Serialized Form
serialVersionUID: 1L
node
java.lang.String node
attr
java.lang.String attr
value
java.lang.String value
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
serialVersionUID: 1L
node
java.lang.String node
attr
java.lang.String attr
serialVersionUID: 1L
name
java.lang.String name
Package moagg.level.xml.data |
serialVersionUID: 1L
serialVersionUID: 1L
gameType
GameType gameType
playGround
PlayGroundData playGround
startPlatformIds
java.util.List<E> startPlatformIds
startPosition
Point startPosition
fuelPercentage
int fuelPercentage
maxTime
int maxTime
maxFrags
int maxFrags
gameControlScript
java.lang.String gameControlScript
serialVersionUID: 1L
mapName
java.lang.String mapName
globalGravity
GravityData globalGravity
localGravities
java.util.List<E> localGravities
decorations
java.util.List<E> decorations
Package moagg.level.xml.data.object |
id
int id
x
int x
y
int y
visible
boolean visible
serialVersionUID: 1L
activation
java.lang.Boolean activation
initialDelay
int initialDelay
onInterval
int onInterval
offInterval
int offInterval
serialVersionUID: 1L
hvOrientation
HVOrientation hvOrientation
size
int size
activateable
Activatable activateable
serialVersionUID: 1L
gravity
int gravity
serialVersionUID: 1L
type
CrateType type
fuelPercentage
int fuelPercentage
serialVersionUID: 1L
orientation
Orientation orientation
activateable
Activatable activateable
particleSpeed
int particleSpeed
particleLifeTime
int particleLifeTime
particleScatter
int particleScatter
serialVersionUID: 1L
velocity
int velocity
waypoints
java.util.List<E> waypoints
serialVersionUID: 1L
x
int x
y
int y
serialVersionUID: 1L
orientation
Orientation orientation
size
int size
activateable
Activatable activateable
strength
int strength
distance
int distance
serialVersionUID: 1L
orientation
Orientation orientation
destroyable
Destroyable destroyable
barrels
java.util.List<E> barrels
serialVersionUID: 1L
type
MortarBarrelType type
warhead
MortarBarrelWarhead warhead
angle
int angle
speed
int speed
delay
int delay
exploderDelay
int exploderDelay
serialVersionUID: 1L
size
int size
left
PlatformEdge left
right
PlatformEdge right
serialVersionUID: 1L
orientation
Orientation orientation
destroyable
Destroyable destroyable
missileDelay
int missileDelay
missileFuel
int missileFuel
missileHeading
MissileHeading missileHeading
missileWarhead
MissileWarhead missileWarhead
serialVersionUID: 1L
orientation
Orientation orientation
serialVersionUID: 1L
w
int w
type
TankType type
destroyable
Destroyable destroyable
weaponType
WeaponType weaponType
speed
int speed
serialVersionUID: 1L
orientation
Orientation orientation
size
int size
serialVersionUID: 1L
destroyable
Destroyable destroyable
categoryId
int categoryId
tileId
int tileId
serialVersionUID: 1L
orientation
Orientation orientation
type
TurretType type
destroyable
Destroyable destroyable
barrels
java.util.List<E> barrels
serialVersionUID: 1L
weaponType
WeaponType weaponType
type
TurretBarrelType type
angle
int angle
step
int step
speed
int speed
delay
int delay
serialVersionUID: 1L
activation
java.lang.Boolean activation
initialDelay
int initialDelay
onInterval
int onInterval
offInterval
int offInterval
serialVersionUID: 1L
angle
double angle
thrust
boolean thrust
thrustForce
double thrustForce
mass
long mass
fuelCapacity
long fuelCapacity
fuel
long fuel
fuelPerMilliSecond
long fuelPerMilliSecond
rotation
Rotation rotation
rotationSpeed
double rotationSpeed
Package moagg.model.object.sprite |
rgb
int[][] rgb
- rgb[i] is a pixel-data cache for the i'th frame.
It's part of a workaround for the big performance-decrease on Linux
for the collision detection between ship and misc. objects.
rgb
int[] rgb
- This is a pixel-data cache for the sprite.
It's part of a workaround for the big performance-decrease on Linux
for the collision detection between ship and misc. objects.
serialVersionUID: 1L
activatable
Activatable activatable
state
moagg.model.object.sprite.Barrier.State state
onOffTimer
com.golden.gamedev.object.Timer onOffTimer
serialVersionUID: 1L
gravity
int gravity
state
moagg.model.object.sprite.Blackhole.State state
serialVersionUID: 1L
type
CrateType type
mass
int mass
fuelPercentage
int fuelPercentage
rescued
boolean rescued
- This flag is set by the LevelGameObject after the crate unloading is complete.
It then indicates the appropriate BringCrateToPlatform objective that it is reached.
serialVersionUID: 1L
destroyable
Destroyable destroyable
serialVersionUID: 1L
activatable
Activatable activatable
state
moagg.model.object.sprite.Fountain.State state
onOffTimer
com.golden.gamedev.object.Timer onOffTimer
orientation
Orientation orientation
particleSpeed
int particleSpeed
particleLifeTime
int particleLifeTime
particleScatter
int particleScatter
serialVersionUID: 1L
op
java.awt.image.RescaleOp op
serialVersionUID: 1L
shooter
ShooterObject shooter
destroyable
Destroyable destroyable
damage
int damage
warhead
Warhead warhead
serialVersionUID: 1L
velocity
double velocity
waypoints
java.util.List<E> waypoints
waypointId
int waypointId
oldDistance
double oldDistance
serialVersionUID: 1L
shooter
ShooterObject shooter
destroyable
Destroyable destroyable
damage
int damage
angle
double angle
serialVersionUID: 1L
activatable
Activatable activatable
state
moagg.model.object.sprite.Magnet.State state
onOffTimer
com.golden.gamedev.object.Timer onOffTimer
orientation
Orientation orientation
strength
int strength
distance
int distance
serialVersionUID: 1L
shooter
ShooterObject shooter
controllable
Controllable controllable
destroyable
Destroyable destroyable
damage
int damage
heading
moagg.model.object.sprite.Missile.Heading heading
warhead
Warhead warhead
serialVersionUID: 1L
destroyable
Destroyable destroyable
orientation
Orientation orientation
type
TurretType type
weapon
Weapon weapon
serialVersionUID: 1L
ghost
boolean ghost
collision
boolean collision
gradient
boolean gradient
totalLifeTime
long totalLifeTime
timer
com.golden.gamedev.object.Timer timer
serialVersionUID: 1L
fuelPlatform
boolean fuelPlatform
serialVersionUID: 1L
shooter
ShooterObject shooter
destroyable
Destroyable destroyable
damage
int damage
serialVersionUID: 1L
destroyable
Destroyable destroyable
orientation
Orientation orientation
weapon
Weapon weapon
missileFuel
int missileFuel
missileHeading
MissileHeading missileHeading
missileWarhead
MissileWarhead missileWarhead
serialVersionUID: 1L
controllable
Controllable controllable
destroyable
Destroyable destroyable
landingZone
Rectangle landingZone
landedPlatform
Platform landedPlatform
name
java.lang.String name
shipType
int shipType
weapon
Weapon weapon
crates
java.util.List<E> crates
serialVersionUID: 1L
orientation
Orientation orientation
serialVersionUID: 1L
destroyable
Destroyable destroyable
state
moagg.model.object.sprite.Tank.State state
timer
com.golden.gamedev.object.Timer timer
weapon
Weapon weapon
minX
int minX
maxX
int maxX
type
TankType type
targetX
int targetX
direction
moagg.model.object.sprite.Tank.Direction direction
serialVersionUID: 1L
orientation
Orientation orientation
serialVersionUID: 1L
serialVersionUID: 1L
destroyable
Destroyable destroyable
orientation
Orientation orientation
type
TurretType type
weapon
Weapon weapon
Package moagg.network.packet |
serialVersionUID: 1L
projectileId
int projectileId
x
short x
y
short y
vx
float vx
vy
float vy
health
short health
serialVersionUID: 1L
id
short id
name
java.lang.String name
shipType
int shipType
fuel
int fuel
armor
int armor
x
short x
y
short y
vx
float vx
vy
float vy
angle
short angle
thrust
boolean thrust
serialVersionUID: 1L
id
int id
serialVersionUID: 1L
projectileId
int projectileId
serialVersionUID: 1L
id
short id
serialVersionUID: 1L
ids
int[] ids
frags
short[] frags
serialVersionUID: 1L
mission
java.lang.String mission
level
java.lang.String level
serialVersionUID: 1L
version
java.lang.String version
name
java.lang.String name
shipType
int shipType
serialVersionUID: 1L
thrust
boolean thrust
rotation
java.lang.String rotation
shoot
boolean shoot
serialVersionUID: 1L
ids
int[] ids
frags
short[] frags
serialVersionUID: 1L
id
int id
x
short x
y
short y
vx
float vx
vy
float vy
serialVersionUID: 1L
id
short id
x
short x
y
short y
vx
float vx
vy
float vy
angle
short angle
rotation
java.lang.String rotation
landed
boolean landed
thrust
boolean thrust
fuelCapacity
int fuelCapacity
fuel
int fuel
armor
int armor
Package moagg.prefs.ghost |
serialVersionUID: 1L
frameDelay
int frameDelay
shipType
int shipType
frames
java.util.List<E> frames
serialVersionUID: 1L
active
boolean active
x
short x
y
short y
angle
short angle
thrust
boolean thrust
vx
float vx
vy
float vy
Package moagg.prefs.score |
serialVersionUID: 1L
mission
java.lang.String mission
level
java.lang.String level
serialVersionUID: 1L
wrecks
int wrecks
points
int points
elapsedTime
long elapsedTime
serialVersionUID: 1L
scores
java.util.TreeSet<E> scores
serialVersionUID: 1L
name
java.lang.String name
date
java.util.Date date
score
Score score
serialVersionUID: 1L
Copyright © 2008. All Rights Reserved.