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Interface Summary | |
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Activatable | Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state. |
Controllable | Game objects that can be controlled by rotating and thrusting should use this interface (and impl) for storing the state. |
Destroyable | Game objects that can be destroyed should use this interface (and impl) for storing the state. |
Class Summary | |
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ActivatableImpl | |
ControllableImpl | |
DestroyableImpl |
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