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java.lang.Object com.golden.gamedev.object.Sprite com.golden.gamedev.object.AnimatedSprite moagg.model.object.sprite.AbstractMoaggAnimatedSprite moagg.model.object.sprite.Magnet
public class Magnet
Field Summary |
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Fields inherited from class com.golden.gamedev.object.Sprite |
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defaultCollisionShape, height, width |
Constructor Summary | |
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Magnet()
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Method Summary | |
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void |
activate()
Calling this method activates this object. |
void |
deactivate()
Calling this method deactivates this object. |
int |
getDistance()
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Orientation |
getOrientation()
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int |
getStrength()
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boolean |
isActivated()
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void |
setActivatable(Activatable activatable)
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void |
setDistance(int distance)
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void |
setOrientation(Orientation orientation)
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protected void |
setState(moagg.model.object.sprite.Magnet.State state)
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void |
setStrength(int strength)
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void |
toggle()
Calling this method toggles the object state between activated and deactivated. |
void |
update(long elapsedTime)
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Methods inherited from class moagg.model.object.sprite.AbstractMoaggAnimatedSprite |
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addSpeed, getPositionRectangle, getRGB, getSpeed, hide, isVisible, setRGB, setSpeed, setVisible, show |
Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
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getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim, updateAnimation |
Methods inherited from class com.golden.gamedev.object.Sprite |
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addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getCenterX, getCenterY, getDataID, getDefaultCollisionShape, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY, updateMovement |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Methods inherited from interface moagg.model.object.MoaggGameObject |
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getHeight, getID, getPositionRectangle, getSpeed, getWidth, getX, getY, hide, isVisible, setID, setSpeed, setSpeed, setX, setY, show |
Methods inherited from interface moagg.model.object.MoaggGameObject |
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getHeight, getID, getPositionRectangle, getSpeed, getWidth, getX, getY, hide, isVisible, setID, setSpeed, setSpeed, setX, setY, show |
Methods inherited from interface moagg.model.object.MoaggGameObject |
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getHeight, getID, getPositionRectangle, getSpeed, getWidth, getX, getY, hide, isVisible, setID, setSpeed, setSpeed, setX, setY, show |
Constructor Detail |
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public Magnet()
Method Detail |
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public void setActivatable(Activatable activatable)
public boolean isActivated()
isActivated
in interface ActivatableObject
public void activate()
ActivatableObject
activate
in interface ActivatableObject
public void deactivate()
ActivatableObject
deactivate
in interface ActivatableObject
public void toggle()
ActivatableObject
toggle
in interface ActivatableObject
public Orientation getOrientation()
getOrientation
in interface OrientationObject
public void setOrientation(Orientation orientation)
public int getStrength()
public void setStrength(int strength)
public int getDistance()
public void setDistance(int distance)
protected void setState(moagg.model.object.sprite.Magnet.State state)
public void update(long elapsedTime)
update
in class com.golden.gamedev.object.AnimatedSprite
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