Interface Summary |
ActivatableObject |
Game objects that can be activated and deactivated
have to implement this interface. |
ControllableObject |
Game objects that can be controlled by rotating and thrusting
have to implement this interface. |
DestroyableObject |
Game objects that can be destroyed have to implement this interface. |
LandableObject |
Game objects that are capable of landing on a platform
have to implement this interface. |
MoaggGameObject |
Common interface that all game objects must implement. |
OrientationObject |
Game objects that have an Orientation have to implement this interface. |
ShootableObject |
Game objects (such as projectiles, missiles, etc.) that can be shot/launched
by other game objects have to implement this interface. |
ShootableWithWarheadObject |
Shootable game objects that may contain a warhead (e.g. missiles and grenades)
must implement this interface. |
ShooterObject |
Game objects that can shoot have to implement this interface. |