Uses of Interface
moagg.game.control.handler.GameControlHandler

Packages that use GameControlHandler
moagg.game.control.handler   
 

Uses of GameControlHandler in moagg.game.control.handler
 

Classes in moagg.game.control.handler that implement GameControlHandler
 class AbstractSinglePlayerGameControlHandler
          Base class for game control handlers only relevant for single player games.
 class CreateFountainParticlesHandler
          Takes care of creating particles for particle fountains.
 class CreateThrustParticlesHandler
          Takes care of creating thrust particles for ships and missiles.
 class ExplosionHandler
           
 class GhostPlaybackHandler
           
 class GhostRecordHandler
           
 class GravityUpdateHandler
          Takes care of updating the level's gravity matrix if e.g. magnets are switched on or off.
 class LandingHandler
          Takes care of checking if the ship has landed on a platform.
 class MissileControlHandler
          Takes care of updating the rotation state of missiles.
 class PhysicHandler
          Applies a physical engine to game objects.
 class ShootHandler
          Takes care of creating projectiles for objects that are currently shooting.
 class UpdateAngleHandler
          Takes care of rotating controllable objects.
 class WarheadHandler
          Takes care of creating projectiles for objects that are currently shooting.
 



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