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| Interface Summary | |
|---|---|
| GameControlHandler | The actual logic of game control is divided into multiple handlers implementing this interface. |
| Class Summary | |
|---|---|
| AbstractSinglePlayerGameControlHandler | Base class for game control handlers only relevant for single player games. |
| CreateFountainParticlesHandler | Takes care of creating particles for particle fountains. |
| CreateThrustParticlesHandler | Takes care of creating thrust particles for ships and missiles. |
| ExplosionHandler | |
| GhostPlaybackHandler | |
| GhostRecordHandler | |
| GravityUpdateHandler | Takes care of updating the level's gravity matrix if e.g. magnets are switched on or off. |
| LandingHandler | Takes care of checking if the ship has landed on a platform. |
| MissileControlHandler | Takes care of updating the rotation state of missiles. |
| PhysicHandler | Applies a physical engine to game objects. |
| ShootHandler | Takes care of creating projectiles for objects that are currently shooting. |
| UpdateAngleHandler | Takes care of rotating controllable objects. |
| WarheadHandler | Takes care of creating projectiles for objects that are currently shooting. |
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