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java.lang.Object moagg.artwork.sound.AbstractSoundClips moagg.artwork.sound.MusicClips
public class MusicClips
Constructor Summary | |
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MusicClips()
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Method Summary | |
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static MusicClips |
getInstance()
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void |
init(com.golden.gamedev.GameObject loader)
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void |
play()
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protected void |
play(int id)
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void |
playTitle()
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void |
stop()
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void |
update(long elapsedTime)
Since the bsMusic engine doesn't work with the ModPlayer for some reason (bsMusic.play() always returns -1), I decided to poll the ModPlayer during the game loop to know when to play the next track. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public MusicClips()
Method Detail |
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public static MusicClips getInstance()
public void init(com.golden.gamedev.GameObject loader)
init
in class AbstractSoundClips
public void stop()
public void playTitle()
public void play()
protected void play(int id)
public void update(long elapsedTime)
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