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java.lang.Objectmoagg.model.weapon.SingleFireStrategy
public class SingleFireStrategy
This fire strategy is firing only one shot when the "fire button" is pressed.
| Constructor Summary | |
|---|---|
SingleFireStrategy()
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| Method Summary | |
|---|---|
boolean |
isShoot()
Called by the game control (via the game object) in each frame. |
void |
setShoot(boolean shoot)
Normally this method is called by the game object in each frame. |
protected void |
setState(moagg.model.weapon.SingleFireStrategy.State state)
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void |
update(long elapsedTime)
Must be called by the game object for each frame, since weapon implementations may have internal timers of some kind. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public SingleFireStrategy()
| Method Detail |
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protected void setState(moagg.model.weapon.SingleFireStrategy.State state)
public void update(long elapsedTime)
Weapon
update in interface Weaponpublic boolean isShoot()
Weapon
isShoot in interface Weaponpublic void setShoot(boolean shoot)
Weapon
setShoot in interface Weaponshoot - true if the "fire button is pressed", else false.
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