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java.lang.Object com.golden.gamedev.GameObject moagg.game.JoinMultiPlayerGameObject
public class JoinMultiPlayerGameObject
Field Summary |
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Fields inherited from class com.golden.gamedev.GameObject |
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bsGraphics, bsInput, bsIO, bsLoader, bsMusic, bsSound, bsTimer, fontManager, parent |
Constructor Summary | |
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JoinMultiPlayerGameObject(com.golden.gamedev.GameEngine parent,
java.awt.image.BufferedImage background)
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Method Summary | |
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java.lang.Exception |
getNetworkException()
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void |
initResources()
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boolean |
isConnectError()
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void |
render(java.awt.Graphics2D g)
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protected void |
setState(moagg.game.JoinMultiPlayerGameObject.State state)
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void |
update(long elapsedTime)
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Methods inherited from class com.golden.gamedev.GameObject |
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checkPosMouse, checkPosMouse, click, drawFPS, finish, getCurrentFPS, getFPS, getHeight, getImage, getImage, getImages, getImages, getImages, getImages, getImages, getImages, getMouseX, getMouseY, getRandom, getWidth, hideCursor, keyDown, keyPressed, playMusic, playSound, rightClick, setFPS, setMaskColor, showCursor, start, takeScreenShot, takeScreenShot |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public JoinMultiPlayerGameObject(com.golden.gamedev.GameEngine parent, java.awt.image.BufferedImage background)
Method Detail |
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protected void setState(moagg.game.JoinMultiPlayerGameObject.State state)
public boolean isConnectError()
public java.lang.Exception getNetworkException()
public void initResources()
initResources
in class com.golden.gamedev.GameObject
public void render(java.awt.Graphics2D g)
render
in class com.golden.gamedev.GameObject
public void update(long elapsedTime)
update
in class com.golden.gamedev.GameObject
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