moagg.game
Class JoinMultiPlayerGameObject

java.lang.Object
  extended by com.golden.gamedev.GameObject
      extended by moagg.game.JoinMultiPlayerGameObject

public class JoinMultiPlayerGameObject
extends com.golden.gamedev.GameObject


Field Summary
 
Fields inherited from class com.golden.gamedev.GameObject
bsGraphics, bsInput, bsIO, bsLoader, bsMusic, bsSound, bsTimer, fontManager, parent
 
Constructor Summary
JoinMultiPlayerGameObject(com.golden.gamedev.GameEngine parent, java.awt.image.BufferedImage background)
           
 
Method Summary
 java.lang.Exception getNetworkException()
           
 void initResources()
           
 boolean isConnectError()
           
 void render(java.awt.Graphics2D g)
           
protected  void setState(moagg.game.JoinMultiPlayerGameObject.State state)
           
 void update(long elapsedTime)
           
 
Methods inherited from class com.golden.gamedev.GameObject
checkPosMouse, checkPosMouse, click, drawFPS, finish, getCurrentFPS, getFPS, getHeight, getImage, getImage, getImages, getImages, getImages, getImages, getImages, getImages, getMouseX, getMouseY, getRandom, getWidth, hideCursor, keyDown, keyPressed, playMusic, playSound, rightClick, setFPS, setMaskColor, showCursor, start, takeScreenShot, takeScreenShot
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

JoinMultiPlayerGameObject

public JoinMultiPlayerGameObject(com.golden.gamedev.GameEngine parent,
                                 java.awt.image.BufferedImage background)
Method Detail

setState

protected void setState(moagg.game.JoinMultiPlayerGameObject.State state)

isConnectError

public boolean isConnectError()

getNetworkException

public java.lang.Exception getNetworkException()

initResources

public void initResources()
Specified by:
initResources in class com.golden.gamedev.GameObject

render

public void render(java.awt.Graphics2D g)
Specified by:
render in class com.golden.gamedev.GameObject

update

public void update(long elapsedTime)
Specified by:
update in class com.golden.gamedev.GameObject


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