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java.lang.Objectcom.golden.gamedev.object.Sprite
com.golden.gamedev.object.AnimatedSprite
moagg.model.object.sprite.AbstractMoaggAnimatedSprite
public abstract class AbstractMoaggAnimatedSprite
| Field Summary |
|---|
| Fields inherited from class com.golden.gamedev.object.Sprite |
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defaultCollisionShape, height, width |
| Constructor Summary | |
|---|---|
AbstractMoaggAnimatedSprite()
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| Method Summary | |
|---|---|
void |
addSpeed(Vector speed)
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Rectangle |
getPositionRectangle()
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int[] |
getRGB()
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Vector |
getSpeed()
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void |
hide()
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boolean |
isVisible()
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void |
setRGB(int[][] rgb)
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void |
setSpeed(Vector speed)
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void |
setVisible(boolean visible)
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void |
show()
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| Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
|---|
getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim, update, updateAnimation |
| Methods inherited from class com.golden.gamedev.object.Sprite |
|---|
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getCenterX, getCenterY, getDataID, getDefaultCollisionShape, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY, updateMovement |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public AbstractMoaggAnimatedSprite()
| Method Detail |
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public void setRGB(int[][] rgb)
public int[] getRGB()
public Rectangle getPositionRectangle()
public Vector getSpeed()
public void setSpeed(Vector speed)
public void addSpeed(Vector speed)
public boolean isVisible()
public void setVisible(boolean visible)
public void show()
public void hide()
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