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java.lang.Objectmoagg.game.control.handler.physic.AbstractPhysicImpl
moagg.game.control.handler.physic.ComplexPhysicImpl
moagg.game.control.handler.physic.MissilePhysicImpl
public class MissilePhysicImpl
The physics implementation for missiles, based on ComplexPhysicImpl.
| Constructor Summary | |
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MissilePhysicImpl()
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| Method Summary | |
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void |
update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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| Methods inherited from class moagg.game.control.handler.physic.ComplexPhysicImpl |
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updateWithoutFriction |
| Methods inherited from class moagg.game.control.handler.physic.AbstractPhysicImpl |
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getThrustAcceleration |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public MissilePhysicImpl()
| Method Detail |
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public void update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
update in interface Physicupdate in class ComplexPhysicImpl
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