Package moagg.model

Interface Summary
Activatable Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state.
Controllable Game objects that can be controlled by rotating and thrusting should use this interface (and impl) for storing the state.
Destroyable Game objects that can be destroyed should use this interface (and impl) for storing the state.
 

Class Summary
ActivatableImpl  
ControllableImpl  
DestroyableImpl  
 



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