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| Packages that use moagg.model | |
|---|---|
| moagg.level.xml.factory.object | |
| moagg.model | |
| moagg.model.object.sprite | |
| Classes in moagg.model used by moagg.level.xml.factory.object | |
|---|---|
| Activatable
Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state. |
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| Destroyable
Game objects that can be destroyed should use this interface (and impl) for storing the state. |
|
| Classes in moagg.model used by moagg.model | |
|---|---|
| Activatable
Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state. |
|
| Controllable
Game objects that can be controlled by rotating and thrusting should use this interface (and impl) for storing the state. |
|
| Destroyable
Game objects that can be destroyed should use this interface (and impl) for storing the state. |
|
| Classes in moagg.model used by moagg.model.object.sprite | |
|---|---|
| Activatable
Game objects that can be activated and deactivated somehow should use this interface (and impl) for storing the state. |
|
| Destroyable
Game objects that can be destroyed should use this interface (and impl) for storing the state. |
|
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