|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||
java.lang.Objectcom.golden.gamedev.object.Sprite
moagg.model.object.sprite.AbstractMoaggSprite
moagg.model.object.sprite.Blackhole
public class Blackhole
| Field Summary |
|---|
| Fields inherited from class com.golden.gamedev.object.Sprite |
|---|
defaultCollisionShape, height, width |
| Constructor Summary | |
|---|---|
Blackhole()
|
|
| Method Summary | |
|---|---|
void |
activate()
Calling this method activates this object. |
void |
deactivate()
Calling this method deactivates this object. |
int |
getGravity()
|
boolean |
isActivated()
|
void |
setGravity(int gravity)
|
protected void |
setState(moagg.model.object.sprite.Blackhole.State state)
|
void |
toggle()
Calling this method toggles the object state between activated and deactivated. |
void |
update(long elapsedTime)
|
| Methods inherited from class moagg.model.object.sprite.AbstractMoaggSprite |
|---|
addSpeed, getPositionRectangle, getRGB, getSpeed, hide, isVisible, setRGB, setSpeed, setVisible, show |
| Methods inherited from class com.golden.gamedev.object.Sprite |
|---|
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getCenterX, getCenterY, getDataID, getDefaultCollisionShape, getDistance, getHeight, getHorizontalSpeed, getID, getImage, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImage, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY, updateMovement |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public Blackhole()
| Method Detail |
|---|
public boolean isActivated()
isActivated in interface ActivatableObjectpublic void activate()
ActivatableObject
activate in interface ActivatableObjectpublic void deactivate()
ActivatableObject
deactivate in interface ActivatableObjectpublic void toggle()
ActivatableObject
toggle in interface ActivatableObjectpublic int getGravity()
public void setGravity(int gravity)
protected void setState(moagg.model.object.sprite.Blackhole.State state)
public void update(long elapsedTime)
update in class com.golden.gamedev.object.Sprite
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||