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| Packages that use GameControlHandler | |
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| moagg.game.control.handler | |
| Uses of GameControlHandler in moagg.game.control.handler |
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| Classes in moagg.game.control.handler that implement GameControlHandler | |
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class |
AbstractSinglePlayerGameControlHandler
Base class for game control handlers only relevant for single player games. |
class |
CreateFountainParticlesHandler
Takes care of creating particles for particle fountains. |
class |
CreateThrustParticlesHandler
Takes care of creating thrust particles for ships and missiles. |
class |
ExplosionHandler
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class |
GhostPlaybackHandler
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class |
GhostRecordHandler
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class |
GravityUpdateHandler
Takes care of updating the level's gravity matrix if e.g. magnets are switched on or off. |
class |
LandingHandler
Takes care of checking if the ship has landed on a platform. |
class |
MissileControlHandler
Takes care of updating the rotation state of missiles. |
class |
PhysicHandler
Applies a physical engine to game objects. |
class |
ShootHandler
Takes care of creating projectiles for objects that are currently shooting. |
class |
UpdateAngleHandler
Takes care of rotating controllable objects. |
class |
WarheadHandler
Takes care of creating projectiles for objects that are currently shooting. |
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