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java.lang.Object moagg.game.control.handler.PhysicHandler
public class PhysicHandler
Applies a physical engine to game objects.
Constructor Summary | |
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PhysicHandler()
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Method Summary | |
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void |
update(InternalGameControl gameControl,
long elapsedTime)
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protected void |
updateObject(MoaggGameObject object,
InternalGameControl gameControl,
long elapsedTime)
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PhysicHandler()
Method Detail |
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public void update(InternalGameControl gameControl, long elapsedTime)
update
in interface GameControlHandler
protected void updateObject(MoaggGameObject object, InternalGameControl gameControl, long elapsedTime)
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