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java.lang.Object moagg.game.control.ScriptFunctionName
public class ScriptFunctionName
This class holds all script function names, that a level script may implement.
Field Summary | |
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static java.lang.String |
INIT
Called after the level is loaded and before the game continues to perform any level-internal initializations. |
static java.lang.String |
ON_CRATE_PICKUP
Called if the player picked up a crate. |
static java.lang.String |
ON_DESTROYED
Called if an object was destroyed. |
static java.lang.String |
ON_LANDED
Called if the player landed on a platform. |
static java.lang.String |
ON_OBJECTIVE_REACHED
Called if all objectives of the level are reached. |
static java.lang.String |
ON_SWITCH
Called if a switch was hit by a projectile. |
static java.lang.String |
ON_TAKE_OFF
Called if the player takes of from a platform. |
static java.lang.String |
UPDATE
Called for every frame. |
Constructor Summary | |
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ScriptFunctionName()
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Method Summary |
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public static final java.lang.String INIT
public static final java.lang.String UPDATE
public static final java.lang.String ON_DESTROYED
public static final java.lang.String ON_LANDED
public static final java.lang.String ON_TAKE_OFF
public static final java.lang.String ON_CRATE_PICKUP
public static final java.lang.String ON_SWITCH
public static final java.lang.String ON_OBJECTIVE_REACHED
Constructor Detail |
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public ScriptFunctionName()
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