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java.lang.Objectmoagg.game.control.handler.PhysicHandler
public class PhysicHandler
Applies a physical engine to game objects.
| Constructor Summary | |
|---|---|
PhysicHandler()
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| Method Summary | |
|---|---|
void |
update(InternalGameControl gameControl,
long elapsedTime)
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protected void |
updateObject(MoaggGameObject object,
InternalGameControl gameControl,
long elapsedTime)
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| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public PhysicHandler()
| Method Detail |
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public void update(InternalGameControl gameControl,
long elapsedTime)
update in interface GameControlHandler
protected void updateObject(MoaggGameObject object,
InternalGameControl gameControl,
long elapsedTime)
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