
ScoreEntries() - Constructor for class moagg.prefs.score.ScoreEntries
 
ScoreEntry - Class in moagg.prefs.score
 
ScoreEntry() - Constructor for class moagg.prefs.score.ScoreEntry
 
ScoreEntry(String, Score) - Constructor for class moagg.prefs.score.ScoreEntry
 
ScorePrefs - Class in moagg.prefs.score
 
ScorePrefs() - Constructor for class moagg.prefs.score.ScorePrefs
 
ScreenResolution - Enum in moagg.types.prefs
 
ScriptFunctionName - Class in moagg.game.control
This class holds all script function names, that a level script may implement.
ScriptFunctionName() - Constructor for class moagg.game.control.ScriptFunctionName
 
select() - Method in class moagg.game.menu.widget.TextField
 
SelectDifficultyScreen - Class in moagg.game.startup
 
SelectDifficultyScreen(GameEngine) - Constructor for class moagg.game.startup.SelectDifficultyScreen
 
selectedItemIndex - Variable in class moagg.game.menu.AbstractMenu
 
SelectLanguageScreen - Class in moagg.game.startup
 
SelectLanguageScreen(GameEngine) - Constructor for class moagg.game.startup.SelectLanguageScreen
 
selectShip(int) - Method in class moagg.game.menu.PlayerMenu
 
sendCreateShipPacket(MultiPlayerClientData, BaseClient) - Method in class moagg.game.MultiPlayerServerGameObject
 
sendLoginPacket() - Method in class moagg.game.MultiPlayerClientGameObject
 
set(int, int, double) - Method in class moagg.types.math.Matrix
 
set(Rectangle, double) - Method in class moagg.types.math.Matrix
 
setActivatable(Activatable) - Method in class moagg.model.object.sprite.Barrier
 
setActivatable(Activatable) - Method in class moagg.model.object.sprite.Fountain
 
setActivatable(Activatable) - Method in class moagg.model.object.sprite.Magnet
 
setActivation(Boolean) - Method in interface moagg.level.xml.data.object.Activatable
 
setActivation(Boolean) - Method in class moagg.level.xml.data.object.ActivatableImpl
 
setActivation(Boolean) - Method in class moagg.level.xml.data.object.BarrierData
 
setActivation(Boolean) - Method in class moagg.level.xml.data.object.FountainData
 
setActivation(Boolean) - Method in class moagg.level.xml.data.object.MagnetData
 
setActivation(Boolean) - Method in interface moagg.model.Activatable
 
setActivation(Boolean) - Method in class moagg.model.ActivatableImpl
 
setActive(boolean) - Method in class moagg.prefs.ghost.GhostFrame
 
setAiming(AbstractAiming) - Method in class moagg.model.weapon.turret.AbstractBarrel
 
setAlign(int) - Method in class moagg.prefs.control.ControlPrefs
 
setAll(double) - Method in class moagg.types.math.Matrix
 
setAngle(int) - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
setAngle(int) - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
setAngle(double) - Method in interface moagg.model.Controllable
 
setAngle(double) - Method in class moagg.model.ControllableImpl
 
setAngle(double) - Method in interface moagg.model.object.ControllableObject
 
setAngle(double) - Method in class moagg.model.object.sprite.Laser
 
setAngle(double) - Method in class moagg.model.object.sprite.Missile
 
setAngle(double) - Method in class moagg.model.object.sprite.Ship
 
setAngle(int) - Method in class moagg.model.weapon.mortar.FixedBarrel
 
setAngle(int) - Method in class moagg.model.weapon.turret.aiming.FixedAiming
 
setAngle(int) - Method in class moagg.model.weapon.turret.aiming.SweepAiming
 
setAngle(short) - Method in class moagg.network.packet.CreateShipPacket
 
setAngle(short) - Method in class moagg.network.packet.UpdateShipPacket
 
setAngle(short) - Method in class moagg.prefs.ghost.GhostFrame
 
setAngleStep(int) - Method in class moagg.model.weapon.turret.aiming.SweepAiming
 
setArmor(int) - Method in class moagg.network.packet.CreateShipPacket
 
setArmor(int) - Method in class moagg.network.packet.UpdateShipPacket
 
setBaseClient(BaseClient) - Method in class moagg.game.MultiPlayerClientData
 
setBaseClient(BaseClient) - Method in class moagg.game.MultiPlayerClientGameObject
 
setBestFrags(Frags) - Method in class moagg.game.level.applet.MultiPlayerFragsApplet
 
setBestScore(Score) - Method in class moagg.game.level.applet.ScoreApplet
 
setBestScore(Score) - Method in class moagg.game.LevelGameObject
 
setCategoryId(int) - Method in class moagg.level.xml.data.object.TileData
 
setCollision(boolean) - Method in class moagg.model.object.sprite.Particle
 
setControllable(ControllableObject) - Method in class moagg.game.level.applet.FuelApplet
 
setControllable(ControllableObject) - Method in class moagg.game.level.applet.SpeedApplet
 
setCrate(Crate) - Method in class moagg.game.control.objective.BringCrateToPlatform
 
setDamage(int) - Method in interface moagg.model.object.ShootableObject
 
setDamage(int) - Method in class moagg.model.object.sprite.Grenade
 
setDamage(int) - Method in class moagg.model.object.sprite.Laser
 
setDamage(int) - Method in class moagg.model.object.sprite.Missile
 
setDamage(int) - Method in class moagg.model.object.sprite.Projectile
 
setDate(Date) - Method in class moagg.prefs.score.ScoreEntry
 
setDefaultLocale() - Method in enum moagg.types.prefs.Language
 
setDelay(int) - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
setDelay(int) - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
setDestroyable(DestroyableObject) - Method in class moagg.game.level.applet.ArmorApplet
 
setDestroyable(Destroyable) - Method in class moagg.model.object.sprite.DestroyableTile
 
setDestroyable(Destroyable) - Method in class moagg.model.object.sprite.Mortar
 
setDestroyable(Destroyable) - Method in class moagg.model.object.sprite.Sam
 
setDestroyable(Destroyable) - Method in class moagg.model.object.sprite.Tank
 
setDestroyable(Destroyable) - Method in class moagg.model.object.sprite.Turret
 
setDifficulty(Difficulty) - Method in class moagg.prefs.player.PlayerPrefs
 
setDistance(int) - Method in class moagg.level.xml.data.object.MagnetData
 
setDistance(int) - Method in class moagg.model.object.sprite.Magnet
 
setDistance(int) - Method in class moagg.model.weapon.ship.DoubleDecorator
 
setElapsedTime(long) - Method in class moagg.prefs.score.Score
 
setExploderDelay(int) - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
setExploderDelay(long) - Method in class moagg.model.warhead.grenade.StarBurstWarhead
 
setExploderDelay(long) - Method in class moagg.model.weapon.mortar.AbstractBarrel
 
setFireStrategy(FireStrategy) - Method in class moagg.model.weapon.AbstractWeapon
 
setFrags(int) - Method in class moagg.game.level.applet.MultiPlayerLimitApplet
 
setFrags(int) - Method in class moagg.game.MultiPlayerClientData
 
setFrags(short[]) - Method in class moagg.network.packet.FinishGamePacket
 
setFrags(short[]) - Method in class moagg.network.packet.UpdateFragsPacket
 
setFrags(int) - Method in class moagg.prefs.score.Frags
 
setFrameColor(Color) - Method in class moagg.game.menu.widget.PopUpFrame
 
setFrameDelay(int) - Method in class moagg.prefs.ghost.Ghost
 
setFriction(int) - Method in class moagg.level.xml.data.GravityData
 
setFuel(long) - Method in interface moagg.model.Controllable
 
setFuel(long) - Method in class moagg.model.ControllableImpl
 
setFuel(long) - Method in interface moagg.model.object.ControllableObject
 
setFuel(long) - Method in class moagg.model.object.sprite.Missile
 
setFuel(long) - Method in class moagg.model.object.sprite.Ship
 
setFuel(int) - Method in class moagg.network.packet.CreateShipPacket
 
setFuel(int) - Method in class moagg.network.packet.UpdateShipPacket
 
setFuelCapacity(long) - Method in interface moagg.model.Controllable
 
setFuelCapacity(long) - Method in class moagg.model.ControllableImpl
 
setFuelCapacity(long) - Method in interface moagg.model.object.ControllableObject
 
setFuelCapacity(long) - Method in class moagg.model.object.sprite.Missile
 
setFuelCapacity(long) - Method in class moagg.model.object.sprite.Ship
 
setFuelCapacity(int) - Method in class moagg.network.packet.UpdateShipPacket
 
setFuelPercentage(int) - Method in class moagg.level.xml.data.LevelData
 
setFuelPercentage(int) - Method in class moagg.level.xml.data.object.CrateData
 
setFuelPercentage(int) - Method in class moagg.model.level.Level
 
setFuelPercentage(int) - Method in class moagg.model.object.sprite.Crate
 
setFuelPerMilliSecond(long) - Method in interface moagg.model.Controllable
 
setFuelPerMilliSecond(long) - Method in class moagg.model.ControllableImpl
 
setFuelPerMilliSecond(long) - Method in interface moagg.model.object.ControllableObject
 
setFuelPerMilliSecond(long) - Method in class moagg.model.object.sprite.Missile
 
setFuelPerMilliSecond(long) - Method in class moagg.model.object.sprite.Ship
 
setFuelPlatform(boolean) - Method in class moagg.model.object.sprite.Platform
 
setFullScreen(boolean) - Method in class moagg.prefs.system.SystemPrefs
 
setGameControlScript(String) - Method in class moagg.level.xml.data.LevelData
 
setGameControlScript(String) - Method in class moagg.model.level.Level
 
setGameType(GameType) - Method in class moagg.level.xml.data.LevelData
 
setGameType(GameType) - Method in class moagg.model.level.Level
 
setGhost(boolean) - Method in class moagg.model.object.sprite.Particle
 
setGhostPlayback(Ghost) - Method in class moagg.game.LevelGameObject
 
setGhostPlayback(GhostPlayback) - Method in class moagg.prefs.player.PlayerPrefs
 
setGhostPlaybackName(String) - Method in class moagg.prefs.player.PlayerPrefs
 
setGhostRecord(Ghost) - Method in class moagg.game.LevelGameObject
 
setGhostRecord(boolean) - Method in class moagg.prefs.player.PlayerPrefs
 
setGlobalGravity(GravityData) - Method in class moagg.level.xml.data.PlayGroundData
 
setGradient(boolean) - Method in class moagg.model.object.sprite.Particle
 
setGravity(int) - Method in class moagg.level.xml.data.object.BlackholeData
 
setGravity(int) - Method in class moagg.model.object.sprite.Blackhole
 
setGX(int) - Method in class moagg.level.xml.data.GravityData
 
setGY(int) - Method in class moagg.level.xml.data.GravityData
 
setH(int) - Method in class moagg.level.xml.data.LocalGravityData
 
setH(int) - Method in class moagg.types.math.Rectangle
 
setHeading(MissileHeading) - Method in class moagg.model.object.sprite.Missile
 
setHealth(int) - Method in interface moagg.level.xml.data.object.Destroyable
 
setHealth(int) - Method in class moagg.level.xml.data.object.DestroyableImpl
 
setHealth(int) - Method in class moagg.level.xml.data.object.MortarData
 
setHealth(int) - Method in class moagg.level.xml.data.object.SamData
 
setHealth(int) - Method in class moagg.level.xml.data.object.TankData
 
setHealth(int) - Method in class moagg.level.xml.data.object.TileData
 
setHealth(int) - Method in class moagg.level.xml.data.object.TurretData
 
setHealth(int) - Method in interface moagg.model.Destroyable
 
setHealth(int) - Method in class moagg.model.DestroyableImpl
 
setHealth(int) - Method in interface moagg.model.object.DestroyableObject
 
setHealth(int) - Method in class moagg.model.object.sprite.DestroyableTile
 
setHealth(int) - Method in class moagg.model.object.sprite.Grenade
 
setHealth(int) - Method in class moagg.model.object.sprite.Laser
 
setHealth(int) - Method in class moagg.model.object.sprite.Missile
 
setHealth(int) - Method in class moagg.model.object.sprite.Mortar
 
setHealth(int) - Method in class moagg.model.object.sprite.Projectile
 
setHealth(int) - Method in class moagg.model.object.sprite.Sam
 
setHealth(int) - Method in class moagg.model.object.sprite.Ship
 
setHealth(int) - Method in class moagg.model.object.sprite.Tank
 
setHealth(int) - Method in class moagg.model.object.sprite.Turret
 
setHealth(short) - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
setHVOrientation(HVOrientation) - Method in class moagg.level.xml.data.object.BarrierData
 
setId(int) - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
setID(int) - Method in interface moagg.model.object.MoaggGameObject
 
setId(short) - Method in class moagg.network.packet.CreateShipPacket
 
setId(int) - Method in class moagg.network.packet.DestroyObjectPacket
 
setId(short) - Method in class moagg.network.packet.DisconnectPacket
 
setId(int) - Method in class moagg.network.packet.UpdateObjectPacket
 
setId(short) - Method in class moagg.network.packet.UpdateShipPacket
 
setIds(int[]) - Method in class moagg.network.packet.FinishGamePacket
 
setIds(int[]) - Method in class moagg.network.packet.UpdateFragsPacket
 
setImage(BufferedImage) - Method in class moagg.model.level.Map
 
setInitialDelay(int) - Method in interface moagg.level.xml.data.object.Activatable
 
setInitialDelay(int) - Method in class moagg.level.xml.data.object.ActivatableImpl
 
setInitialDelay(int) - Method in class moagg.level.xml.data.object.BarrierData
 
setInitialDelay(int) - Method in class moagg.level.xml.data.object.FountainData
 
setInitialDelay(int) - Method in class moagg.level.xml.data.object.MagnetData
 
setInitialDelay(int) - Method in interface moagg.model.Activatable
 
setInitialDelay(int) - Method in class moagg.model.ActivatableImpl
 
setLanded(boolean) - Method in class moagg.network.packet.UpdateShipPacket
 
setLandedPlatform(Platform) - Method in class moagg.model.object.sprite.Ship
 
setLanguage(Language) - Method in class moagg.prefs.system.SystemPrefs
 
setLeft(int) - Method in class moagg.prefs.control.ControlPrefs
 
setLeftEdge(PlatformEdge) - Method in class moagg.level.xml.data.object.PlatformData
 
setLevel(Level) - Method in class moagg.game.MultiPlayerClientGameObject
 
setLevel(String) - Method in class moagg.model.level.Level
 
setLevel(String) - Method in class moagg.network.packet.LoadLevelPacket
 
setLevel(String) - Method in class moagg.prefs.score.LevelKey
 
setLifeTime(long) - Method in class moagg.model.object.sprite.Particle
 
setMap(Map) - Method in class moagg.model.level.PlayGround
 
setMapName(String) - Method in class moagg.level.xml.data.PlayGroundData
 
setMapName(String) - Method in class moagg.model.level.PlayGround
 
setMass(long) - Method in interface moagg.model.Controllable
 
setMass(long) - Method in class moagg.model.ControllableImpl
 
setMass(long) - Method in interface moagg.model.object.ControllableObject
 
setMass(int) - Method in class moagg.model.object.sprite.Crate
 
setMass(long) - Method in class moagg.model.object.sprite.Missile
 
setMass(long) - Method in class moagg.model.object.sprite.Ship
 
setMaxFrags(int) - Method in class moagg.level.xml.data.LevelData
 
setMaxFrags(int) - Method in class moagg.model.level.Level
 
setMaxTime(int) - Method in class moagg.level.xml.data.LevelData
 
setMaxTime(long) - Method in class moagg.model.level.Level
 
setMaxX(int) - Method in class moagg.model.object.sprite.Tank
 
setMessage(String[]) - Method in class moagg.game.menu.widget.PopUpFrame
 
setMinX(int) - Method in class moagg.model.object.sprite.Tank
 
setMissileDelay(int) - Method in class moagg.level.xml.data.object.SamData
 
setMissileFuel(int) - Method in class moagg.level.xml.data.object.SamData
 
setMissileFuel(int) - Method in class moagg.model.object.sprite.Sam
 
setMissileHeading(MissileHeading) - Method in class moagg.level.xml.data.object.SamData
 
setMissileHeading(MissileHeading) - Method in class moagg.model.object.sprite.Sam
 
setMissileWarhead(MissileWarhead) - Method in class moagg.level.xml.data.object.SamData
 
setMissileWarhead(MissileWarhead) - Method in class moagg.model.object.sprite.Sam
 
setMission(String) - Method in class moagg.model.level.Level
 
setMission(String) - Method in class moagg.network.packet.LoadLevelPacket
 
setMission(String) - Method in class moagg.prefs.score.LevelKey
 
setMusic(boolean) - Method in class moagg.prefs.system.SystemPrefs
 
setName(String) - Method in class moagg.model.object.sprite.Ship
 
setName(String) - Method in class moagg.network.packet.CreateShipPacket
 
setName(String) - Method in class moagg.network.packet.LoginPacket
 
setName(String) - Method in class moagg.prefs.player.PlayerPrefs
 
setName(String) - Method in class moagg.prefs.score.ScoreEntry
 
setObject(DestroyableObject) - Method in class moagg.game.control.objective.DestroyTarget
 
setOffInterval(int) - Method in interface moagg.level.xml.data.object.Activatable
 
setOffInterval(int) - Method in class moagg.level.xml.data.object.ActivatableImpl
 
setOffInterval(int) - Method in class moagg.level.xml.data.object.BarrierData
 
setOffInterval(int) - Method in class moagg.level.xml.data.object.FountainData
 
setOffInterval(int) - Method in class moagg.level.xml.data.object.MagnetData
 
setOffInterval(int) - Method in interface moagg.model.Activatable
 
setOffInterval(int) - Method in class moagg.model.ActivatableImpl
 
setOnInterval(int) - Method in interface moagg.level.xml.data.object.Activatable
 
setOnInterval(int) - Method in class moagg.level.xml.data.object.ActivatableImpl
 
setOnInterval(int) - Method in class moagg.level.xml.data.object.BarrierData
 
setOnInterval(int) - Method in class moagg.level.xml.data.object.FountainData
 
setOnInterval(int) - Method in class moagg.level.xml.data.object.MagnetData
 
setOnInterval(int) - Method in interface moagg.model.Activatable
 
setOnInterval(int) - Method in class moagg.model.ActivatableImpl
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.FountainData
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.MagnetData
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.MortarData
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.SamData
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.SwitchData
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.ThornData
 
setOrientation(Orientation) - Method in class moagg.level.xml.data.object.TurretData
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Fountain
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Magnet
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Mortar
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Sam
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Switch
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Thorn
 
setOrientation(Orientation) - Method in class moagg.model.object.sprite.Turret
 
setParticleLifeTime(int) - Method in class moagg.level.xml.data.object.FountainData
 
setParticleLifeTime(int) - Method in class moagg.model.object.sprite.Fountain
 
setParticleScatter(int) - Method in class moagg.level.xml.data.object.FountainData
 
setParticleScatter(int) - Method in class moagg.model.object.sprite.Fountain
 
setParticleSpeed(int) - Method in class moagg.level.xml.data.object.FountainData
 
setParticleSpeed(int) - Method in class moagg.model.object.sprite.Fountain
 
setPlatform(Platform) - Method in class moagg.game.control.objective.BringCrateToPlatform
 
setPlatform(Platform) - Method in class moagg.game.control.objective.LandOnPlatform
 
setPlayer(Ship) - Method in class moagg.game.LevelGameObject
 
setPlayer(Ship) - Method in class moagg.game.MultiPlayerClientGameObject
 
setPlayGround(PlayGroundData) - Method in class moagg.level.xml.data.LevelData
 
setPlayGround(PlayGround) - Method in class moagg.model.level.Level
 
setPoints(int) - Method in class moagg.prefs.score.Score
 
setPopUpText(String) - Method in interface moagg.game.control.GameControl
Stores a text for being displayed in a pop-up window.
setPopUpText(String, Object...) - Method in interface moagg.game.control.GameControl
Stores a text for being displayed in a pop-up window.
setPopUpText(String) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
setPopUpText(String, Object...) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
setPopUpText(String) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
setPopUpText(String, Object...) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
setPopUpText(String) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
setPopUpText(String, Object...) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
setPosition(int, int) - Method in class moagg.game.level.applet.AbstractApplet
 
setPosition(int, int) - Method in interface moagg.game.level.applet.Applet
 
setProjectileFactory(ProjectileFactory) - Method in interface moagg.game.control.weapon.ProjectileFactoryDecorator
 
setProjectileFactory(ProjectileFactory) - Method in class moagg.game.control.weapon.ship.BackDecoratorProjectileFactoryImpl
 
setProjectileFactory(ProjectileFactory) - Method in class moagg.game.control.weapon.ship.DoubleDecoratorProjectileFactoryImpl
 
setProjectileFactory(ProjectileFactory) - Method in class moagg.game.control.weapon.ship.TripleDecoratorProjectileFactoryImpl
 
setProjectileId(int) - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
setProjectileId(int) - Method in class moagg.network.packet.DestroyProjectilePacket
 
setRelative(boolean) - Method in class moagg.level.xml.data.LocalGravityData
 
setReloadTime(long) - Method in class moagg.model.weapon.ContinuousFireStrategy
 
setRescued(boolean) - Method in class moagg.model.object.sprite.Crate
 
setRGB(int[]) - Method in class moagg.model.level.Map
 
setRGB(int[][]) - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
setRGB(int[]) - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
setRight(int) - Method in class moagg.prefs.control.ControlPrefs
 
setRightEdge(PlatformEdge) - Method in class moagg.level.xml.data.object.PlatformData
 
setRotation(Rotation) - Method in interface moagg.model.Controllable
 
setRotation(Rotation) - Method in class moagg.model.ControllableImpl
 
setRotation(Rotation) - Method in interface moagg.model.object.ControllableObject
 
setRotation(Rotation) - Method in class moagg.model.object.sprite.Missile
 
setRotation(Rotation) - Method in class moagg.model.object.sprite.Ship
 
setRotation(Rotation) - Method in class moagg.network.packet.UpdateControlPacket
 
setRotation(String) - Method in class moagg.network.packet.UpdateShipPacket
 
setRotationSpeed(double) - Method in interface moagg.model.Controllable
 
setRotationSpeed(double) - Method in class moagg.model.ControllableImpl
 
setRotationSpeed(double) - Method in interface moagg.model.object.ControllableObject
 
setRotationSpeed(double) - Method in class moagg.model.object.sprite.Missile
 
setRotationSpeed(double) - Method in class moagg.model.object.sprite.Ship
 
setScore(Score) - Method in class moagg.game.level.applet.ScoreApplet
 
setScore(Score) - Method in class moagg.prefs.score.ScoreEntry
 
setScreenResolution(ScreenResolution) - Method in class moagg.prefs.system.SystemPrefs
 
setScreenShot(int) - Method in class moagg.prefs.control.ControlPrefs
 
setServer(MultiPlayerServerGameObject) - Method in class moagg.game.MultiPlayerClientGameObject
 
setServerIp(String) - Method in class moagg.prefs.network.NetworkPrefs
 
setServerPort(int) - Method in class moagg.prefs.network.NetworkPrefs
 
setServerSyncTime(int) - Method in class moagg.prefs.network.NetworkPrefs
 
setShip(Ship) - Method in class moagg.game.MultiPlayerClientData
 
setShipType(int) - Method in class moagg.model.object.sprite.Ship
 
setShipType(int) - Method in class moagg.network.packet.CreateShipPacket
 
setShipType(int) - Method in class moagg.network.packet.LoginPacket
 
setShipType(int) - Method in class moagg.prefs.ghost.Ghost
 
setShipType(int) - Method in class moagg.prefs.player.PlayerPrefs
 
setShoot(boolean) - Method in class moagg.model.weapon.AbstractWeapon
 
setShoot(boolean) - Method in class moagg.model.weapon.ContinuousFireStrategy
 
setShoot(boolean) - Method in class moagg.model.weapon.NullWeapon
 
setShoot(boolean) - Method in class moagg.model.weapon.SingleFireStrategy
 
setShoot(boolean) - Method in interface moagg.model.weapon.Weapon
Normally this method is called by the game object in each frame.
setShoot(boolean) - Method in class moagg.model.weapon.WeaponDecorator
 
setShoot(boolean) - Method in class moagg.model.weapon.WeaponList
 
setShoot(boolean) - Method in class moagg.network.packet.UpdateControlPacket
 
setShoot(int) - Method in class moagg.prefs.control.ControlPrefs
 
setShooter(ShooterObject) - Method in class moagg.model.object.sprite.Grenade
 
setShooter(ShooterObject) - Method in class moagg.model.object.sprite.Laser
 
setShooter(ShooterObject) - Method in class moagg.model.object.sprite.Missile
 
setShooter(ShooterObject) - Method in class moagg.model.object.sprite.Projectile
 
setSize(int) - Method in class moagg.level.xml.data.object.BarrierData
 
setSize(int) - Method in class moagg.level.xml.data.object.MagnetData
 
setSize(int) - Method in class moagg.level.xml.data.object.PlatformData
 
setSize(int) - Method in class moagg.level.xml.data.object.ThornData
 
setSpeed(int) - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
setSpeed(int) - Method in class moagg.level.xml.data.object.TankData
 
setSpeed(int) - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
setSpeed(Vector) - Method in interface moagg.model.object.MoaggGameObject
 
setSpeed(double, double) - Method in interface moagg.model.object.MoaggGameObject
 
setSpeed(Vector) - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
setSpeed(Vector) - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
setSpeed(double) - Method in class moagg.model.weapon.mortar.AbstractBarrel
 
setSpeed(double) - Method in class moagg.model.weapon.turret.AbstractBarrel
 
setStartPlatformIds(List<Integer>) - Method in class moagg.level.xml.data.LevelData
 
setStartPosition(Point) - Method in class moagg.level.xml.data.LevelData
 
setStartPosition(Point) - Method in class moagg.model.level.Level
 
setState(JoinMultiPlayerGameObject.State) - Method in class moagg.game.JoinMultiPlayerGameObject
 
setState(Barrier.State) - Method in class moagg.model.object.sprite.Barrier
 
setState(Blackhole.State) - Method in class moagg.model.object.sprite.Blackhole
 
setState(Fountain.State) - Method in class moagg.model.object.sprite.Fountain
 
setState(Magnet.State) - Method in class moagg.model.object.sprite.Magnet
 
setState(Tank.State) - Method in class moagg.model.object.sprite.Tank
 
setState(ContinuousFireStrategy.State) - Method in class moagg.model.weapon.ContinuousFireStrategy
 
setState(SingleFireStrategy.State) - Method in class moagg.model.weapon.SingleFireStrategy
 
setStatusText(String) - Method in interface moagg.game.control.GameControl
 
setStatusText(String) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
Deprecated. 
setStatusText(String) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
Deprecated. 
setStatusText(String) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
setStep(int) - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
setStrength(int) - Method in class moagg.level.xml.data.object.MagnetData
 
setStrength(int) - Method in class moagg.model.object.sprite.Magnet
 
setText(String) - Method in class moagg.game.menu.widget.TextField
 
setThrust(boolean) - Method in interface moagg.model.Controllable
 
setThrust(boolean) - Method in class moagg.model.ControllableImpl
 
setThrust(boolean) - Method in interface moagg.model.object.ControllableObject
 
setThrust(boolean) - Method in class moagg.model.object.sprite.Missile
 
setThrust(boolean) - Method in class moagg.model.object.sprite.Ship
 
setThrust(boolean) - Method in class moagg.network.packet.CreateShipPacket
 
setThrust(boolean) - Method in class moagg.network.packet.UpdateControlPacket
 
setThrust(boolean) - Method in class moagg.network.packet.UpdateShipPacket
 
setThrust(int) - Method in class moagg.prefs.control.ControlPrefs
 
setThrust(boolean) - Method in class moagg.prefs.ghost.GhostFrame
 
setThrustForce(double) - Method in interface moagg.model.Controllable
 
setThrustForce(double) - Method in class moagg.model.ControllableImpl
 
setThrustForce(double) - Method in interface moagg.model.object.ControllableObject
 
setThrustForce(double) - Method in class moagg.model.object.sprite.Missile
 
setThrustForce(double) - Method in class moagg.model.object.sprite.Ship
 
setTileId(int) - Method in class moagg.level.xml.data.object.TileData
 
setTime(long) - Method in class moagg.game.level.applet.MultiPlayerLimitApplet
 
setTimerType(TimerType) - Method in class moagg.prefs.system.SystemPrefs
 
SettingsMenu - Class in moagg.game.menu
 
SettingsMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.SettingsMenu
 
setType(CrateType) - Method in class moagg.level.xml.data.object.CrateData
 
setType(MortarBarrelType) - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
setType(TankType) - Method in class moagg.level.xml.data.object.TankData
 
setType(TurretBarrelType) - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
setType(TurretType) - Method in class moagg.level.xml.data.object.TurretData
 
setType(CrateType) - Method in class moagg.model.object.sprite.Crate
 
setType(TurretType) - Method in class moagg.model.object.sprite.Mortar
 
setType(TankType) - Method in class moagg.model.object.sprite.Tank
 
setType(TurretType) - Method in class moagg.model.object.sprite.Turret
 
setVelocity(int) - Method in class moagg.level.xml.data.object.GrinderData
 
setVelocity(double) - Method in class moagg.model.object.sprite.Grinder
 
setVersion(String) - Method in class moagg.network.packet.LoginPacket
 
setVisible(boolean) - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
setVisible(boolean) - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
setVisible(boolean) - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
setVX(int) - Method in class moagg.level.xml.data.GravityData
 
setVX(float) - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
setVX(float) - Method in class moagg.network.packet.CreateShipPacket
 
setVX(float) - Method in class moagg.network.packet.UpdateObjectPacket
 
setVX(float) - Method in class moagg.network.packet.UpdateShipPacket
 
setVX(float) - Method in class moagg.prefs.ghost.GhostFrame
 
setVY(int) - Method in class moagg.level.xml.data.GravityData
 
setVY(float) - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
setVY(float) - Method in class moagg.network.packet.CreateShipPacket
 
setVY(float) - Method in class moagg.network.packet.UpdateObjectPacket
 
setVY(float) - Method in class moagg.network.packet.UpdateShipPacket
 
setVY(float) - Method in class moagg.prefs.ghost.GhostFrame
 
setW(int) - Method in class moagg.level.xml.data.LocalGravityData
 
setW(int) - Method in class moagg.level.xml.data.object.TankData
 
setW(int) - Method in class moagg.types.math.Rectangle
 
setWarhead(MortarBarrelWarhead) - Method in class moagg.level.xml.data.object.MortarData.BarrelData
 
setWarhead(MortarBarrelWarhead, long) - Method in class moagg.model.object.sprite.Grenade
 
setWarhead(MissileWarhead) - Method in class moagg.model.object.sprite.Missile
 
setWarhead(MortarBarrelWarhead) - Method in class moagg.model.weapon.mortar.AbstractBarrel
 
setWeapon(Weapon) - Method in interface moagg.model.object.ShooterObject
 
setWeapon(Weapon) - Method in class moagg.model.object.sprite.Mortar
 
setWeapon(Weapon) - Method in class moagg.model.object.sprite.Sam
 
setWeapon(Weapon) - Method in class moagg.model.object.sprite.Ship
 
setWeapon(Weapon) - Method in class moagg.model.object.sprite.Tank
 
setWeapon(Weapon) - Method in class moagg.model.object.sprite.Turret
 
setWeapon(Weapon) - Method in class moagg.model.weapon.WeaponDecorator
 
setWeaponType(WeaponType) - Method in class moagg.level.xml.data.object.TankData
 
setWeaponType(WeaponType) - Method in class moagg.level.xml.data.object.TurretData.BarrelData
 
setWidth(int) - Method in class moagg.game.level.applet.AbstractApplet
 
setWrecks(int) - Method in class moagg.prefs.score.Score
 
setX(int) - Method in class moagg.level.xml.data.LocalGravityData
 
setX(int) - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
setX(int) - Method in class moagg.level.xml.data.object.GrinderData.WaypointData
 
setX(double) - Method in interface moagg.model.object.MoaggGameObject
 
setX(short) - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
setX(short) - Method in class moagg.network.packet.CreateShipPacket
 
setX(short) - Method in class moagg.network.packet.UpdateObjectPacket
 
setX(short) - Method in class moagg.network.packet.UpdateShipPacket
 
setX(short) - Method in class moagg.prefs.ghost.GhostFrame
 
setX(int) - Method in class moagg.types.math.Point
 
setX(int) - Method in class moagg.types.math.Rectangle
 
setX(double) - Method in class moagg.types.math.Vector
 
setY(int) - Method in class moagg.level.xml.data.LocalGravityData
 
setY(int) - Method in class moagg.level.xml.data.object.AbstractDecorationData
 
setY(int) - Method in class moagg.level.xml.data.object.GrinderData.WaypointData
 
setY(double) - Method in interface moagg.model.object.MoaggGameObject
 
setY(short) - Method in class moagg.network.packet.CreateBlasterProjectilePacket
 
setY(short) - Method in class moagg.network.packet.CreateShipPacket
 
setY(short) - Method in class moagg.network.packet.UpdateObjectPacket
 
setY(short) - Method in class moagg.network.packet.UpdateShipPacket
 
setY(short) - Method in class moagg.prefs.ghost.GhostFrame
 
setY(int) - Method in class moagg.types.math.Point
 
setY(int) - Method in class moagg.types.math.Rectangle
 
setY(double) - Method in class moagg.types.math.Vector
 
setYourFrags(Frags) - Method in class moagg.game.level.applet.MultiPlayerFragsApplet
 
Ship - Class in moagg.model.object.sprite
 
Ship() - Constructor for class moagg.model.object.sprite.Ship
 
SHIP_FUEL_CAPACITY - Static variable in class moagg.types.Constant
The fuel capacity of the ship.
SHIP_FUEL_PER_MILLISECOND - Static variable in class moagg.types.Constant
The amount of fuel per millisecond the ship thrusters will need when activated.
SHIP_ROTATION_SPEED - Static variable in class moagg.types.Constant
The rotation speed of the ship.
SHIP_TAKE_OFF_PLATFORM_COLLISION_DELAY - Static variable in class moagg.types.Constant
After the ship takes off, collisions with the platform are ignored for this amount of milliseconds.
SHIP_THRUST_FORCE - Static variable in class moagg.types.Constant
The force of the ship thrusters.
ShipExplosionImpl - Class in moagg.game.control.handler.explosion
 
ShipExplosionImpl() - Constructor for class moagg.game.control.handler.explosion.ShipExplosionImpl
 
ShipImageFactory - Class in moagg.artwork.object
 
ShipImageFactory() - Constructor for class moagg.artwork.object.ShipImageFactory
 
ShipPhysicImpl - Class in moagg.game.control.handler.physic
The physics implementation for ships, based on ComplexPhysicImpl.
ShipPhysicImpl() - Constructor for class moagg.game.control.handler.physic.ShipPhysicImpl
 
shipType - Variable in class moagg.network.packet.CreateShipPacket
 
shipType - Variable in class moagg.network.packet.LoginPacket
 
shoot - Variable in class moagg.network.packet.UpdateControlPacket
 
ShootableObject - Interface in moagg.model.object
Game objects (such as projectiles, missiles, etc.) that can be shot/launched by other game objects have to implement this interface.
ShootableWithWarheadObject - Interface in moagg.model.object
Shootable game objects that may contain a warhead (e.g. missiles and grenades) must implement this interface.
ShooterObject - Interface in moagg.model.object
Game objects that can shoot have to implement this interface.
ShootHandler - Class in moagg.game.control.handler
Takes care of creating projectiles for objects that are currently shooting.
ShootHandler() - Constructor for class moagg.game.control.handler.ShootHandler
 
show() - Method in interface moagg.model.object.MoaggGameObject
Calling this method makes this object visible.
show() - Method in class moagg.model.object.sprite.AbstractMoaggAnimatedSprite
 
show() - Method in class moagg.model.object.sprite.AbstractMoaggSprite
 
SIMPLE_STYLE - Static variable in class moagg.util.ToStringStyle
 
SimplePhysicImpl - Class in moagg.game.control.handler.physic
 
SimplePhysicImpl() - Constructor for class moagg.game.control.handler.physic.SimplePhysicImpl
 
sin(double) - Static method in class moagg.util.math.SinusTable
 
SingleFireStrategy - Class in moagg.model.weapon
This fire strategy is firing only one shot when the "fire button" is pressed.
SingleFireStrategy() - Constructor for class moagg.model.weapon.SingleFireStrategy
 
SinglePlayerCollisionHandler - Class in moagg.game.control.collision
 
SinglePlayerCollisionHandler(SinglePlayerGameControlImpl) - Constructor for class moagg.game.control.collision.SinglePlayerCollisionHandler
 
SinglePlayerGameControlImpl - Class in moagg.game.control
 
SinglePlayerGameControlImpl(LevelGameObject) - Constructor for class moagg.game.control.SinglePlayerGameControlImpl
 
SinusTable - Class in moagg.util.math
 
SinusTable() - Constructor for class moagg.util.math.SinusTable
 
size() - Method in class moagg.prefs.score.ScoreEntries
 
SmartAiming - Class in moagg.model.weapon.turret.aiming
 
SmartAiming() - Constructor for class moagg.model.weapon.turret.aiming.SmartAiming
 
SmartAimingStrategy - Class in moagg.game.control.weapon.turret.aiming
 
SmartAimingStrategy() - Constructor for class moagg.game.control.weapon.turret.aiming.SmartAimingStrategy
 
SmartBarrel - Class in moagg.model.weapon.mortar
 
SmartBarrel() - Constructor for class moagg.model.weapon.mortar.SmartBarrel
 
SmartProjectileFactoryImpl - Class in moagg.game.control.weapon.mortar
 
SmartProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.mortar.SmartProjectileFactoryImpl
 
SpeedApplet - Class in moagg.game.level.applet
 
SpeedApplet() - Constructor for class moagg.game.level.applet.SpeedApplet
 
SplashScreen - Class in moagg.game.startup
 
SplashScreen(GameEngine) - Constructor for class moagg.game.startup.SplashScreen
 
StarBurstImpl - Class in moagg.game.control.warhead.grenade
 
StarBurstImpl() - Constructor for class moagg.game.control.warhead.grenade.StarBurstImpl
 
StarBurstImpl - Class in moagg.game.control.warhead.missile
 
StarBurstImpl() - Constructor for class moagg.game.control.warhead.missile.StarBurstImpl
 
StarBurstWarhead - Class in moagg.model.warhead.grenade
 
StarBurstWarhead(Grenade) - Constructor for class moagg.model.warhead.grenade.StarBurstWarhead
 
StarBurstWarhead - Class in moagg.model.warhead.missile
 
StarBurstWarhead(Missile) - Constructor for class moagg.model.warhead.missile.StarBurstWarhead
 
start() - Method in class moagg.util.StopWatch
 
startElement(String, String, String, Attributes) - Method in class moagg.level.xml.LevelContentHandler
 
StartMultiPlayerGameObject - Class in moagg.game
 
StartMultiPlayerGameObject(GameEngine, BufferedImage) - Constructor for class moagg.game.StartMultiPlayerGameObject
 
StartPositionHandler - Class in moagg.level.xml
 
StartPositionHandler(Attributes) - Constructor for class moagg.level.xml.StartPositionHandler
 
StatusBarImageFactory - Class in moagg.artwork.object
 
StatusBarImageFactory() - Constructor for class moagg.artwork.object.StatusBarImageFactory
 
stop() - Method in class moagg.artwork.sound.MusicClips
 
stop() - Method in class moagg.util.StopWatch
 
stopSound() - Method in class ext.gtge.forum.main.util.ModPlayer
Please refer to superclass for documentation .
StopWatch - Class in moagg.util
Own StopWatch implementation for profiling/debugging purposes, because the StopWatch from commons-lang is a bit strange to use...
StopWatch(String) - Constructor for class moagg.util.StopWatch
 
STREAM_FACTOR - Static variable in class moagg.types.Constant
Multiplication factor for streams.
Strings - Class in moagg.game
 
Strings() - Constructor for class moagg.game.Strings
 
StringUtil - Class in moagg.util
 
StringUtil() - Constructor for class moagg.util.StringUtil
 
sub(int, int) - Method in class moagg.types.math.Point
 
sub(Point) - Method in class moagg.types.math.Point
 
sub(Point, Point) - Static method in class moagg.types.math.Point
 
sub(double, double) - Method in class moagg.types.math.Vector
 
sub(Vector) - Method in class moagg.types.math.Vector
 
sub(Vector, Vector) - Static method in class moagg.types.math.Vector
 
subX(int) - Method in class moagg.types.math.Point
 
subX(double) - Method in class moagg.types.math.Vector
 
subY(int) - Method in class moagg.types.math.Point
 
subY(double) - Method in class moagg.types.math.Vector
 
SURFACES_ROTATION_ANGLE - Static variable in class moagg.types.Constant
The rotation angle for one step in degrees.
SURFACES_ROTATION_STEPS - Static variable in class moagg.types.Constant
The number of steps for a full rotation of 360 degrees.
SweepAiming - Class in moagg.model.weapon.turret.aiming
 
SweepAiming() - Constructor for class moagg.model.weapon.turret.aiming.SweepAiming
 
SweepAimingStrategy - Class in moagg.game.control.weapon.turret.aiming
 
SweepAimingStrategy() - Constructor for class moagg.game.control.weapon.turret.aiming.SweepAimingStrategy
 
Switch - Class in moagg.model.object.sprite
 
Switch() - Constructor for class moagg.model.object.sprite.Switch
 
SwitchData - Class in moagg.level.xml.data.object
 
SwitchData() - Constructor for class moagg.level.xml.data.object.SwitchData
 
SwitchFactory - Class in moagg.level.xml.factory.object
 
SwitchFactory() - Constructor for class moagg.level.xml.factory.object.SwitchFactory
 
SwitchHandler - Class in moagg.level.xml.object
 
SwitchHandler() - Constructor for class moagg.level.xml.object.SwitchHandler
 
SwitchImageFactory - Class in moagg.artwork.object
 
SwitchImageFactory() - Constructor for class moagg.artwork.object.SwitchImageFactory
 
switchLanguage() - Method in class moagg.game.menu.SystemMenu
 
SystemMenu - Class in moagg.game.menu
 
SystemMenu(GameEngine, BufferedImage) - Constructor for class moagg.game.menu.SystemMenu
 
SystemPrefs - Class in moagg.prefs.system
 
SystemPrefs() - Constructor for class moagg.prefs.system.SystemPrefs
 
SystemProperties - Class in moagg.game
 

T

Tank - Class in moagg.model.object.sprite
 
Tank() - Constructor for class moagg.model.object.sprite.Tank
 
TankData - Class in moagg.level.xml.data.object
 
TankData() - Constructor for class moagg.level.xml.data.object.TankData
 
TankExplosionImpl - Class in moagg.game.control.handler.explosion
 
TankExplosionImpl() - Constructor for class moagg.game.control.handler.explosion.TankExplosionImpl
 
TankFactory - Class in moagg.level.xml.factory.object
 
TankFactory() - Constructor for class moagg.level.xml.factory.object.TankFactory
 
TankHandler - Class in moagg.level.xml.object
 
TankHandler() - Constructor for class moagg.level.xml.object.TankHandler
 
TankImageFactory - Class in moagg.artwork.object
 
TankImageFactory() - Constructor for class moagg.artwork.object.TankImageFactory
 
TankType - Enum in moagg.types
 
TextField - Class in moagg.game.menu.widget
 
TextField(GameEngine, String) - Constructor for class moagg.game.menu.widget.TextField
 
Thorn - Class in moagg.model.object.sprite
 
Thorn() - Constructor for class moagg.model.object.sprite.Thorn
 
ThornData - Class in moagg.level.xml.data.object
 
ThornData() - Constructor for class moagg.level.xml.data.object.ThornData
 
ThornFactory - Class in moagg.level.xml.factory.object
 
ThornFactory() - Constructor for class moagg.level.xml.factory.object.ThornFactory
 
ThornHandler - Class in moagg.level.xml.object
 
ThornHandler() - Constructor for class moagg.level.xml.object.ThornHandler
 
ThornImageFactory - Class in moagg.artwork.object
 
ThornImageFactory() - Constructor for class moagg.artwork.object.ThornImageFactory
 
thrust - Variable in class moagg.network.packet.CreateShipPacket
 
thrust - Variable in class moagg.network.packet.UpdateControlPacket
 
thrust - Variable in class moagg.network.packet.UpdateShipPacket
 
THRUST_PARTICLE_FUZZ - Static variable in class moagg.game.control.handler.CreateThrustParticlesHandler
Thrust particle angle fuzz in degrees.
THRUST_PARTICLE_LIFETIME - Static variable in class moagg.game.control.handler.CreateThrustParticlesHandler
The lifetime of a thrust particle in milliseconds.
THRUST_PARTICLE_LIFETIME_FUZZ - Static variable in class moagg.game.control.handler.CreateThrustParticlesHandler
Thrust particle lifetime fuzz in milliseconds.
THRUST_PARTICLE_SPEED - Static variable in class moagg.game.control.handler.CreateThrustParticlesHandler
The relative speed of thrust particles.
Tile - Class in moagg.model.object.sprite
 
Tile() - Constructor for class moagg.model.object.sprite.Tile
 
TILE_SIZE - Static variable in class moagg.types.Constant
The width/height of a playground tile in pixels.
TileData - Class in moagg.level.xml.data.object
 
TileData() - Constructor for class moagg.level.xml.data.object.TileData
 
TileExplosionImpl - Class in moagg.game.control.handler.explosion
 
TileExplosionImpl() - Constructor for class moagg.game.control.handler.explosion.TileExplosionImpl
 
TileFactory - Class in moagg.level.xml.factory.object
 
TileFactory() - Constructor for class moagg.level.xml.factory.object.TileFactory
 
TileHandler - Class in moagg.level.xml.object
 
TileHandler() - Constructor for class moagg.level.xml.object.TileHandler
 
TileImageFactory - Class in moagg.artwork.tiles
 
TileImageFactory() - Constructor for class moagg.artwork.tiles.TileImageFactory
 
TimerType - Enum in moagg.types.prefs
 
toggle() - Method in interface moagg.model.object.ActivatableObject
Calling this method toggles the object state between activated and deactivated.
toggle() - Method in class moagg.model.object.sprite.Barrier
 
toggle() - Method in class moagg.model.object.sprite.Blackhole
 
toggle() - Method in class moagg.model.object.sprite.Fountain
 
toggle() - Method in class moagg.model.object.sprite.Magnet
 
toggle() - Method in class moagg.model.object.sprite.Thorn
 
toString() - Method in class moagg.level.xml.data.AbstractData
 
toString() - Method in class moagg.prefs.score.Frags
 
toString() - Method in class moagg.prefs.score.LevelKey
 
toString() - Method in class moagg.prefs.score.Score
 
toString() - Method in class moagg.prefs.score.ScoreEntries
 
toString() - Method in class moagg.prefs.score.ScoreEntry
 
toString() - Method in class moagg.types.math.Point
 
toString() - Method in class moagg.types.math.Rectangle
 
toString() - Method in class moagg.types.math.Vector
 
toString() - Method in enum moagg.types.prefs.ScreenResolution
 
toString() - Method in class moagg.util.StopWatch
 
ToStringStyle - Class in moagg.util
 
ToStringStyle() - Constructor for class moagg.util.ToStringStyle
 
translate(int, int) - Method in class moagg.types.math.Rectangle
 
TRIPLE_BLASTER_SPREAD_ANGLE - Static variable in class moagg.types.Constant
Triple blaster spread angle.
TripleDecorator - Class in moagg.model.weapon.ship
 
TripleDecorator() - Constructor for class moagg.model.weapon.ship.TripleDecorator
 
TripleDecorator(Weapon) - Constructor for class moagg.model.weapon.ship.TripleDecorator
 
TripleDecoratorProjectileFactoryImpl - Class in moagg.game.control.weapon.ship
 
TripleDecoratorProjectileFactoryImpl() - Constructor for class moagg.game.control.weapon.ship.TripleDecoratorProjectileFactoryImpl
 
Turret - Class in moagg.model.object.sprite
 
Turret() - Constructor for class moagg.model.object.sprite.Turret
 
TurretBarrelHandler - Class in moagg.level.xml.object
 
TurretBarrelHandler(Attributes) - Constructor for class moagg.level.xml.object.TurretBarrelHandler
 
TurretBarrelType - Enum in moagg.types
 
TurretData - Class in moagg.level.xml.data.object
 
TurretData() - Constructor for class moagg.level.xml.data.object.TurretData
 
TurretData.BarrelData - Class in moagg.level.xml.data.object
 
TurretData.BarrelData() - Constructor for class moagg.level.xml.data.object.TurretData.BarrelData
 
TurretFactory - Class in moagg.level.xml.factory.object
 
TurretFactory() - Constructor for class moagg.level.xml.factory.object.TurretFactory
 
TurretHandler - Class in moagg.level.xml.object
 
TurretHandler() - Constructor for class moagg.level.xml.object.TurretHandler
 
TurretImageFactory - Class in moagg.artwork.object
 
TurretImageFactory() - Constructor for class moagg.artwork.object.TurretImageFactory
 
TurretType - Enum in moagg.types
 

U

UnexpectedNodeXmlHandlerException - Exception in moagg.level
 
UnexpectedNodeXmlHandlerException(String) - Constructor for exception moagg.level.UnexpectedNodeXmlHandlerException
 
update(long) - Method in class moagg.artwork.sound.MusicClips
Since the bsMusic engine doesn't work with the ModPlayer for some reason (bsMusic.play() always returns -1), I decided to poll the ModPlayer during the game loop to know when to play the next track.
update(long) - Method in class moagg.game.control.AbstractGameControlImpl
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.AbstractSinglePlayerGameControlHandler
 
update(SinglePlayerGameControlImpl, long) - Method in class moagg.game.control.handler.AbstractSinglePlayerGameControlHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.CreateFountainParticlesHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.CreateThrustParticlesHandler
 
update(DestroyableObject, InternalGameControl) - Method in interface moagg.game.control.handler.explosion.Explosion
 
update(DestroyableObject, InternalGameControl) - Method in class moagg.game.control.handler.explosion.OrientationExplosionImpl
 
update(DestroyableObject, InternalGameControl) - Method in class moagg.game.control.handler.explosion.ProjectileExplosionImpl
 
update(DestroyableObject, InternalGameControl) - Method in class moagg.game.control.handler.explosion.ShipExplosionImpl
 
update(DestroyableObject, InternalGameControl) - Method in class moagg.game.control.handler.explosion.TankExplosionImpl
 
update(DestroyableObject, InternalGameControl) - Method in class moagg.game.control.handler.explosion.TileExplosionImpl
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.ExplosionHandler
 
update(InternalGameControl, long) - Method in interface moagg.game.control.handler.GameControlHandler
 
update(SinglePlayerGameControlImpl, long) - Method in class moagg.game.control.handler.GhostPlaybackHandler
 
update(SinglePlayerGameControlImpl, long) - Method in class moagg.game.control.handler.GhostRecordHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.GravityUpdateHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.LandingHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.MissileControlHandler
 
update(MoaggGameObject, GameControl, long) - Method in class moagg.game.control.handler.physic.ComplexPhysicImpl
 
update(MoaggGameObject, GameControl, long) - Method in class moagg.game.control.handler.physic.GrenadePhysicImpl
 
update(MoaggGameObject, GameControl, long) - Method in class moagg.game.control.handler.physic.MissilePhysicImpl
 
update(MoaggGameObject, GameControl, long) - Method in interface moagg.game.control.handler.physic.Physic
 
update(MoaggGameObject, GameControl, long) - Method in class moagg.game.control.handler.physic.ShipPhysicImpl
 
update(MoaggGameObject, GameControl, long) - Method in class moagg.game.control.handler.physic.SimplePhysicImpl
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.PhysicHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.ShootHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.UpdateAngleHandler
 
update(InternalGameControl, long) - Method in class moagg.game.control.handler.WarheadHandler
 
update(long) - Method in interface moagg.game.control.InternalGameControl
 
update(long) - Method in class moagg.game.control.MultiPlayerClientGameControlImpl
 
update(long) - Method in class moagg.game.control.MultiPlayerServerGameControlImpl
 
update(SinglePlayerGameControlImpl) - Method in class moagg.game.control.objective.Objectives
 
UPDATE - Static variable in class moagg.game.control.ScriptFunctionName
Called for every frame.
update(long) - Method in class moagg.game.control.SinglePlayerGameControlImpl
 
update(Warhead, InternalGameControl, long) - Method in class moagg.game.control.warhead.grenade.StarBurstImpl
 
update(Warhead, InternalGameControl, long) - Method in class moagg.game.control.warhead.missile.ConeBurstImpl
 
update(Warhead, InternalGameControl, long) - Method in class moagg.game.control.warhead.missile.StarBurstImpl
 
update(Warhead, InternalGameControl, long) - Method in class moagg.game.control.warhead.NullImpl
 
update(Warhead, InternalGameControl, long) - Method in interface moagg.game.control.warhead.WarheadHandler
 
update(long) - Method in class moagg.game.HighScoreGameObject
 
update(long) - Method in class moagg.game.JoinMultiPlayerGameObject
 
update(long) - Method in interface moagg.game.level.applet.Applet
 
update(long) - Method in class moagg.game.level.applet.ArmorApplet
 
update(long) - Method in class moagg.game.level.applet.FPSApplet
 
update(long) - Method in class moagg.game.level.applet.FuelApplet
 
update(long) - Method in class moagg.game.level.applet.HeapApplet
 
update(long) - Method in class moagg.game.level.applet.MultiPlayerFragsApplet
 
update(long) - Method in class moagg.game.level.applet.MultiPlayerLimitApplet
 
update(long) - Method in class moagg.game.level.applet.Panel
 
update(long) - Method in class moagg.game.level.applet.ScoreApplet
 
update(long) - Method in class moagg.game.level.applet.SpeedApplet
 
update(long) - Method in class moagg.game.LevelGameObject
 
update(long) - Method in class moagg.game.menu.AbstractMenu
 
update(long) - Method in class moagg.game.menu.ControlsMenu
 
update(long) - Method in class moagg.game.menu.GhostMenu
 
update(long) - Method in class moagg.game.menu.JoinMultiPlayerMenu
 
update(long) - Method in class moagg.game.menu.NetworkMenu
 
update(long) - Method in class moagg.game.menu.PlayerMenu
 
update(long) - Method in class moagg.game.menu.SystemMenu
 
update(long) - Method in class moagg.game.menu.widget.PopUpFrame
 
update(long) - Method in class moagg.game.menu.widget.TextField
 
update(long) - Method in class moagg.game.MissionGameObject
 
update(long) - Method in class moagg.game.MultiPlayerClientData
 
update(long) - Method in class moagg.game.MultiPlayerClientGameObject
 
update(long) - Method in class moagg.game.MultiPlayerServerGameObject
 
update(long) - Method in class moagg.game.StartMultiPlayerGameObject
 
update(long) - Method in class moagg.game.startup.SplashScreen
 
update(long) - Method in class moagg.model.object.sprite.Barrier
 
update(long) - Method in class moagg.model.object.sprite.Blackhole
 
update(long) - Method in class moagg.model.object.sprite.Fountain
 
update(long) - Method in class moagg.model.object.sprite.Grenade
 
update(long) - Method in class moagg.model.object.sprite.Grinder
 
update(long) - Method in class moagg.model.object.sprite.Magnet
 
update(long) - Method in class moagg.model.object.sprite.Missile
 
update(long) - Method in class moagg.model.object.sprite.Mortar
 
update(long) - Method in class moagg.model.object.sprite.Particle
 
update(long) - Method in class moagg.model.object.sprite.Sam
 
update(long) - Method in class moagg.model.object.sprite.Ship
 
update(long) - Method in class moagg.model.object.sprite.Tank
 
update(long) - Method in class moagg.model.object.sprite.Turret
 
update(long) - Method in class moagg.model.warhead.grenade.StarBurstWarhead
 
update(long) - Method in class moagg.model.warhead.missile.AbstractWarhead
 
update(long) - Method in class moagg.model.warhead.NullWarhead
 
update(long) - Method in interface moagg.model.warhead.Warhead
Must be called by the projectile object for each frame, since warhead implementations may have internal timers of some kind.
update(long) - Method in class moagg.model.weapon.AbstractWeapon
 
update(long) - Method in class moagg.model.weapon.ContinuousFireStrategy
 
update(long) - Method in class moagg.model.weapon.NullWeapon
 
update(long) - Method in class moagg.model.weapon.SingleFireStrategy
 
update(long) - Method in interface moagg.model.weapon.Weapon
Must be called by the game object for each frame, since weapon implementations may have internal timers of some kind.
update(long) - Method in class moagg.model.weapon.WeaponDecorator
 
update(long) - Method in class moagg.model.weapon.WeaponList
 
UPDATE_FRAGS_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
UPDATE_KEYS_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
UPDATE_SHIP_ID - Static variable in class moagg.network.packet.NetworkPacketIDs
 
updateAngle(ControllableObject, long) - Method in class moagg.game.control.handler.UpdateAngleHandler
 
UpdateAngleHandler - Class in moagg.game.control.handler
Takes care of rotating controllable objects.
UpdateAngleHandler() - Constructor for class moagg.game.control.handler.UpdateAngleHandler
 
updateAppletPosition() - Method in class moagg.game.level.applet.Panel
 
updateBlackHole(Blackhole, InternalGameControl, long) - Method in class moagg.game.control.handler.GravityUpdateHandler
 
UpdateControlPacket - Class in moagg.network.packet
 
UpdateControlPacket() - Constructor for class moagg.network.packet.UpdateControlPacket
 
UpdateFragsPacket - Class in moagg.network.packet
 
UpdateFragsPacket() - Constructor for class moagg.network.packet.UpdateFragsPacket
 
updateHandicap(String, int) - Method in class moagg.prefs.handicap.HandicapPrefs
 
updateHeading() - Method in class moagg.model.object.sprite.Grinder
 
updateKeyboard() - Method in class moagg.game.LevelGameObject
 
updateKeyboard() - Method in class moagg.game.MultiPlayerClientGameObject
 
updateLastPlayedLevel(String, int) - Method in class moagg.prefs.handicap.HandicapPrefs
 
updateMagnet(Magnet, InternalGameControl, long) - Method in class moagg.game.control.handler.GravityUpdateHandler
 
updateMaxTextWidth(String) - Method in class moagg.game.menu.AbstractMenu
 
updateMissile(Missile, InternalGameControl, long) - Method in class moagg.game.control.handler.MissileControlHandler
 
updateNetwork(long) - Method in class moagg.game.MultiPlayerClientGameObject
 
updateObject(MoaggGameObject, InternalGameControl, long) - Method in class moagg.game.control.handler.PhysicHandler
 
updateObject(ShootableWithWarheadObject, InternalGameControl, long) - Method in class moagg.game.control.handler.WarheadHandler
 
UpdateObjectPacket - Class in moagg.network.packet
 
UpdateObjectPacket() - Constructor for class moagg.network.packet.UpdateObjectPacket
 
UpdateShipPacket - Class in moagg.network.packet
 
UpdateShipPacket() - Constructor for class moagg.network.packet.UpdateShipPacket
 
updateShipWeapon(Ship, Weapon) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
updateShipWeaponDecorator(Ship, WeaponDecorator) - Method in class moagg.game.control.collision.AbstractCollisionHandler
 
updateWithoutFriction(MoaggGameObject, GameControl, long) - Method in class moagg.game.control.handler.physic.ComplexPhysicImpl
 

V

valueOf(String) - Static method in enum moagg.types.CrateType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.GameType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.HVOrientation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.MissileHeading
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.MissileWarhead
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.MortarBarrelType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.MortarBarrelWarhead
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.Orientation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.PlatformEdge
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.prefs.Difficulty
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.prefs.GhostPlayback
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.prefs.Language
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.prefs.ScreenResolution
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.prefs.TimerType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.Rotation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.TankType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.TurretBarrelType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.TurretType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum moagg.types.WeaponType
Returns the enum constant of this type with the specified name.
values() - Static method in enum moagg.types.CrateType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.GameType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.HVOrientation
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.MissileHeading
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.MissileWarhead
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.MortarBarrelType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.MortarBarrelWarhead
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.Orientation
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.PlatformEdge
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.prefs.Difficulty
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.prefs.GhostPlayback
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.prefs.Language
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.prefs.ScreenResolution
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.prefs.TimerType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.Rotation
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.TankType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.TurretBarrelType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.TurretType
Returns an array containing the constants of this enum type, in the order they're declared.
values() - Static method in enum moagg.types.WeaponType
Returns an array containing the constants of this enum type, in the order they're declared.
Vector - Class in moagg.types.math
 
Vector() - Constructor for class moagg.types.math.Vector
 
Vector(double, double) - Constructor for class moagg.types.math.Vector
 
Vector(Point) - Constructor for class moagg.types.math.Vector
 
Vector(Vector) - Constructor for class moagg.types.math.Vector
 
version - Variable in class moagg.network.packet.LoginPacket
 
vx - Variable in class moagg.network.packet.CreateBlasterProjectilePacket
 
vx - Variable in class moagg.network.packet.CreateShipPacket
 
vx - Variable in class moagg.network.packet.UpdateObjectPacket
 
vx - Variable in class moagg.network.packet.UpdateShipPacket
 
vy - Variable in class moagg.network.packet.CreateBlasterProjectilePacket
 
vy - Variable in class moagg.network.packet.CreateShipPacket
 
vy - Variable in class moagg.network.packet.UpdateObjectPacket
 
vy - Variable in class moagg.network.packet.UpdateShipPacket
 

W

Warhead - Interface in moagg.model.warhead
Every projectile object can contain a warhead, which must implement this interface.
WarheadHandler - Class in moagg.game.control.handler
Takes care of creating projectiles for objects that are currently shooting.
WarheadHandler() - Constructor for class moagg.game.control.handler.WarheadHandler
 
WarheadHandler - Interface in moagg.game.control.warhead
 
Weapon - Interface in moagg.model.weapon
Every game object that can shoot contains a weapon of some kind implementing this interface.
WeaponDecorator - Class in moagg.model.weapon
Weapon implementations may be enhanced by decorators extending this class.
WeaponDecorator() - Constructor for class moagg.model.weapon.WeaponDecorator
 
WeaponDecorator(Weapon) - Constructor for class moagg.model.weapon.WeaponDecorator
 
WeaponList - Class in moagg.model.weapon
 
WeaponList() - Constructor for class moagg.model.weapon.WeaponList
 
WeaponType - Enum in moagg.types
 

X

x - Variable in class moagg.network.packet.CreateBlasterProjectilePacket
 
x - Variable in class moagg.network.packet.CreateShipPacket
 
x - Variable in class moagg.network.packet.UpdateObjectPacket
 
x - Variable in class moagg.network.packet.UpdateShipPacket
 

Y

y - Variable in class moagg.network.packet.CreateBlasterProjectilePacket
 
y - Variable in class moagg.network.packet.CreateShipPacket
 
y - Variable in class moagg.network.packet.UpdateObjectPacket
 
y - Variable in class moagg.network.packet.UpdateShipPacket
 

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