Class Summary |
AbstractSinglePlayerGameControlHandler |
Base class for game control handlers only relevant for single player games. |
CreateFountainParticlesHandler |
Takes care of creating particles for particle fountains. |
CreateThrustParticlesHandler |
Takes care of creating thrust particles for ships and missiles. |
ExplosionHandler |
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GhostPlaybackHandler |
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GhostRecordHandler |
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GravityUpdateHandler |
Takes care of updating the level's gravity matrix
if e.g. magnets are switched on or off. |
LandingHandler |
Takes care of checking if the ship has landed on a platform. |
MissileControlHandler |
Takes care of updating the rotation state of missiles. |
PhysicHandler |
Applies a physical engine to game objects. |
ShootHandler |
Takes care of creating projectiles for objects that are currently shooting. |
UpdateAngleHandler |
Takes care of rotating controllable objects. |
WarheadHandler |
Takes care of creating projectiles for objects that are currently shooting. |