moagg.game.control.handler.physic
Class MissilePhysicImpl

java.lang.Object
  extended by moagg.game.control.handler.physic.AbstractPhysicImpl
      extended by moagg.game.control.handler.physic.ComplexPhysicImpl
          extended by moagg.game.control.handler.physic.MissilePhysicImpl
All Implemented Interfaces:
Physic

public class MissilePhysicImpl
extends ComplexPhysicImpl

The physics implementation for missiles, based on ComplexPhysicImpl.


Constructor Summary
MissilePhysicImpl()
           
 
Method Summary
 void update(MoaggGameObject object, GameControl gameControl, long elapsedTime)
           
 
Methods inherited from class moagg.game.control.handler.physic.ComplexPhysicImpl
updateWithoutFriction
 
Methods inherited from class moagg.game.control.handler.physic.AbstractPhysicImpl
getThrustAcceleration
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

MissilePhysicImpl

public MissilePhysicImpl()
Method Detail

update

public void update(MoaggGameObject object,
                   GameControl gameControl,
                   long elapsedTime)
Specified by:
update in interface Physic
Overrides:
update in class ComplexPhysicImpl


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