Package moagg.game.control.handler

Interface Summary
GameControlHandler The actual logic of game control is divided into multiple handlers implementing this interface.
 

Class Summary
AbstractSinglePlayerGameControlHandler Base class for game control handlers only relevant for single player games.
CreateFountainParticlesHandler Takes care of creating particles for particle fountains.
CreateThrustParticlesHandler Takes care of creating thrust particles for ships and missiles.
ExplosionHandler  
GhostPlaybackHandler  
GhostRecordHandler  
GravityUpdateHandler Takes care of updating the level's gravity matrix if e.g. magnets are switched on or off.
LandingHandler Takes care of checking if the ship has landed on a platform.
MissileControlHandler Takes care of updating the rotation state of missiles.
PhysicHandler Applies a physical engine to game objects.
ShootHandler Takes care of creating projectiles for objects that are currently shooting.
UpdateAngleHandler Takes care of rotating controllable objects.
WarheadHandler Takes care of creating projectiles for objects that are currently shooting.
 



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