moagg.game.control.handler
Class MissileControlHandler

java.lang.Object
  extended by moagg.game.control.handler.MissileControlHandler
All Implemented Interfaces:
GameControlHandler

public class MissileControlHandler
extends java.lang.Object
implements GameControlHandler

Takes care of updating the rotation state of missiles.


Constructor Summary
MissileControlHandler()
           
 
Method Summary
 void update(InternalGameControl gameControl, long elapsedTime)
           
protected  void updateMissile(Missile missile, InternalGameControl gameControl, long elapsedTime)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

MissileControlHandler

public MissileControlHandler()
Method Detail

update

public void update(InternalGameControl gameControl,
                   long elapsedTime)
Specified by:
update in interface GameControlHandler

updateMissile

protected void updateMissile(Missile missile,
                             InternalGameControl gameControl,
                             long elapsedTime)


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