|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use GameControl | |
|---|---|
| moagg.game | |
| moagg.game.control | |
| moagg.game.control.handler.physic | |
| moagg.game.control.weapon.turret.aiming | |
| Uses of GameControl in moagg.game |
|---|
| Methods in moagg.game that return GameControl | |
|---|---|
GameControl |
MultiPlayerClientGameObject.getGameControl()
|
GameControl |
MultiPlayerServerGameObject.getGameControl()
|
GameControl |
LevelGameObject.getGameControl()
|
| Uses of GameControl in moagg.game.control |
|---|
| Subinterfaces of GameControl in moagg.game.control | |
|---|---|
interface |
InternalGameControl
Extended game control interface for internal use. |
| Classes in moagg.game.control that implement GameControl | |
|---|---|
class |
AbstractGameControlImpl
|
class |
MultiPlayerClientGameControlImpl
|
class |
MultiPlayerServerGameControlImpl
|
class |
SinglePlayerGameControlImpl
|
| Uses of GameControl in moagg.game.control.handler.physic |
|---|
| Methods in moagg.game.control.handler.physic with parameters of type GameControl | |
|---|---|
void |
Physic.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
void |
ShipPhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
void |
ComplexPhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
void |
GrenadePhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
void |
SimplePhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
void |
MissilePhysicImpl.update(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
protected void |
ComplexPhysicImpl.updateWithoutFriction(MoaggGameObject object,
GameControl gameControl,
long elapsedTime)
|
| Uses of GameControl in moagg.game.control.weapon.turret.aiming |
|---|
| Methods in moagg.game.control.weapon.turret.aiming with parameters of type GameControl | |
|---|---|
int |
RandomAimingStrategy.getAngle(Turret turret,
AbstractBarrel barrel,
GameControl gameControl)
|
int |
AimingStrategy.getAngle(Turret turret,
AbstractBarrel barrel,
GameControl gameControl)
|
int |
FixedAimingStrategy.getAngle(Turret turret,
AbstractBarrel barrel,
GameControl gameControl)
|
int |
SmartAimingStrategy.getAngle(Turret turret,
AbstractBarrel barrel,
GameControl gameControl)
|
int |
SweepAimingStrategy.getAngle(Turret turret,
AbstractBarrel barrel,
GameControl gameControl)
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||