Uses of Class
moagg.model.object.sprite.Ship

Packages that use Ship
moagg.game   
moagg.game.control   
moagg.game.control.collision   
moagg.game.control.handler   
moagg.game.control.handler.explosion   
moagg.model.object.sprite   
 

Uses of Ship in moagg.game
 

Methods in moagg.game that return Ship
protected  Ship MultiPlayerClientGameObject.createPlayer()
           
protected  Ship MultiPlayerServerGameObject.findShipByNetworkId(short networkId)
           
 Ship LevelGameObject.getGhost()
           
 Ship MultiPlayerClientGameObject.getPlayer()
           
 Ship LevelGameObject.getPlayer()
           
protected  Ship MultiPlayerClientGameObject.getPlayerByNetworkId(short id)
           
 Ship MultiPlayerClientData.getShip()
           
protected  Ship MultiPlayerServerGameObject.initPlayer(int shipType)
           
protected  Ship LevelGameObject.initPlayer(Ship player)
           
 

Methods in moagg.game with parameters of type Ship
 UpdateControlPacket MultiPlayerPacketConverter.createUpdateControlPacket(Ship player, boolean shoot)
           
 void MultiPlayerPacketConverter.handleCreateShipPacket(CreateShipPacket packet, Ship ship)
           
 void MultiPlayerPacketConverter.handleUpdateShipPacket(UpdateShipPacket packet, Ship ship)
           
protected  void MissionGameObject.initLevel(Ship player)
           
protected  Ship LevelGameObject.initPlayer(Ship player)
           
protected  void MultiPlayerServerGameObject.initPlayer2(Ship player)
          This method initializes the player's ship for the initial (or a further) life.
protected  void LevelGameObject.initPlayer2(Ship player)
          This method initializes the player's ship for the initial (or a further) life.
protected  void MultiPlayerServerGameObject.resetPlayer(Ship player)
          This method resets any upgrades the player's ship might have.
protected  void LevelGameObject.resetPlayer(Ship player)
          This method resets any upgrades the player's ship might have.
 void MultiPlayerClientGameObject.setPlayer(Ship player)
           
 void LevelGameObject.setPlayer(Ship player)
           
 void MultiPlayerClientData.setShip(Ship ship)
           
 

Uses of Ship in moagg.game.control
 

Methods in moagg.game.control that return Ship
 Ship SinglePlayerGameControlImpl.getGhost()
           
 Ship GameControl.getPlayer()
           
 Ship MultiPlayerClientGameControlImpl.getPlayer()
           
 Ship MultiPlayerServerGameControlImpl.getPlayer()
          Deprecated. 
 Ship SinglePlayerGameControlImpl.getPlayer()
           
 

Methods in moagg.game.control with parameters of type Ship
 boolean InternalGameControl.isPlatformCollisionActive(Ship player)
          Called by the collision handlers to determine if a detected Ship/Platform collision has to be handled.
 boolean AbstractGameControlImpl.isPlatformCollisionActive(Ship player)
           
 void InternalGameControl.resetPlatformCollisionTimer(Ship player)
          Called by the LandingHandler if a player takes off from a platform.
 void AbstractGameControlImpl.resetPlatformCollisionTimer(Ship player)
           
 

Uses of Ship in moagg.game.control.collision
 

Methods in moagg.game.control.collision with parameters of type Ship
 void AbstractCollisionHandler.onShipBonusCrateCollision(Ship ship, Crate crate)
           
 void SinglePlayerCollisionHandler.onShipBonusCrateCollision(Ship ship, Crate crate)
           
 void AbstractCollisionHandler.onShipCargoCrateCollision(Ship ship, Crate crate)
           
 void AbstractCollisionHandler.onShipCrateCollision(Ship ship, Crate crate)
           
 void AbstractCollisionHandler.onShipDestroyableCollision(Ship ship, DestroyableObject destroyable)
           
 void AbstractCollisionHandler.onShipFuelCrateCollision(Ship ship, Crate crate)
           
 void AbstractCollisionHandler.onShipObjectCollision(Ship ship, MoaggGameObject object)
           
 void AbstractCollisionHandler.onShipParticleCollision(Ship ship, Particle particle)
           
 void AbstractCollisionHandler.onShipPlatformCollision(Ship ship, Platform platform)
           
 void AbstractCollisionHandler.onShipPlaygroundCollision(Ship ship)
           
 void AbstractCollisionHandler.onShipShipCollision(Ship ship1, Ship ship2)
           
 void AbstractCollisionHandler.onShipShootableCollision(Ship ship, ShootableObject shootable)
           
 void MultiPlayerCollisionHandler.onShipShootableCollision(Ship ship, ShootableObject shootable)
           
 void AbstractCollisionHandler.onShipUnknownObjectCollision(Ship ship, MoaggGameObject object)
           
 void AbstractCollisionHandler.onShipWeaponCrateCollision(Ship ship, Crate crate)
           
 void AbstractCollisionHandler.onShipWeaponDecoratorCrateCollision(Ship ship, Crate crate)
           
protected  void AbstractCollisionHandler.updateShipWeapon(Ship ship, Weapon weapon)
           
protected  void AbstractCollisionHandler.updateShipWeaponDecorator(Ship ship, WeaponDecorator weaponDecorator)
           
 

Uses of Ship in moagg.game.control.handler
 

Methods in moagg.game.control.handler with parameters of type Ship
protected  void LandingHandler.checkShipLanded(Ship player, InternalGameControl gameControl)
           
protected  void LandingHandler.checkShipOnFuelPlatform(Ship player, long elapsedTime)
           
protected  void LandingHandler.checkShipTakeoff(Ship player, InternalGameControl gameControl)
           
protected  void LandingHandler.landPlayerOnPlatform(Ship player, Platform platform)
           
 

Uses of Ship in moagg.game.control.handler.explosion
 

Methods in moagg.game.control.handler.explosion with parameters of type Ship
protected  Particle ShipExplosionImpl.createExplosionParticle(Ship ship)
           
 

Uses of Ship in moagg.model.object.sprite
 

Subclasses of Ship in moagg.model.object.sprite
 class GhostShip
           
 



Copyright © 2008. All Rights Reserved.