moagg.game
Class MultiPlayerClientData

java.lang.Object
  extended by moagg.game.MultiPlayerClientData

public class MultiPlayerClientData
extends java.lang.Object


Constructor Summary
MultiPlayerClientData(MultiPlayerServerGameObject parent)
           
 
Method Summary
 void decFrags()
           
 com.golden.gamedev.engine.BaseClient getBaseClient()
           
 short getClientID()
           
 int getFrags()
           
 Ship getShip()
           
 void incFrags()
           
 boolean isFragsUpdated()
           
 void setBaseClient(com.golden.gamedev.engine.BaseClient client)
           
 void setFrags(int frags)
           
 void setShip(Ship ship)
           
 void update(long elapsedTime)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

MultiPlayerClientData

public MultiPlayerClientData(MultiPlayerServerGameObject parent)
Method Detail

setBaseClient

public void setBaseClient(com.golden.gamedev.engine.BaseClient client)

getBaseClient

public com.golden.gamedev.engine.BaseClient getBaseClient()

getClientID

public short getClientID()

setShip

public void setShip(Ship ship)

getShip

public Ship getShip()

setFrags

public void setFrags(int frags)

getFrags

public int getFrags()

incFrags

public void incFrags()

decFrags

public void decFrags()

isFragsUpdated

public boolean isFragsUpdated()

update

public void update(long elapsedTime)


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