ext.gtge.forum.main.util
Class ModPlayer

java.lang.Object
  extended by com.golden.gamedev.engine.BaseAudioRenderer
      extended by ext.gtge.forum.main.util.ModPlayer

public class ModPlayer
extends com.golden.gamedev.engine.BaseAudioRenderer

The class player has been tested to be properly working on IBXM v 4.7.


Field Summary
 
Fields inherited from class com.golden.gamedev.engine.BaseAudioRenderer
END_OF_SOUND, ERROR, PLAYING, status, STOPPED, volume
 
Constructor Summary
ModPlayer()
          Constructor for objects of class Player.
 
Method Summary
 boolean isAvailable()
          Please refer to superclass for documentation .
 void playSound(java.net.URL audioFile)
          Please refer to superclass for documentation .
protected  void replaySound(java.net.URL audiofile)
          Please refer to superclass for documentation .
protected  void stopSound()
          Please refer to superclass for documentation .
 
Methods inherited from class com.golden.gamedev.engine.BaseAudioRenderer
getAudioFile, getStatus, getVolume, isLoop, isVolumeSupported, play, play, setLoop, setSoundVolume, setVolume, stop
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ModPlayer

public ModPlayer()
Constructor for objects of class Player.

Method Detail

playSound

public void playSound(java.net.URL audioFile)
Please refer to superclass for documentation .

Specified by:
playSound in class com.golden.gamedev.engine.BaseAudioRenderer

replaySound

protected void replaySound(java.net.URL audiofile)
Please refer to superclass for documentation .

Specified by:
replaySound in class com.golden.gamedev.engine.BaseAudioRenderer

stopSound

protected void stopSound()
Please refer to superclass for documentation .

Specified by:
stopSound in class com.golden.gamedev.engine.BaseAudioRenderer

isAvailable

public boolean isAvailable()
Please refer to superclass for documentation .

Specified by:
isAvailable in class com.golden.gamedev.engine.BaseAudioRenderer


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