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Packages that use Ship | |
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moagg.game | |
moagg.game.control | |
moagg.game.control.collision | |
moagg.game.control.handler | |
moagg.game.control.handler.explosion | |
moagg.model.object.sprite |
Uses of Ship in moagg.game |
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Methods in moagg.game that return Ship | |
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protected Ship |
MultiPlayerClientGameObject.createPlayer()
|
protected Ship |
MultiPlayerServerGameObject.findShipByNetworkId(short networkId)
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Ship |
LevelGameObject.getGhost()
|
Ship |
MultiPlayerClientGameObject.getPlayer()
|
Ship |
LevelGameObject.getPlayer()
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protected Ship |
MultiPlayerClientGameObject.getPlayerByNetworkId(short id)
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Ship |
MultiPlayerClientData.getShip()
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protected Ship |
MultiPlayerServerGameObject.initPlayer(int shipType)
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protected Ship |
LevelGameObject.initPlayer(Ship player)
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Methods in moagg.game with parameters of type Ship | |
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UpdateControlPacket |
MultiPlayerPacketConverter.createUpdateControlPacket(Ship player,
boolean shoot)
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void |
MultiPlayerPacketConverter.handleCreateShipPacket(CreateShipPacket packet,
Ship ship)
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void |
MultiPlayerPacketConverter.handleUpdateShipPacket(UpdateShipPacket packet,
Ship ship)
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protected void |
MissionGameObject.initLevel(Ship player)
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protected Ship |
LevelGameObject.initPlayer(Ship player)
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protected void |
MultiPlayerServerGameObject.initPlayer2(Ship player)
This method initializes the player's ship for the initial (or a further) life. |
protected void |
LevelGameObject.initPlayer2(Ship player)
This method initializes the player's ship for the initial (or a further) life. |
protected void |
MultiPlayerServerGameObject.resetPlayer(Ship player)
This method resets any upgrades the player's ship might have. |
protected void |
LevelGameObject.resetPlayer(Ship player)
This method resets any upgrades the player's ship might have. |
void |
MultiPlayerClientGameObject.setPlayer(Ship player)
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void |
LevelGameObject.setPlayer(Ship player)
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void |
MultiPlayerClientData.setShip(Ship ship)
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Uses of Ship in moagg.game.control |
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Methods in moagg.game.control that return Ship | |
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Ship |
SinglePlayerGameControlImpl.getGhost()
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Ship |
GameControl.getPlayer()
|
Ship |
MultiPlayerClientGameControlImpl.getPlayer()
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Ship |
MultiPlayerServerGameControlImpl.getPlayer()
Deprecated. |
Ship |
SinglePlayerGameControlImpl.getPlayer()
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Methods in moagg.game.control with parameters of type Ship | |
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boolean |
InternalGameControl.isPlatformCollisionActive(Ship player)
Called by the collision handlers to determine if a detected Ship/Platform collision has to be handled. |
boolean |
AbstractGameControlImpl.isPlatformCollisionActive(Ship player)
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void |
InternalGameControl.resetPlatformCollisionTimer(Ship player)
Called by the LandingHandler if a player takes off from a platform. |
void |
AbstractGameControlImpl.resetPlatformCollisionTimer(Ship player)
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Uses of Ship in moagg.game.control.collision |
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Methods in moagg.game.control.collision with parameters of type Ship | |
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void |
AbstractCollisionHandler.onShipBonusCrateCollision(Ship ship,
Crate crate)
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void |
SinglePlayerCollisionHandler.onShipBonusCrateCollision(Ship ship,
Crate crate)
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void |
AbstractCollisionHandler.onShipCargoCrateCollision(Ship ship,
Crate crate)
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void |
AbstractCollisionHandler.onShipCrateCollision(Ship ship,
Crate crate)
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void |
AbstractCollisionHandler.onShipDestroyableCollision(Ship ship,
DestroyableObject destroyable)
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void |
AbstractCollisionHandler.onShipFuelCrateCollision(Ship ship,
Crate crate)
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void |
AbstractCollisionHandler.onShipObjectCollision(Ship ship,
MoaggGameObject object)
|
void |
AbstractCollisionHandler.onShipParticleCollision(Ship ship,
Particle particle)
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void |
AbstractCollisionHandler.onShipPlatformCollision(Ship ship,
Platform platform)
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void |
AbstractCollisionHandler.onShipPlaygroundCollision(Ship ship)
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void |
AbstractCollisionHandler.onShipShipCollision(Ship ship1,
Ship ship2)
|
void |
AbstractCollisionHandler.onShipShootableCollision(Ship ship,
ShootableObject shootable)
|
void |
MultiPlayerCollisionHandler.onShipShootableCollision(Ship ship,
ShootableObject shootable)
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void |
AbstractCollisionHandler.onShipUnknownObjectCollision(Ship ship,
MoaggGameObject object)
|
void |
AbstractCollisionHandler.onShipWeaponCrateCollision(Ship ship,
Crate crate)
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void |
AbstractCollisionHandler.onShipWeaponDecoratorCrateCollision(Ship ship,
Crate crate)
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protected void |
AbstractCollisionHandler.updateShipWeapon(Ship ship,
Weapon weapon)
|
protected void |
AbstractCollisionHandler.updateShipWeaponDecorator(Ship ship,
WeaponDecorator weaponDecorator)
|
Uses of Ship in moagg.game.control.handler |
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Methods in moagg.game.control.handler with parameters of type Ship | |
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protected void |
LandingHandler.checkShipLanded(Ship player,
InternalGameControl gameControl)
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protected void |
LandingHandler.checkShipOnFuelPlatform(Ship player,
long elapsedTime)
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protected void |
LandingHandler.checkShipTakeoff(Ship player,
InternalGameControl gameControl)
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protected void |
LandingHandler.landPlayerOnPlatform(Ship player,
Platform platform)
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Uses of Ship in moagg.game.control.handler.explosion |
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Methods in moagg.game.control.handler.explosion with parameters of type Ship | |
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protected Particle |
ShipExplosionImpl.createExplosionParticle(Ship ship)
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Uses of Ship in moagg.model.object.sprite |
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Subclasses of Ship in moagg.model.object.sprite | |
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class |
GhostShip
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