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| Packages that use SinglePlayerGameControlImpl | |
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| moagg.game.control.collision | |
| moagg.game.control.handler | |
| moagg.game.control.objective | |
| Uses of SinglePlayerGameControlImpl in moagg.game.control.collision |
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| Constructors in moagg.game.control.collision with parameters of type SinglePlayerGameControlImpl | |
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SinglePlayerCollisionHandler(SinglePlayerGameControlImpl gameControl)
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| Uses of SinglePlayerGameControlImpl in moagg.game.control.handler |
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| Methods in moagg.game.control.handler with parameters of type SinglePlayerGameControlImpl | |
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void |
GhostPlaybackHandler.update(SinglePlayerGameControlImpl gameControl,
long elapsedTime)
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void |
GhostRecordHandler.update(SinglePlayerGameControlImpl gameControl,
long elapsedTime)
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abstract void |
AbstractSinglePlayerGameControlHandler.update(SinglePlayerGameControlImpl gameControl,
long elapsedTime)
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| Uses of SinglePlayerGameControlImpl in moagg.game.control.objective |
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| Methods in moagg.game.control.objective with parameters of type SinglePlayerGameControlImpl | |
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boolean |
Objective.isReached(SinglePlayerGameControlImpl gameControl)
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boolean |
BringCrateToPlatform.isReached(SinglePlayerGameControlImpl gameControl)
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boolean |
DestroyTarget.isReached(SinglePlayerGameControlImpl gameControl)
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boolean |
LandOnPlatform.isReached(SinglePlayerGameControlImpl gameControl)
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void |
Objectives.update(SinglePlayerGameControlImpl gameControl)
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