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public interface Weapon
Every game object that can shoot contains a weapon of some kind implementing this interface.
ShooterObject
Method Summary | |
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boolean |
isShoot()
Called by the game control (via the game object) in each frame. |
void |
setShoot(boolean shoot)
Normally this method is called by the game object in each frame. |
void |
update(long elapsedTime)
Must be called by the game object for each frame, since weapon implementations may have internal timers of some kind. |
Method Detail |
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void update(long elapsedTime)
boolean isShoot()
void setShoot(boolean shoot)
shoot
- true if the "fire button is pressed", else false.
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