|
Interface Summary |
| ActivatableObject |
Game objects that can be activated and deactivated
have to implement this interface. |
| ControllableObject |
Game objects that can be controlled by rotating and thrusting
have to implement this interface. |
| DestroyableObject |
Game objects that can be destroyed have to implement this interface. |
| LandableObject |
Game objects that are capable of landing on a platform
have to implement this interface. |
| MoaggGameObject |
Common interface that all game objects must implement. |
| OrientationObject |
Game objects that have an Orientation have to implement this interface. |
| ShootableObject |
Game objects (such as projectiles, missiles, etc.) that can be shot/launched
by other game objects have to implement this interface. |
| ShootableWithWarheadObject |
Shootable game objects that may contain a warhead (e.g. missiles and grenades)
must implement this interface. |
| ShooterObject |
Game objects that can shoot have to implement this interface. |