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java.lang.Object moagg.model.weapon.NullWeapon
public class NullWeapon
A null implementation that does nothing.
Constructor Summary | |
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NullWeapon()
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Method Summary | |
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boolean |
isShoot()
Called by the game control (via the game object) in each frame. |
void |
setShoot(boolean shoot)
Normally this method is called by the game object in each frame. |
void |
update(long elapsedTime)
Must be called by the game object for each frame, since weapon implementations may have internal timers of some kind. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public NullWeapon()
Method Detail |
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public void update(long elapsedTime)
Weapon
update
in interface Weapon
public boolean isShoot()
Weapon
isShoot
in interface Weapon
public void setShoot(boolean shoot)
Weapon
setShoot
in interface Weapon
shoot
- true if the "fire button is pressed", else false.
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