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| Interface Summary | |
|---|---|
| Activatable | Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state. |
| Controllable | Game objects that can be controlled by rotating and thrusting should use this interface (and impl) for storing the state. |
| Destroyable | Game objects that can be destroyed should use this interface (and impl) for storing the state. |
| Class Summary | |
|---|---|
| ActivatableImpl | |
| ControllableImpl | |
| DestroyableImpl | |
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