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java.lang.Object com.golden.gamedev.object.Sprite moagg.model.object.sprite.AbstractMoaggSprite moagg.model.object.sprite.Particle
public class Particle
Field Summary |
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Fields inherited from class com.golden.gamedev.object.Sprite |
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defaultCollisionShape, height, width |
Constructor Summary | |
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Particle()
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Method Summary | |
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boolean |
isCollision()
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void |
render(java.awt.Graphics2D g)
It turned out that this method must be overloaded to render particles "manually". |
void |
setCollision(boolean collision)
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void |
setGhost(boolean ghost)
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void |
setGradient(boolean gradient)
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void |
setLifeTime(long lifeTime)
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void |
update(long elapsedTime)
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Methods inherited from class moagg.model.object.sprite.AbstractMoaggSprite |
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addSpeed, getPositionRectangle, getRGB, getSpeed, hide, isVisible, setRGB, setSpeed, setVisible, show |
Methods inherited from class com.golden.gamedev.object.Sprite |
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addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getCenterX, getCenterY, getDataID, getDefaultCollisionShape, getDistance, getHeight, getHorizontalSpeed, getID, getImage, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImage, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY, updateMovement |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface moagg.model.object.MoaggGameObject |
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getHeight, getID, getPositionRectangle, getSpeed, getWidth, getX, getY, hide, isVisible, setID, setSpeed, setSpeed, setX, setY, show |
Constructor Detail |
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public Particle()
Method Detail |
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public void setGhost(boolean ghost)
public void setCollision(boolean collision)
public boolean isCollision()
public void setGradient(boolean gradient)
public void setLifeTime(long lifeTime)
public void render(java.awt.Graphics2D g)
render
in class com.golden.gamedev.object.Sprite
public void update(long elapsedTime)
update
in class com.golden.gamedev.object.Sprite
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