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Interface Summary | |
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GameControlHandler | The actual logic of game control is divided into multiple handlers implementing this interface. |
Class Summary | |
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AbstractSinglePlayerGameControlHandler | Base class for game control handlers only relevant for single player games. |
CreateFountainParticlesHandler | Takes care of creating particles for particle fountains. |
CreateThrustParticlesHandler | Takes care of creating thrust particles for ships and missiles. |
ExplosionHandler | |
GhostPlaybackHandler | |
GhostRecordHandler | |
GravityUpdateHandler | Takes care of updating the level's gravity matrix if e.g. magnets are switched on or off. |
LandingHandler | Takes care of checking if the ship has landed on a platform. |
MissileControlHandler | Takes care of updating the rotation state of missiles. |
PhysicHandler | Applies a physical engine to game objects. |
ShootHandler | Takes care of creating projectiles for objects that are currently shooting. |
UpdateAngleHandler | Takes care of rotating controllable objects. |
WarheadHandler | Takes care of creating projectiles for objects that are currently shooting. |
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