MOAGG
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Last Published: 2008-12-06 12:19
TODO List
Get a simple multiplayer network game working.
Display loaded crates in the in-game panel.
Display the current weapon status in the in-game panel.
Add support for joysticks.
Finish the XSD schemas for level files.
Auto-update function.
Extend the currently linear level flow of missions with forks.
Add a "demo mode" if the game is run on an exhibition including:
Improve look&feel of the menus.
Demo mode plays back random ghosts and shows splash screens. (GTGE, roto-zooming ships, etc.)
Create new mission (with existing levels) for single player demo. Don't show the mission selection menu.
All levels are unlocked.
Single player game aborts after x seconds of inactivity and falls back to demo mode.
Raise number of high score entries per level to 10 or even more.
The ship and difficulty should be selectable in game.
Ask for player's name after each level is played and a highscore entry is made. The default name should be the last entered name.
Add support for rubber walls, capable of reflecting projectiles.