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Uses of MoaggGameObject in moagg.game.control |
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Methods in moagg.game.control that return MoaggGameObject | |
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MoaggGameObject |
GameControl.getObjectById(int id)
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MoaggGameObject |
AbstractGameControlImpl.getObjectById(int id)
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Methods in moagg.game.control that return types with arguments of type MoaggGameObject | |
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java.util.List<MoaggGameObject> |
InternalGameControl.getObjects()
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java.util.List<MoaggGameObject> |
AbstractGameControlImpl.getObjects()
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Methods in moagg.game.control with parameters of type MoaggGameObject | |
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double |
GameControl.getFrictionFor(MoaggGameObject object)
Since the playground's friction may vary depending on the game object's position, this method shall be used to determine the object's current friction factor. |
double |
AbstractGameControlImpl.getFrictionFor(MoaggGameObject object)
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Vector |
GameControl.getGravityFor(MoaggGameObject object)
Since the playground's gravity may vary depending on the game object's position, this method shall be used to determine the object's current gravity vector. |
Vector |
AbstractGameControlImpl.getGravityFor(MoaggGameObject object)
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Vector |
GameControl.getStreamSpeedFor(MoaggGameObject object)
Since the playground's stream speed may vary depending on the game object's position, this method shall be used to determine the object's current stream speed vector. |
Vector |
AbstractGameControlImpl.getStreamSpeedFor(MoaggGameObject object)
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boolean |
InternalGameControl.isBackgroundBetween(MoaggGameObject o1,
MoaggGameObject o2)
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boolean |
AbstractGameControlImpl.isBackgroundBetween(MoaggGameObject o1,
MoaggGameObject o2)
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void |
InternalGameControl.onObjectObjectCollision(MoaggGameObject object1,
MoaggGameObject object2)
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void |
MultiPlayerClientGameControlImpl.onObjectObjectCollision(MoaggGameObject object1,
MoaggGameObject object2)
Deprecated. |
void |
AbstractGameControlImpl.onObjectObjectCollision(MoaggGameObject object1,
MoaggGameObject object2)
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void |
InternalGameControl.onObjectPlaygroundCollision(MoaggGameObject object)
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void |
MultiPlayerClientGameControlImpl.onObjectPlaygroundCollision(MoaggGameObject object)
Deprecated. |
void |
AbstractGameControlImpl.onObjectPlaygroundCollision(MoaggGameObject object)
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Uses of MoaggGameObject in moagg.game.control.collision |
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Methods in moagg.game.control.collision with parameters of type MoaggGameObject | |
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void |
AbstractCollisionHandler.onObjectObjectCollision(MoaggGameObject object1,
MoaggGameObject object2)
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void |
CollisionHandler.onObjectObjectCollision(MoaggGameObject object1,
MoaggGameObject object2)
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void |
AbstractCollisionHandler.onObjectPlaygroundCollision(MoaggGameObject object)
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void |
CollisionHandler.onObjectPlaygroundCollision(MoaggGameObject object)
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void |
AbstractCollisionHandler.onShipObjectCollision(Ship ship,
MoaggGameObject object)
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void |
AbstractCollisionHandler.onShipUnknownObjectCollision(Ship ship,
MoaggGameObject object)
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void |
AbstractCollisionHandler.onShootableObjectCollision(ShootableObject shootable,
MoaggGameObject object)
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void |
AbstractCollisionHandler.onShootableUnknownObjectCollision(ShootableObject shootable,
MoaggGameObject object)
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Uses of MoaggGameObject in moagg.game.control.handler |
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Methods in moagg.game.control.handler with parameters of type MoaggGameObject | |
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protected void |
PhysicHandler.updateObject(MoaggGameObject object,
InternalGameControl gameControl,
long elapsedTime)
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Uses of MoaggGameObject in moagg.game.control.handler.explosion |
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Methods in moagg.game.control.handler.explosion with parameters of type MoaggGameObject | |
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protected Particle |
OrientationExplosionImpl.createExplosionParticle(MoaggGameObject object,
Orientation orientation)
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Uses of MoaggGameObject in moagg.game.control.handler.physic |
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Methods in moagg.game.control.handler.physic with parameters of type MoaggGameObject | |
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void |
Physic.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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void |
ShipPhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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void |
ComplexPhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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void |
GrenadePhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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void |
SimplePhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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void |
MissilePhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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protected void |
ComplexPhysicImpl.updateWithoutFriction(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
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Uses of MoaggGameObject in moagg.level.xml.factory |
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Methods in moagg.level.xml.factory that return MoaggGameObject | |
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protected MoaggGameObject |
ObjectFactoryImpl.createObject(AbstractDecorationData data)
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Uses of MoaggGameObject in moagg.level.xml.factory.object |
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Uses of MoaggGameObject in moagg.model.level |
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Methods in moagg.model.level that return MoaggGameObject | |
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MoaggGameObject |
PlayGround.getObjectById(int id)
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Methods in moagg.model.level that return types with arguments of type MoaggGameObject | |
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java.util.List<MoaggGameObject> |
PlayGround.getObjects()
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Methods in moagg.model.level with parameters of type MoaggGameObject | |
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void |
PlayGround.addObject(MoaggGameObject object)
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Uses of MoaggGameObject in moagg.model.object |
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Subinterfaces of MoaggGameObject in moagg.model.object | |
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interface |
ActivatableObject
Game objects that can be activated and deactivated have to implement this interface. |
interface |
ControllableObject
Game objects that can be controlled by rotating and thrusting have to implement this interface. |
interface |
DestroyableObject
Game objects that can be destroyed have to implement this interface. |
interface |
LandableObject
Game objects that are capable of landing on a platform have to implement this interface. |
interface |
OrientationObject
Game objects that have an Orientation have to implement this interface. |
interface |
ShootableObject
Game objects (such as projectiles, missiles, etc.) that can be shot/launched by other game objects have to implement this interface. |
interface |
ShootableWithWarheadObject
Shootable game objects that may contain a warhead (e.g. missiles and grenades) must implement this interface. |
interface |
ShooterObject
Game objects that can shoot have to implement this interface. |
Uses of MoaggGameObject in moagg.model.object.sprite |
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Classes in moagg.model.object.sprite that implement MoaggGameObject | |
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class |
Barrier
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class |
Blackhole
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class |
Crate
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class |
DestroyableTile
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class |
Fountain
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class |
GhostShip
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class |
Grenade
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class |
Grinder
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class |
Laser
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class |
Magnet
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class |
Missile
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class |
Mortar
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class |
Particle
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class |
Platform
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class |
Projectile
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class |
Sam
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class |
Ship
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class |
Switch
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class |
Tank
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class |
Thorn
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class |
Tile
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class |
Turret
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Uses of MoaggGameObject in moagg.util |
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Methods in moagg.util with parameters of type MoaggGameObject | |
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static double |
MatrixTool.getAverageTileValue(Matrix matrix,
MoaggGameObject object,
double oobValue)
For a given matrix and game object, this method calculates the average value considering that every matrix row/column represents a tile row/column of a map. |
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