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java.lang.Objectcom.golden.gamedev.object.Sprite
com.golden.gamedev.object.AnimatedSprite
moagg.model.object.sprite.AbstractMoaggAnimatedSprite
moagg.model.object.sprite.Barrier
public class Barrier
| Field Summary |
|---|
| Fields inherited from class com.golden.gamedev.object.Sprite |
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defaultCollisionShape, height, width |
| Constructor Summary | |
|---|---|
Barrier()
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| Method Summary | |
|---|---|
void |
activate()
Calling this method activates this object. |
void |
deactivate()
Calling this method deactivates this object. |
boolean |
isActivated()
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void |
setActivatable(Activatable activatable)
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protected void |
setState(moagg.model.object.sprite.Barrier.State state)
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void |
toggle()
Calling this method toggles the object state between activated and deactivated. |
void |
update(long elapsedTime)
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| Methods inherited from class moagg.model.object.sprite.AbstractMoaggAnimatedSprite |
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addSpeed, getPositionRectangle, getRGB, getSpeed, hide, isVisible, setRGB, setSpeed, setVisible, show |
| Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
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getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, render, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setImages, setLoopAnim, updateAnimation |
| Methods inherited from class com.golden.gamedev.object.Sprite |
|---|
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getCenterX, getCenterY, getDataID, getDefaultCollisionShape, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY, updateMovement |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Barrier()
| Method Detail |
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public void setActivatable(Activatable activatable)
public boolean isActivated()
isActivated in interface ActivatableObjectpublic void activate()
ActivatableObject
activate in interface ActivatableObjectpublic void deactivate()
ActivatableObject
deactivate in interface ActivatableObjectpublic void toggle()
ActivatableObject
toggle in interface ActivatableObjectprotected void setState(moagg.model.object.sprite.Barrier.State state)
public void update(long elapsedTime)
update in class com.golden.gamedev.object.AnimatedSprite
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